Author Topic: Liberation Domain  (Read 8376 times)

Offline Asinjin

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Re: Liberation Domain
« Reply #30 on: April 05, 2012, 10:37:20 PM »
1st - Resurgence
2nd - Knock
3rd - Mass Resurgence
4th - Freedom of Movement
5th - Break Enchantment
6th - Passwall
7th - Phase Door
8th - Unbinding (Complete Divine)
9th - Freedom

I didn't like resurgence when it closely mimicked the domain power, now that has changed and it is better.  So the question then, is do we need Freedom of Movement?
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Offline Hero

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Re: Liberation Domain
« Reply #31 on: April 05, 2012, 10:38:05 PM »
Unbinding and Freedom are also awfully similar. The domain is now more heavily weighted towards freedom from physical subjugation and less mental.

Offline Asinjin

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Re: Liberation Domain
« Reply #32 on: April 05, 2012, 10:39:02 PM »
They are similar, but there are key differences.
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Offline Hero

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Re: Liberation Domain
« Reply #33 on: April 09, 2012, 10:00:36 PM »
Granted Power: For one round per cleric level each day, the cleric can activate Freedom of Movement (as per the spell) as a free action.  This effect lasts for one round.

How about this for an alternative domain ability that combines resistance to physical and mental effects: For a number of times per day equal to your cleric level, you may add your cleric level to rolls made to resist any one effect intended to exert physical or mental control of the subject (checks made to resist a grapple, saving throws against charm or compulsion effects or paralysis, etc.). One effect per use.

Offline Asinjin

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Re: Liberation Domain
« Reply #34 on: April 09, 2012, 10:01:52 PM »
I'm am fine with that if everyone thinks it would be better than Freedom of Movement.
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Offline Windblade

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Re: Liberation Domain
« Reply #35 on: April 09, 2012, 10:35:17 PM »
I am fine with either ability.

Offline whitesword

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Re: Liberation Domain
« Reply #36 on: April 10, 2012, 10:28:17 AM »
My vote is for hero's suggestion.

Offline Valdis

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Re: Liberation Domain
« Reply #37 on: April 10, 2012, 11:08:32 AM »
My vote is for hero's suggestion.
Ditto

Offline Asinjin

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Re: Liberation Domain
« Reply #38 on: April 10, 2012, 11:09:34 AM »
1st - Resurgence
2nd - Knock
3rd - Mass Resurgence
4th - Freedom of Movement
5th - Break Enchantment
6th - Passwall
7th - Phase Door
8th - Unbinding (Complete Divine)
9th - Freedom

For a number of times per day equal to your cleric level, you may add your cleric level to rolls made to resist any one effect intended to exert physical or mental control of the subject (checks made to resist a grapple, saving throws against charm or compulsion effects or paralysis, etc.). One effect per use.

That is what we will go with unless anyone has any issues.
The hand that rolls the Dice rules the world.