Author Topic: New Knowledge Domain  (Read 4172 times)

Offline Asinjin

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New Knowledge Domain
« on: March 24, 2012, 03:05:49 PM »
Granted power same as PHB

1st - Memory Jar (Dragon Mag 342)
2nd - Know Motivation (Oriental)
3rd - Know Greatest Enemy (Magic of Faerun)
4th - Know Vulnerabilities (Magic of Faerun)
5th - ???
6th - ???
7th - Greater Arcane Sight
8th - Discern Location
9th - Hindsight
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Offline Asinjin

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Re: New Knowledge Domain
« Reply #1 on: May 20, 2012, 10:26:57 PM »
Adding Analyze Dwoemer as the 6th level spell.

Need a 5th.
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Offline Zunder

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Re: New Knowledge Domain
« Reply #2 on: May 22, 2012, 08:59:51 AM »

Offline Hero

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Re: New Knowledge Domain
« Reply #3 on: May 24, 2012, 07:18:52 AM »
Or scrying.

Offline Hero

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Re: New Knowledge Domain
« Reply #4 on: May 24, 2012, 07:20:04 AM »
Also note that #3 and 4 were re-published in the spell compendium, not sure how different they are from the MoF versions.

Offline Malchia

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Re: New Knowledge Domain
« Reply #5 on: May 25, 2012, 01:52:47 PM »
5th level options:

Scry Location
(Complete Scoundrel)

Divination (Scrying)
Level: Bard 5, Sorcerer 6, Wizard 6, Cleric 7, Druid 7,
Components: V, S, M, AF, DF,
Casting Time: 1 hour
Range: See text
Effect: Magical sensor
Duration: 1 minute/level
Saving Throw: No
Spell Resistance: No

At the culmination of this long ritual, you gaze into your scrying focus and stretch out your sight.
The mists within the reflective surface dissipate, and suddenly you can see and hear a familiar place.
You can see and hear what occurs at a location, which can be at any distance on the same plane where you are located.
You must make a successful caster level check (1d20 + your caster level) to scry a specific location.
The difficulty of this check depends on how familiar you are with that location and what sort of physical connection (if any) you have to that place.
Furthermore, the difficulty to scry the desired locale increases if the location is extremely far removed, indoors or underground, or on another plane.
The DC of this check is 20 + any modifiers related to your knowledge of the area, your connection to it, and the location's distance, as set out in the following table.
If you fail this check, the scrying attempt simply fails.
If the caster level check succeeds, you create an invisible magical sensor in any location you desire.
Through this sensor you can both see and hear, your vantage and range of vision being the same as if you were actually at that place, allowing you to make Spot and Listen checks as normal.
You can rotate the sensor as you wish, seeing in any direction you desire.
Once the spell is cast, however, you cannot change the position of the sensor.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects.
In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
If the caster level check fails, you can't attempt to scry on any place within 1 mile of that location until 24 hours have passed.
Arcane Material Component: The eye of a mole, a badger, or a xorn, plus nitric acid, copper, and zinc.
Wizard, Sorcerer, or Bard Focus: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp.
The mirror must be at least 2 feet by 4 feet.
Cleric Focus: A holy water font costing not less than 100 gp.
Druid Focus: A natural pool of water.


Scrying, Greater
(Player's Handbook v.3.5)

Divination (Scrying)
Level: Bard 6, Cleric 7, Druid 7, Sorcerer 7, Wizard 7,
Components: V, S,
Casting Time: 1 standard action
Duration: 1 hour/level

This spell functions like scrying, except as noted above.
Additionally, all of the following spells function reliably through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, message, read magic, and tongues.

Offline Asinjin

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Re: New Knowledge Domain
« Reply #6 on: June 02, 2012, 12:18:46 PM »
1st - Memory Jar (Dragon Mag 342)
2nd - Know Motivation (Oriental)
3rd - Know Greatest Enemy (Magic of Faerun)
4th - Know Vulnerabilities (Magic of Faerun)
5th - ??
6th - Analyze Dwoemer
7th - Greater Arcane Sight
8th - Discern Location
9th - Hindsight

None of the last three mentioned seem like a great fit to me, any other thoughts?
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Offline Windblade

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Re: New Knowledge Domain
« Reply #7 on: June 02, 2012, 02:02:43 PM »
What is wrong with scyring that seems like a great way to get knowledge?

Offline Malchia

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Re: New Knowledge Domain
« Reply #8 on: June 02, 2012, 08:01:32 PM »
None of the last three mentioned seem like a great fit to me, any other thoughts?

Really?

What is wrong with scyring that seems like a great way to get knowledge?

Obviously, I agree with Windblade.
« Last Edit: June 02, 2012, 08:05:35 PM by Malchia »

Offline Asinjin

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Re: New Knowledge Domain
« Reply #9 on: June 02, 2012, 10:01:55 PM »
If everyone else feels that way, then we can add it.
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Offline whitesword

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Re: New Knowledge Domain
« Reply #10 on: June 03, 2012, 12:11:33 AM »
I don't have any problem with the theory but they are both too high level for a 5th.

Offline Malchia

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Re: New Knowledge Domain
« Reply #11 on: June 03, 2012, 12:56:07 AM »
I don't have any problem with the theory but they are both too high level for a 5th.

Scry Location can be used at 5th for a Bard.  It stands to reason that a Cleric with the Knowledge domain could use it at 5th as well. 

Offline Asinjin

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Re: New Knowledge Domain
« Reply #12 on: June 03, 2012, 08:51:59 AM »
Scry Location can be used at 5th for a Bard.  It stands to reason that a Cleric with the Knowledge domain could use it at 5th as well.

Agreed.
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Offline whitesword

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Re: New Knowledge Domain
« Reply #13 on: June 03, 2012, 08:42:20 PM »
But its listed at 7th for Cleric.  That has been the rationale for not using a number of other suggested spells.

Offline Asinjin

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Re: New Knowledge Domain
« Reply #14 on: June 03, 2012, 08:55:58 PM »
When its a lower level than normal for cleric, its fine.  If its higher level, then there is no point.
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