Author Topic: Courage Domain  (Read 8523 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9430
    • View Profile
    • Habololy
Courage Domain
« on: March 07, 2012, 01:16:10 PM »
Tyrogatore's last domain to review.

No ability yet.  Thoughts?

1 - Remove Fear
2 - Fell the Greatest Foe
3 - Cloak of Bravery
4 - Good Hope OR Crown of Courage
5 - Valiant Fury
6 - ??
7 - Greater Heroism
8 - Lion's Roar
9 - Greater Cloak of Bravery

Ideas?
The hand that rolls the Dice rules the world.

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1005
    • View Profile
Re: Courage Domain
« Reply #1 on: March 07, 2012, 01:31:06 PM »
Ability: Once per day per cleric level, while the cleric is engaged in combat, the cleric can inspire his allies with his fighting prowess.  This ability functions similar to the Bards Inspire Courage ability except it grants a +1 morale bonus to Saving throws verses Charm and fear effects and a +1 morale bonus on natural weapon or unarmed attack and damage rolls per 4 cleric levels.  So a 5th level cleric would grant a +2 to saves, attack and damage, a 9th level cleric would grant a +3 etc...

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #2 on: March 07, 2012, 06:53:23 PM »
I like the ability but it needs either an area or ally limit. 

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1005
    • View Profile
Re: Courage Domain
« Reply #3 on: March 07, 2012, 07:32:19 PM »
Like the bard ability, your allies must be able to see you fight to benefit from this ability.

Ability: Once per day per cleric level, while the cleric is engaged in combat, the cleric can inspire his allies with his fighting prowess.  This ability functions similar to the Bards Inspire Courage ability except it grants a +1 morale bonus to Saving throws verses Charm and fear effects and a +1 morale bonus on natural weapon or unarmed attack and damage rolls per 4 cleric levels.  So a 5th level cleric would grant a +2 to saves, attack and damage, a 9th level cleric would grant a +3 etc... Like the bard ability, your allies must be able to see you fight to benefit from this ability.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #4 on: March 07, 2012, 08:08:54 PM »
Like the bard ability, your allies must be able to see you fight to benefit from this ability.

Ability: Once per day per cleric level, while the cleric is engaged in combat, the cleric can inspire his allies with his fighting prowess.  This ability functions similar to the Bards Inspire Courage ability except it grants a +1 morale bonus to Saving throws verses Charm and fear effects and a +1 morale bonus on natural weapon or unarmed attack and damage rolls per 4 cleric levels.  So a 5th level cleric would grant a +2 to saves, attack and damage, a 9th level cleric would grant a +3 etc... Like the bard ability, your allies must be able to see you fight to benefit from this ability.
I would still put the limit on it for the reason that it will need room to improve as a Devotee ability.  Keep in mind Greater Cloak of Bravery provides fewer and less powerful bonuses and is the only all allies in line of sight spell that I am aware of and its 9th level.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9430
    • View Profile
    • Habololy
Re: Courage Domain
« Reply #5 on: March 09, 2012, 01:26:39 PM »
1 - Remove Fear
2 - Fell the Greatest Foe
3 - Cloak of Bravery
4 - Good Hope OR Crown of Courage
5 - Valiant Fury
6 - Valiant Steed
7 - Greater Heroism
8 - Lion's Roar
9 - Greater Cloak of Bravery

Input on the 4th level spell.

For the ability, would it be once per round a number of times equal to your cleric level?

The save bonus should just be against fear, not charm.

Number of allies equal to cleric level.  Does not include the cleric.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #6 on: March 09, 2012, 02:08:05 PM »
What happened to my original list?

I think the ability should apply to the cleric or did you mean he does not count against the total?  The type of bonus should be one that will stack with the spells, most of which are Morale bonuses. Otherwise it's useless.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9430
    • View Profile
    • Habololy
Re: Courage Domain
« Reply #7 on: March 09, 2012, 02:35:17 PM »
I don't know what happened to any lists on here.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #8 on: March 09, 2012, 02:39:37 PM »
I don't know what happened to any lists on here.
What kind of site are you running here . . .

I really like Good Hope and I don't know Crown of Courage.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #9 on: March 09, 2012, 02:48:50 PM »
I would like to look for my original list and see if I had something better than valiant steed. Doesnt really fit with the rest.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #10 on: March 10, 2012, 07:06:51 PM »
Options for 6th and 7th: Greater Heroism is really a 6th level spell and could be moved there.  Two spells for 6th or 7th Empyreal Ecstasy (removes the effects of pain, makes subject immune to charms and takes only half damage but has penalties to skill checks) or Bastion of Good (creates a lesser globe of invulnerability and circle against evil, can easily be made for evil caster).  Both form Exalted Deeds.  I like EE of the two as I think it is more consistent with the effects of true courage/bravery.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9430
    • View Profile
    • Habololy
Re: Courage Domain
« Reply #11 on: March 10, 2012, 10:04:31 PM »
1 - Remove Fear
2 - Fell the Greatest Foe
3 - Cloak of Bravery
4 - Good Hope OR Crown of Courage
5 - Valiant Fury
6 - Greater Heroism
7 - Empyreal Ecstasy
8 - Lion's Roar
9 - Greater Cloak of Bravery

Crown of Courage
30 foot radius centered on creature touched
1 hour / level or until discharged
+1 bonus of attack and damage; +4 to saves vs fear
Discharge to grant every ally within 30 feet a new save vs fear at +4
focus is a 50gc or more valuable crown
target may not be wearing a headpiece for spell to function
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #12 on: March 10, 2012, 10:36:24 PM »
I like good hope better.  The Crown spell seems too much like many of the others.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9430
    • View Profile
    • Habololy
Re: Courage Domain
« Reply #13 on: March 12, 2012, 12:53:34 PM »
1 - Remove Fear
2 - Fell the Greatest Foe
3 - Cloak of Bravery
4 - Good Hope
5 - Valiant Fury
6 - Greater Heroism
7 - Empyreal Ecstasy
8 - Lion's Roar
9 - Greater Cloak of Bravery

Look good to everyone?  Post by tomorrow or forever hold your peace.

We do however, still need to settle on a granted power for this domain.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Courage Domain
« Reply #14 on: March 12, 2012, 07:34:09 PM »
For the ability I would say however many times a day the bard ability works for a number of rounds equal to your charisma mod.