Author Topic: Travel Domain  (Read 7800 times)

Offline whitesword

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Re: Travel Domain
« Reply #30 on: April 05, 2012, 09:25:29 PM »
I agree with not using Con modifier.  Although it makes logical sense, you would need to set it at 1 + Con modifier, with a minimum one 1, since you could have a negative modifier.

How about a number of hours equal to cleric level and a number of companions equal to caster level?
I think a number of hours equal to level is too many unless your going to limit the number of  companions.

Offline Asinjin

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Re: Travel Domain
« Reply #31 on: April 06, 2012, 09:02:28 AM »
Let's go to our attempt at a standard, one hour plus one hour per three cleric levels.
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Offline Zunder

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Re: Travel Domain
« Reply #32 on: April 06, 2012, 09:45:57 AM »
Let's go to our attempt at a standard, one hour plus one hour per three cleric levels.


How about this.. one hour, + 1 per three levels, but number of companions limited by Con... 5 companions for every con modifier point?

Offline Asinjin

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Re: Travel Domain
« Reply #33 on: April 06, 2012, 09:57:11 AM »
I don't think using Con modifier in the equation at all would be better.  Maybe Charisma, since that is used for Turn Checks.
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Offline Zunder

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Re: Travel Domain
« Reply #34 on: April 06, 2012, 01:12:42 PM »
I don't think using Con modifier in the equation at all would be better.  Maybe Charisma, since that is used for Turn Checks.


How about using a turn per level?

Offline Asinjin

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Re: Travel Domain
« Reply #35 on: April 06, 2012, 05:55:04 PM »
By a turn you mean 10 minutes, or a undead turn?
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Offline whitesword

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Re: Travel Domain
« Reply #36 on: April 10, 2012, 02:10:10 PM »
I don't think using Con modifier in the equation at all would be better.  Maybe Charisma, since that is used for Turn Checks.
I think this modifier to Zunder's suggestion works well.

Offline Asinjin

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Re: Travel Domain
« Reply #37 on: April 10, 2012, 02:17:40 PM »
For a number of hours each day equal to 1+ 1 per three caster levels, the caster can increase his overland travel speed by 25%. The caster can increase the speed of a number of Companions or their mounts equal to 5 + 5 times the cleric's Charisma modifier (with a minimum of 5).
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Offline Asinjin

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Re: Travel Domain
« Reply #38 on: April 11, 2012, 11:33:45 AM »
1st - Longstrider
2nd   Swim
3rd - Phantom Steed
4th - Dimension Door
5th - Teleport
6th - Find the Path
7th - Magnificent Mansion
8th - Phase Door
9th - Teleportation Circle

And its done again.
The hand that rolls the Dice rules the world.