UMD is trained only and not a class skill for clerics, so #2 is not useful.
Anyspells were updated in SpC. Not sure how they are different from the FR version, but I like them as an addition to this domain.
#5 was a good add.
I would keep Disjunction as the #9 spell. I envision it as the cleric possessing a deep understanding of how magic functions, which enables them to break it apart. Invoke Magic, while neat, is very situational.