Author Topic: Leadership Domain  (Read 10530 times)

Offline whitesword

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Re: Leadership Domain
« Reply #45 on: April 29, 2012, 07:52:50 PM »
 A few suggestions (no pun intended):   Mass Suggestion, Spread of Contentment OR Spread of Savagery (based on power alignment),  Greater Planar Ally, Holy/Unholy Aura (all 8th Level)

Animate City , Feast of Champions (Used already? or Disallowed?), Pavilion of Grandeur(Compl Champ) (all 9th level)
« Last Edit: May 11, 2012, 10:43:58 AM by whitesword »

Offline whitesword

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Re: Leadership Domain
« Reply #46 on: May 11, 2012, 11:02:31 AM »
Anyone look at these yet?

Offline Malchia

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Re: Leadership Domain
« Reply #47 on: May 11, 2012, 12:07:18 PM »
I'm not a fan of any of these spells for this domain.  Mass Suggestion is OK, but seems weak for an 8th level slot in a domain specializing in commanding authority.  How about one of these for 8th level?

Compel
(Oriental Adventures)

Enchantment (Compulsion) [Mind-Affecting]
Level: Shaman 8, Ancestor 8,
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes

You force the subject of the spell to change alignment, specifying the creature's new alignment.
Creatures whose alignments are listed as "always" a specific alignment, and characters who would lose class abilities if
they changed to the alignment you specify, gain a +4 bonus on their saving throws against the spell.
Outsiders with an alignment-based type modifier (Chaotic, Evil, Good, or Lawful) are immune to the effects of this spell.
Alteration in alignment is mental as well as moral, and the individual changed by the spell thoroughly enjoys his new outlook.
If the subject's comrades have an alignment outlook that differs significantly from his, he may abandon them or even take actions against them.
This is up to the discretion of the DM; the spell has no effect on determining this, as it is more a matter of conscience.
Another compel spell, a wish, or a miracle is required to reverse the effects of the spell; the subject makes no attempt to return to the former alignment.
In fact, he views the prospect with horror and avoids it in any way possible.
Thus, if a spellcaster were to cast compel upon him again, causing him to revert to his former alignment or following a new one, he would again receive a saving throw as outlined above.

Demand
(Player's Handbook v.3.5)

Enchantment (Compulsion) [Mind-Affecting]
Level: Sorcerer 8, Wizard 8,
Components:
Saving Throw: Will partial
Spell Resistance: Yes

This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out.
A successful Will save negates the suggestion effect but not the contact itself.
The demand, if received, is understood even if the subject's Intelligence score is as low as 1.
If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand is issued, the message is understood but the suggestion is ineffective.
The demand's message to the creature must be twenty-five words or less, including the suggestion.
The creature can also give a short reply immediately.
Material Component: A short piece of copper wire and some small part of the subject—a hair, a bit of nail, or the like.

Crown of Glory
(Complete Divine)

Evocation
Level: Glory 8,
Components: V, S, M, DF,
Casting Time: 1 full round
Range: 120 ft.
Area: 120-ft.-radius emanation, centered on you
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes

You are imbued with an aura of celestial authority, inspiring awe in all lesser creatures that behold your terrible perfection and righteousness.
You gain a +4 enhancement bonus to your Charisma score for the duration of the spell.
All creatures with fewer than 8 HD or levels cease whatever they are doing and are compelled to pay attention to you.
Any such creature that wants to take hostile action against you must make a successful Will save to do so.
Any creature that does not make this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell's area, nor will it try to leave the area on its own.
Creatures with 8 HD or more may pay attention to you, but are not affected by this spell.
When you speak, all listeners telepathically understand you, even if they do not understand your language.
While the spell lasts, you can make up to three suggestions to creatures of less than 8 HD in range, as if using the mass suggestion spell (Will save negates); creatures with 8 HD or
more aren't affected by this power.
Only creatures within range at the time a suggestion is given are subject to it.
Material Component: An opal worth at least 200 gp.

Offline Windblade

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Re: Leadership Domain
« Reply #48 on: May 11, 2012, 01:11:32 PM »
I really like crown of glory hear as I said before.  We could just easily replace the good aspects with evil for evil clerics.

Offline whitesword

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Re: Leadership Domain
« Reply #49 on: May 11, 2012, 01:56:24 PM »
I really don't want to use Crown of Glory. It's one of the bedrock Glory Domain spells. 

We already rejected Demand and Compel is in the same category: more Tyranny than leadership. We're looking for more inspiration than domination.

Offline Asinjin

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Re: Leadership Domain
« Reply #50 on: May 18, 2012, 12:28:08 PM »
Granted Power: The cleric with this domain gains the Leadership feat; however, the cleric cannot take advantage of this feat until he has a minimum of three total class levels.  (ECL does not count for the purpose of those class levels.)  All of the followers gained through this Leadership feat must be faithful members of the cleric's religion or cult.

1 Enthrall
2 Status
3 Regroup
4 Voice of Authority
5 Greater Status (Heroes of Battle)
6 Mass Sanctuary
7 Mass Spell Resistance
8 Need help here
9 Visage of the Deity

There is still no agreement on any of the spells suggested so far.  We will have to keep looking for one that at least no one things is a bad fit.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Leadership Domain
« Reply #51 on: May 18, 2012, 04:32:03 PM »
8th level suggestions.  Think of these as spells that focus on abilities associated with good leadership skills.  Things that would come in handy when considered a leader such as communication skills (Speak with Anything) or commanding an army for an attack (Screen) etc.

Screen
(Player's Handbook v.3.5)

Illusion (Glamer)
Level: Sorcerer 8, Wizard 8, Trickery 7,
Components: V, S,
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft. cube/level (S)
Duration: 24 hours
Saving Throw: None or Will disbelief (if interacted with); see text
Spell Resistance: No

This spell combines several elements to create a powerful protection from scrying and direct observation.
When casting the spell, you dictate what will and will not be observed in the spell's area.
The illusion created must be stated in general terms.
Thus, you could specify the illusion of yourself and another character playing chess for the duration of the spell, but you could not have the illusory chess players take a break, make dinner, and then resume their game.
You could have a crossroads appear quiet and empty even while an army is actually passing through the area.
You could specify that no one be seen (including passing strangers), that your troops be undetected, or even that every fifth person or unit should be visible.
Once the conditions are set, they cannot be changed.
Attempts to scry the area automatically detect the image stated by you with no save allowed.
Sight and sound are appropriate to the illusion created.
A band of people standing in a meadow could be concealed as an empty meadow with birds chirping, for instance.
Direct observation may allow a save (as per a normal illusion), if there is cause to disbelieve what is seen.
Certainly onlookers in the area would become suspicious if a marching army disappeared at one point to reappear at another.
Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion.


Moment of Prescience
(Player's Handbook v.3.5)

Divination
Level: Sorcerer 8, Wizard 8, Luck 8,
Components: V, S,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level or until discharged

This spell grants you a powerful sixth sense in relation to yourself.
Once during the spell's duration, you may choose to use its effect.
This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw.
Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed).
Activating the effect doesn't take an action; you can even activate it on another character's turn if needed.
You must choose to use the moment of prescience before you make the roll it is to modify.
Once used, the spell ends.
You can't have more than one moment of prescience active on you at the same time.

Speak With Anything
(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Divination
Level: Druid 8,
Components: V, S,
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 1 minute/level

This spell grants you the effects of speak with animals, speak with plants, and tongues, enabling you to communicate with any living creature, including unintelligent ones such as normal plants.
You can ask questions of and receive answers from any creatures, although the spell doesn't make them any more friendly or cooperative than normal.
You can make yourself understood as far as your voice carries.
You also gain the ability to speak with stone, metal, earth, water, or any other solid or semisolid object or terrain feature as though under the influence of stone tell.
Any such object or terrain feature can relate to you who or what has touched it, as well as what is covered or concealed behind or under it, providing complete descriptions as requested.
However, an object's perspective, perception, and knowledge may prevent it from providing the details you are looking for (DM's discretion).
This spell does not include a speak with dead effect, so you cannot access the past memories of dead creatures.
Though you understand every creature and object, you may speak only one language (or rough equivalent) at a time.

Visions of the Future
(Player's Handbook II)

Divination
Level: Cleric 8,
Components: V, S,
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: 1 hour/level or until discharged

You view events slightly before they happen, gaining time to react to them.
You gain a +2 sacred bonus on all saving throws and +2 dodge bonus to Armor Class.
Once during the spell's duration, as an immediate action, you can choose to discharge the spell to gain a greater bonus.
When you discharge the spell in this manner, you gain a sacred bonus on all saving throws and a dodge bonus to your Armor Class equal to 1/2 your caster level (maximum +25).
This bonus lasts until the beginning of your next turn.
« Last Edit: May 18, 2012, 04:33:55 PM by Malchia »

Offline Asinjin

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Re: Leadership Domain
« Reply #52 on: May 18, 2012, 04:50:49 PM »
Screen and Speak with Anything are both interesting.
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Offline whitesword

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Re: Leadership Domain
« Reply #53 on: May 21, 2012, 01:41:11 PM »
My votes in order of preference are: Mass Suggestion, Spread of, Greater Planar Ally and Speak with Anything.  I think the first two come closest to Crown of Glory in effect.

Offline Asinjin

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Re: Leadership Domain
« Reply #54 on: June 03, 2012, 09:03:17 AM »
Granted Power: The cleric with this domain gains the Leadership feat; however, the cleric cannot take advantage of this feat until he has a minimum of three total class levels.  (ECL does not count for the purpose of those class levels.)  All of the followers gained through this Leadership feat must be faithful members of the cleric's religion or cult.

1 Enthrall
2 Status
3 Regroup
4 Voice of Authority
5 Greater Status (Heroes of Battle)
6 Mass Sanctuary
7 Mass Spell Resistance
8 Mass Suggestion
9 Visage of the Deity

I think this one has gone on long enough, so unless there are any issues, I will close it tomorrow.
The hand that rolls the Dice rules the world.