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Messages - Asinjin

Pages: 1 [2] 3 4 ... 619
16
General Discussion / Re: Winter 23/24
« on: November 20, 2023, 09:04:40 AM »
Update

December 12th
December 19th
December 26th - no game
January 2nd
January 9th
January 16th
January 23rd
January 30th
February 6th
February 13th
February 20th
February 27th

17
General Discussion / Re: Fall 2023
« on: November 20, 2023, 09:03:55 AM »
Update:

November 21st - no game
November 28th - no Zunder
December 5th - added

18
Reluctant Heroes / Re: Return of the Silversword: Episode I
« on: November 19, 2023, 07:43:15 PM »
While Chase and Gnicodemos gather the rescued slaves together, what if anything do the rest of you do?

I could scrye the Knight of Chains.

19
General Discussion / Re: Fall 2023
« on: November 16, 2023, 08:58:31 AM »
Update:

Note there is an Eagles game on the 20th, so it is not an option.

November 21st - no Hero
November 28th - no Zunder

If we need another session, we can go into December.

20
Reluctant Heroes / Re: Return of the Silversword: Episode I
« on: November 16, 2023, 08:56:36 AM »
What happened to the other thread, I could have sworn there was a Shaar post.

21
Reluctant Heroes / Re: Return of the Silversword: Episode I
« on: November 16, 2023, 08:54:38 AM »
The key is nearly a foot long and weighs less than it should. It is made of a crystal that is grey tinted but clear.

I can identify it if we want to spend the time.

22
Reluctant Heroes / Re: Rescue Plan
« on: November 13, 2023, 08:22:03 PM »
"time"

Whenever Parker uses the word 'time' I throw up a little.

23
Reluctant Heroes / Rescue Plan
« on: November 07, 2023, 11:35:17 PM »
A two pronged attack?

24
Reluctant Heroes / Re: Once More to the Planes
« on: November 02, 2023, 10:49:49 AM »
Parker chimes in, "As tempting as that sounds, that is more of a 'last resort-we're all going to die anyway' kind of solution.  I, for one, would like to continue to watch my children grow up, and get them out of whatever world ending shenanigans they get up to in the future.  So I'm going to vote 'No' on the 'let's build something that was designed to take out a god' plan.  I think this needs to be more of a 'Get in, Get out, Get on with life' kind of situation.  We hit the Caravan, get Daane, and get out as quickly as possible, snagging Dovan if the opportunity presents itself.  Plan for the worst, hope for the best, and pray we land somewhere in the middle."

Asinjin, hacking before and after the question, "Are either of our adversaries on the level of even a quasi deity?"

25
Guide to Psionics / Re: High Cost Powers
« on: October 29, 2023, 11:18:21 PM »
What ever penalty we introduce is fine but I just think it needs to go away by 15th level

That will work, since there are no powers that cost that much.

26
Reluctant Heroes / Once More to the Planes
« on: October 24, 2023, 11:32:28 PM »
Discussion

27
Noble Missions / Re: Not the Way Home?
« on: October 12, 2023, 08:53:38 AM »
I feel like we're in the middle of that Star Trek: TNG episode "Relics" where Scotty was caught in the transporter buffer for 75 years before reappearing on the Enterprise D.

That's a good reference.

28
Noble Missions / Not the Way Home?
« on: October 10, 2023, 12:14:56 AM »
For xp and discussion.

29
Guide to Psionics / Re: High Cost Powers
« on: October 07, 2023, 10:30:28 PM »
What about taking ability burn if you use a power that costs more in base PP than your current level.  You would take 1 point per the difference between manifestor level and power point minimum (save for half?) Ability Burn Damage to the ability the power belongs to.

This has the additional penalty of lower the amount of power points you can spend on a power, since that is linked to your ability modifier.

30
Guide to Psionics / Re: High Cost Powers
« on: October 07, 2023, 09:56:14 PM »
You are sickened (with or without a save?) for a round. [/li][/list]

Whatever the penalty is it has to not be avoidable.  So no save and other spells can't negate it.

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