Habololy Forum

Habololy Concepts => Domain => Topic started by: Asinjin on February 17, 2012, 12:48:11 PM

Title: Moon Domain
Post by: Asinjin on February 17, 2012, 12:48:11 PM
Here is what is it:

Granted Powers: You can turn or destroy lycanthropes as a good cleric turns or destroys undead. This ability is usable a number of times per day equal to 3 + your Charisma modifier.

Moon Domain Spells

1 Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.

2 Moonbeam[For]: Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.

3 Moon Blade[For]: Touch attack deals 1d8 damage +1/two levels, more to undead, plus scrambles spellcasting.

4 Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

5 Moon Path[For]: Grants sanctuary to 1 creature/level.

6 Permanent Image: Includes sight, sound, and smell.

7 Insanity: Subject suffers continuous confusion.

8 Animal Shapes: One ally/level polymorphs into chosen animal.

9 Moonfire[For]: Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full moon, negates electricity for 1 round/level).


I want to change levels 4, 7, and 8.

Thoughts?
Title: Re: Moon Domain
Post by: Windblade on February 17, 2012, 04:33:45 PM
I like the of change 4 and 8 but insanity seems like such a cool spell for it.
Title: Re: Moon Domain
Post by: whitesword on February 18, 2012, 10:22:31 PM
I think you should make the ability alignment dependent: arsur'anyodel turns/destroy; Dresta Control.

Same goes for the spell list if diametrically opposed powers are both going to have it the list must be neutral. How about Symbol of Madness/Insanity?
Title: Re: Moon Domain
Post by: Asinjin on February 18, 2012, 11:30:21 PM
For the turning of lyncanthropes, I would say we make it you can control those of your alignment and rebuke those of opposite alignment.
Title: Re: Moon Domain
Post by: Valdis on February 21, 2012, 10:26:27 AM
I don't think "good" Lycanthropes would control others of the same alignment.  Maybe a form of command or leadership bonus instead or something like the effect of a charm spell (without the actual casting obviously) that gives them a higher Alpha male/female status among other lycanthropes.
Title: Re: Moon Domain
Post by: Zunder on February 21, 2012, 12:18:37 PM
I think you should add the ability, or a feat to assume two of the were-forms. 
Title: Re: Moon Domain
Post by: Asinjin on February 21, 2012, 12:21:31 PM
The prestige classes of Dresta and Arsur'Anyodel do that, don't want to take that from those prestige classes and give it to all their clerics.
Title: Re: Moon Domain
Post by: Zunder on February 21, 2012, 12:24:05 PM
The prestige classes of Dresta and Arsur'Anyodel do that, don't want to take that from those prestige classes and give it to all their clerics.


Oooooh.. didn't realize.  I thought they added the "were" stuff, not let you assume multiple forms.
Title: Re: Moon Domain
Post by: Asinjin on February 22, 2012, 09:24:37 AM
This is difficult, because I can see the evil clerics doing either, but the good clerics would control.  Do we balance it, or just leave the good clerics with a watered down power?
Title: Re: Moon Domain
Post by: Asinjin on February 25, 2012, 04:29:25 PM
Malchia, you have the only cleric of either deity, I believe, what are your thoughts?

Also, spells so far:

1st ??
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Wall of Moonlight (PGtF)
5th - Moonpath (FR)
6th ??
7th ??
8th ??
9th - Moonfire (FR)
Title: Re: Moon Domain
Post by: whitesword on February 26, 2012, 09:19:05 PM
This is difficult, because I can see the evil clerics doing either, but the good clerics would control.  Do we balance it, or just leave the good clerics with a watered down power?
I think you look to the standard cleric ability.
Title: Re: Moon Domain
Post by: Hero on February 26, 2012, 10:04:24 PM
1. Moon Lust (SpC)
Title: Re: Moon Domain
Post by: Asinjin on February 26, 2012, 10:10:46 PM
Added to the 1st level.  Thanks.
Title: Re: Moon Domain
Post by: Asinjin on March 23, 2012, 12:43:15 PM
1st - Moon Lust
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Wall of Moonlight (PGtF)
5th - Moonpath (FR)
6th - Moonweb OR Presper's Moon Bow (Players Guide to Faerun)
7th ??
8th ??
9th - Moonfire (FR)
Title: Re: Moon Domain
Post by: whitesword on March 23, 2012, 10:28:35 PM
According to the search engines there s no 7th or 8th level spell with the word Moon in its title, domain or description (other than Animal Shapes).  Some creativity will be required.
Title: Re: Moon Domain
Post by: Windblade on March 24, 2012, 12:14:54 AM
I think you definitely need to include moonbolt in at 4th,
Title: Re: Moon Domain
Post by: whitesword on March 24, 2012, 11:04:40 AM
The easiest, though maybe weakest, solution would be to slot Moonbolt in where appropriate, move all the remaining spells up one level and use both Moonbow and the other option.
Title: Re: Moon Domain
Post by: Asinjin on April 18, 2012, 11:01:42 PM
For 4th and 5th level, we can use two of the following:

Moonbolt
Moon Path (FR)
Moonweb (PGtF)
Wall of Moonlight (PGtF)

Votes?
Title: Re: Moon Domain
Post by: Malchia on April 19, 2012, 04:50:05 PM
Moon Bolt and Moonweb.
Title: Re: Moon Domain
Post by: Asinjin on April 19, 2012, 09:59:41 PM
Thank you, more votes please.
Title: Re: Moon Domain
Post by: Windblade on April 19, 2012, 11:20:10 PM
Moon Bolt and Moonweb.

Same.
Title: Re: Moon Domain
Post by: whitesword on April 19, 2012, 11:52:50 PM
Neither of the FR spells show up on the IMarvin engine.  Where can I find them?
Title: Re: Moon Domain
Post by: Asinjin on April 20, 2012, 12:09:34 AM
http://dndtools.eu/
Title: Re: Moon Domain
Post by: whitesword on April 20, 2012, 12:30:06 AM
Something went haywire with the search engine but I'll add my vote for those two.
Title: Re: Moon Domain
Post by: Valdis on April 20, 2012, 08:54:20 AM
Same.
Ditto
Title: Re: Moon Domain
Post by: Asinjin on April 20, 2012, 08:58:57 AM
1st - Moon Lust
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Moon Bolt
5th - Moonweb
6th - Presper's Moon Bow (Players Guide to Faerun)
7th ??
8th ??
9th - Moonfire (FR)

Getting closer
Title: Re: Moon Domain
Post by: Malchia on April 20, 2012, 04:41:38 PM
Just throwing these out there for 7th and 8th.  The idea of manipulating the tide may fit in with lunar abilities.  Thoughts?

Dark Tide
( Stormwrack)

Necromancy [Evil, Water]
Level: Blackwater 7,
Components: V, S, DF,
Casting Time: 1 full round
Range: Long (400 ft. + 40 ft./level)
Area: One-half mile radius spread
Duration: 1 hour/level (D)
Saving Throw: Fortitude half
Spell Resistance: Yes

You infuse the target area with the enervating essence of the blackwater depths, creating a tide of blackwater that spreads out from the designated point of origin at a rate of 100 feet per round until it fills the entire area.
The water is black and terribly chilling, and its touch causes a sense of fear in those affected by it.
Those within the area must make a Fortitude save when they first enter the blackwater (or when it first surrounds
them).
Failure indicates that they take 1 point of Strength damage.
Additionally, every creature in the area takes 1d6 points of negative energy damage for every hour they remain in the dark, murky waters (no save).
Spells that protect against negative energy damage will prevent the Strength damage.
Creatures who take damage from the dark tide are considered shaken as long as they remain in the area.
This spell is a favored first move by sahuagin and other blackwater-dwelling creatures before they attack the settlements of their enemies.

Red Tide
( Stormwrack)

Evocation [Water]
Level: Druid 8,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Burst in the shape of a circular disk, 10 ft. wide/level, 5 ft. high
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

This visually impressive spell causes a surging, frothing wave of thick, red seawater that washes over everything in the area.
All creatures in the area of a red tide are immediately knocked prone and must make a Fortitude saving throw.
Flying or swimming creatures in the area aren't knocked prone, but they take a -4 penalty on the Fortitude save.
A living creature who makes its Fortitude save against a red tide is sickened for 1 minute and takes a -2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks for that time.
A creature who fails this saving throw feels the full effect of the red tide.
Such creatures are immediately nauseated for 1 minute (unable to attack, cast spells, or concentrate), and they take 3d6 points of Strength damage.
After 1 minute the nausea ends, but the creature must make a second Fortitude saving throw or take an extra 3d6 points of Strength damage.
Creatures immune to poison are immune to these effects of a red tide.
The tainted water evoked by this spell vanishes after a few seconds of turbulence, and any objects or creatures in the area do not emerge wet.
All open flames in the area are nevertheless extinguished if they fail a Reflex save, and all creatures with the fire subtype take 1d6 points of damage per caster level (maximum 20d6; Fort save half).



Title: Re: Moon Domain
Post by: Asinjin on April 20, 2012, 04:54:35 PM
That is a good thought, using tides.
Title: Re: Moon Domain
Post by: whitesword on April 20, 2012, 05:05:43 PM
There's a spell Comet Fall that would work if it's the right level. It could be called Shard of the Moon.
Title: Re: Moon Domain
Post by: Asinjin on April 25, 2012, 11:14:32 AM
Comet Fall is a 6th level cleric spell, so that won't work, good thought though.

For now we will go with Red Tide at 8th.  Still need a 7th, as the Dark Tide is too evil for my tastes in this domain.
Title: Re: Moon Domain
Post by: whitesword on April 25, 2012, 08:29:18 PM
Comet Fall is a 6th level cleric spell, so that won't work, good thought though.

For now we will go with Red Tide at 8th.  Still need a 7th, as the Dark Tide is too evil for my tastes in this domain.
I have nothing against red tide except the red/nausea part.  Check out flashflood in sandstorm as a possible alternative.

I thought I saw a spell that summoned were creatures to fight for you but have had no luck finding it with the search engines.  Anyone with more skill at searching is welcome to take a look.

Insanity is the stock 7th lvl for the official domain.
Title: Re: Moon Domain
Post by: Asinjin on April 25, 2012, 09:43:55 PM
Starmantle

( Book of Exalted Deeds)

Abjuration
Level: Sorcerer 6, Wizard 6, Joy 7,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Target: One living creature touched
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless)

This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground.
The cloak forms over the target's existing apparel and sheds light as a torch, although this is not the mantle's primary function.
The starmantle renders the wearer impervious to nonmagical weapon attacks and transforms any nonmagical weapon or missile that strikes it into harmless light, destroying it forever.
Contact with the starmantle does not destroy magic weapons or missiles, but the starmantle's wearer is entitled to a Reflex saving throw (DC 15) each time he is struck by such a weapon; success indicates that the wearer takes only half damage from the weapon (rounded down).
Material Component: A pinch of dust from a pixie's wing (20 gp).
Title: Re: Moon Domain
Post by: whitesword on April 25, 2012, 10:11:56 PM
I could have sworn I suggested that one before but got rejected because its exalted.  Fits for me.
Title: Re: Moon Domain
Post by: Asinjin on April 25, 2012, 10:26:52 PM
I would prefer no Exalted, but we are out of options.  I did a search and didn't find any mention of that spell before for the domain.
Title: Re: Moon Domain
Post by: Windblade on April 25, 2012, 10:58:12 PM
Why not just stick with the Insanity.
Title: Re: Moon Domain
Post by: whitesword on April 25, 2012, 11:07:08 PM
I would prefer no Exalted, but we are out of options.  I did a search and didn't find any mention of that spell before for the domain.
I suggested it in Protection.
Title: Re: Moon Domain
Post by: Asinjin on April 25, 2012, 11:41:13 PM
Insanity makes on very tangential sense to me for the domain.
Title: Re: Moon Domain
Post by: whitesword on April 26, 2012, 10:52:51 AM
Insanity makes on very tangential sense to me for the domain.
The moon has always been associated with madness but maybe not on Habololy.

I'd really like to find that were summoning spell.
Title: Re: Moon Domain
Post by: Windblade on April 26, 2012, 11:24:19 AM
I like the idea of a summon werecreature spell if you can find it.
Title: Re: Moon Domain
Post by: Asinjin on April 26, 2012, 02:02:09 PM
The spell is a Habololian spell, Dresta's Lyncanthropic Summons.  It is 7th level.
Title: Re: Moon Domain
Post by: Windblade on April 26, 2012, 02:20:27 PM
then that doesn't work well because both of the moon goddess get this correct?
Title: Re: Moon Domain
Post by: Asinjin on April 26, 2012, 02:23:16 PM
Part of the spell requires a creature type similar to the summoned were creature (wolf for werewolf) to be sacrificed, so no it wouldn't.
Title: Re: Moon Domain
Post by: whitesword on April 26, 2012, 05:32:52 PM
I think I saw one on one of the search engines.
Title: Re: Moon Domain
Post by: Asinjin on May 20, 2012, 10:30:30 PM
1st - Moon Lust
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Moon Bolt
5th - Moonweb
6th - Presper's Moon Bow (Players Guide to Faerun)
7th - ??
8th - Redtide (St)
9th - Moonfire (FR)

One spell and a granted power needed.
Title: Re: Moon Domain
Post by: whitesword on May 21, 2012, 11:00:14 AM
Checkou Flashflood in Sandstorm instead of Red Tide. I'm ok w Starmantle at 7. We could also push the 6th up to 7 and put Comet Fall in at 6th.
Title: Re: Moon Domain
Post by: whitesword on May 21, 2012, 10:09:09 PM
There is also a 9th lvl spell in Frostburn called Cometstrike.  It could theoretically go at eighth
Title: Re: Moon Domain
Post by: Asinjin on June 03, 2012, 09:14:43 AM
1st - Moon Lust
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Moon Bolt
5th - Moonweb
6th - Presper's Moon Bow (Players Guide to Faerun)
7th - Red Tide (St)
8th - Moonfire (FR)
9th - Cometstrike (Frb)

Moonbow is already a 5th level wizard, moving it to 7th is too much.  Comet Fall at 7th is too weak, as its a 6th level cleric spell.

The above list isn't awesome, but it will work.  Still need a granted power.
Title: Re: Moon Domain
Post by: Malchia on June 03, 2012, 08:17:29 PM
Granted Power suggestions:

1 - Low light vision and a Detect Lycanthropy beam up to 60 ft. comparable to a Detect Good/Evil.

2 - Damage Reduction 2/Silver

3 - Turn/Rebuke Lycanthropes

4 - The Cleric gains the ability to cast Low Light Vision as a swift action a number of times per day equal to 1 + CHA modifier.

Low-light Vision
(Complete Arcane)

Transmutation
Level: Assassin 1, Ranger 1, Sorcerer 1, Wizard 1,
Components: V, M,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The target creature gains low-light vision: the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
The target retains the ability to distinguish color and detail under these conditions.
Arcane Material Component: A small candle.
Title: Re: Moon Domain
Post by: Asinjin on June 03, 2012, 08:58:06 PM
Three sounds like it could work.
Title: Re: Moon Domain
Post by: Zunder on June 04, 2012, 08:29:59 AM
I'd vote for the turn, or the detect lyc. 



Title: Re: Moon Domain
Post by: Windblade on June 04, 2012, 11:27:10 AM
I like #1.  I hate turning creatures that aren't undead.
Title: Re: Moon Domain
Post by: whitesword on June 04, 2012, 11:53:28 AM
I like #1.  I hate turning creatures that aren't undead.
Agreed (though hate is a bit strong for me).

I also like Flashflood better than Redtide. Redtide would be a nice fit if we had a disease domain.
Title: Re: Moon Domain
Post by: Asinjin on June 06, 2012, 10:40:50 AM
I want to avoid granting lycanthrope abilities, as they are prime features of both deities that get this domain's prestige classes.
Title: Re: Moon Domain
Post by: Asinjin on June 19, 2012, 12:29:14 PM
1st - Moon Lust
2nd - Moonbeam (FR)
3rd - Countermoon (Savage Species)
4th - Moon Bolt
5th - Moonweb
6th - Presper's Moon Bow (Players Guide to Faerun)
7th - Flashflood
8th - Moonfire (FR)
9th - Cometstrike (Frb)

Granted Power: The cleric can Detect Lycanthropes at will within 60 feet.  This acts like a Detect Evil spell, but for Lycanthropes.  It is a spell-like ability, that is activated as a swift action.  It is cast at the cleric's caster level.  In addition, the cleric gains Damage Reduction 1/ Sunlight.  This DR stacks with damage reduction gained through Lycanthropy.

Thoughts?
Title: Re: Moon Domain
Post by: Asinjin on June 20, 2012, 08:40:20 PM
Unless anyone has any complaints, locked tomorrow.