Habololy Forum

Habololy Concepts => Domain => Topic started by: Asinjin on February 16, 2012, 07:43:40 PM

Title: New Combat Domain
Post by: Asinjin on February 16, 2012, 07:43:40 PM
I think we need to create a domain for combat.  Something that can be given to Falan for his swords, but that can also be given to other deities.  The idea is personal combat as opposed to War, which will be mass combat.

Thoughts?
Title: Re: New Combat Domain
Post by: Malchia on February 16, 2012, 08:31:06 PM
That might be good for Tyrogatore, Dedestroyt, Stasis, and Han-Sui.  Not sure what abilities to grant the characters as disciplines vary wildly from each other. 
Title: Re: New Combat Domain
Post by: Hero on February 16, 2012, 11:00:13 PM
Granted power: You gain a divine bonus to your attack rolls made with your deity's favored weapon equal to your Wisdom modifier.

1. Divine Favor
2. Alter Weapon (Magic of Habololy)
3. Keen Edge
4. Divine Power
5. Indomitability(SpC)
6. Heroism, Greater
7. ?
8. ?
9. ?
Title: Re: New Combat Domain
Post by: Zunder on February 16, 2012, 11:50:48 PM

This could also work for TreeTop as a Combat (ranged)

Granted power: You gain a divine bonus to your attack rolls made with your deity's favored weapon equal to your Wisdom modifier.

1. Divine Favor
2. Alter Weapon (Magic of Habololy)
3. Keen Edge
4. Divine Power
5. Indomitability(SpC)
6. Heroism, Greater
7. ?
8. ?
9. ?
Title: Re: New Combat Domain
Post by: Asinjin on February 16, 2012, 11:55:55 PM
Possibly this could be a ranged domain as well.

What about Magic Weapon instead of Divine Favor at first?

7th - Ironguard?
8th - Ironbody?
9th - Black blade of disaster?

all SC spells
Title: Re: New Combat Domain
Post by: Windblade on February 17, 2012, 01:14:41 AM
The ability might be a little powerful to have a permanent bonus to attack especially one that will likely be pretty large. 
Title: Re: New Combat Domain
Post by: Asinjin on February 17, 2012, 08:34:43 AM
What about clerics levels count as fighter levels for the purpose of taking feats with the cleric's favored weapon.  Something also might need to be added.
Title: Re: New Combat Domain
Post by: Zunder on February 17, 2012, 08:54:22 AM
The ability might be a little powerful to have a permanent bonus to attack especially one that will likely be pretty large.


Remember, Cleric's aren't going to have the same number of attacks as a fighter.. so while it will be better then a Cleric's attack, it will not be as good as a fighter/ranger.
Title: Re: New Combat Domain
Post by: Asinjin on February 17, 2012, 09:06:39 AM
It would not be a bonus to BAB, just to hit.  Also, it would have to be the cleric's natural modifier, and could not include bonuses for spells or magic items.  That would cap the bonus realistically at +6, otherwise, it could get to +10 without much trouble.
Title: Re: New Combat Domain
Post by: Asinjin on February 17, 2012, 09:10:35 AM
Also note, that there is currently a feat (not homemade), that replacements Dex modifier to hit with Wis modifier to hit for ranged attacks.  A cleric with this ability would not be able to use that feat as well.

Perhaps a better ability would be that the cleric is able to use Wisdom instead of Strength or Dexterity for attack rolls.  Then no cap on it would be necessary.
Title: Re: New Combat Domain
Post by: Windblade on February 17, 2012, 09:36:11 AM
There is a feat like that already exist in Exalted Deeds (Wis to attack bonus).  I think the abilities from Domains should be something that isn't similar to existing feats and makes them stand out.  I think a better ability would be to have them be able to do something cool with the Deities weapon of choice.  Maybe then can dazzle people with a weapon display that comes from divine power,  maybe they can true strike with it once a day against somebody who is doing something to hurt the faith.  I am sure there are betters ones then what I came up with but hopefully you get the idea.
Title: Re: New Combat Domain
Post by: Hero on February 17, 2012, 11:27:20 PM
Possibly this could be a ranged domain as well.

What about Magic Weapon instead of Divine Favor at first?

7th - Ironguard?
8th - Ironbody?
9th - Black blade of disaster?

all SC spells
Magic Weapon is in the "war" and "metal" domians, I was trying to be different with Divine Favor.

I considered all of those, but I think they are only good for melee and don't fit with ranged combat, if we're adding that to this domain.
Title: Re: New Combat Domain
Post by: Asinjin on February 17, 2012, 11:34:46 PM
I need to start a War domain thread so we can work out exactly how we are changing that one.

That is true, since we want to make it a ranged as well, we should look for spells that can fit both.
Title: Re: New Combat Domain
Post by: Hero on February 17, 2012, 11:54:35 PM
I like the idea of using Wis instead of Str or Dex with the deity's favored weapon in that it provides a way for a cleric to be immediately proficient in combat without casting a half a dozen spells. The feat to which Windblade is referring to only applies to simple and natural weapons, so Falan, Stasis, Dedestroyt would never use it.  I think it makes sense that as part of clerical training you would focus on the use of the favored weapon, and in some instances (Tyrogatore) it is a major part of religious practice. However, as Windblade pointed out, it is a little vanilla. Practical, but vanilla.

If you don't like that idea, how about something similar to the death domain's death touch ability? 1/day invoke the ability, roll to hit. If successful roll 1d6 per cleric level, if you exceed the target's hit points, it dies.
Title: Re: New Combat Domain
Post by: Zunder on February 18, 2012, 01:25:16 AM
How about a "smite" like ability from your favorite weapon.  like +1D6 damange per 3 levels.. or something.  YOu can do it as many times per day as your wis modifier?


Although I like the weapon + to hit.  Most of the abilities are plain.
Title: Re: New Combat Domain
Post by: Windblade on February 18, 2012, 09:21:09 AM
The wisdom to attack bonus is a pretty powerful ability.  One of the reason Solaris might be overpowered is because all his abilities revolve around his wisdom.  He has the feat that increase his attack,  he gets it to his AC because he is a Saint, and he gets it to all his spell abilities as normal so I really don't have to worry about pumping any other score.  With the bonus to wisdom from the vow of poverty, saint template and adding points ever 4 levels his wisdom is extremely high and it effects every aspect of his character.  Part of the reason the saint template is so powerful on a cleric is because of the Wisdom bonus to AC since the cleric already is focused on Wisdom anyway it will be extremely high.  That is one of the reason this ability is not as powerful on a monk.  So buy creating a domain that gives a wisdom bonus to attack for a cleric you run into the same problem. 

Also DM when reading the ability immediately capped it for natural wisdom and not to include bonuses from magic items etc.  The fact that is capped tells you something. 

Here is what I would suggest:

If you have it be a permanent ongoing bonus then I would have it replace Str not stack with it.  Also if you are going to do it I wouldn't cap it.  Is you have this ability then I would have be all or nothing so include magic items etc.  I think capping for natural wisdom creates unnecessary confusion.  Sink or swim with the ability that is created.

However, what I think would be best is to have activate as a free action turning attempt.  So you activate you turn attempt and you get a bonus from your wisdom for a certain amount of time.  Maybe for 1min.
Title: Re: New Combat Domain
Post by: Windblade on February 18, 2012, 09:55:23 AM
Actually I wouldn't use turn attempts because that is too much like a divine feat.  I would do something to cap the amount of times you can activate it.
Title: Re: New Combat Domain
Post by: Asinjin on February 18, 2012, 10:25:18 AM
I agree.  Replace Str or Dex with Wisdom for attack rolls and find a way to limit it per day.

Thoughts on a limiter?
Title: Re: New Combat Domain
Post by: Windblade on February 18, 2012, 11:14:07 AM
I think if we limited to a certain amount of time per day then we can just make it a bonus.  If we do not limited then I think it should replace str or dex.  I am in favor of limiting to a certain amount of time per day and just making it a bonus or coming up with something completely different that still fits the domain.
Title: Re: New Combat Domain
Post by: Asinjin on February 18, 2012, 11:50:28 AM
For one round per day per cleric and clerical favored class levels, the cleric adds Wisdom modifier to hit with deity's favored weapon.  In addition, the cleric's levels count as fighter levels for the purpose of prerequisites for feats using the deity's favored weapon.
Title: Re: New Combat Domain
Post by: Windblade on February 18, 2012, 01:16:19 PM
I think you nailed it!
Title: Re: New Combat Domain
Post by: Hero on February 18, 2012, 08:41:58 PM
I like it. I think it's fairly comparable to the strength domain ability.
Title: Re: New Combat Domain
Post by: whitesword on February 18, 2012, 09:35:56 PM
I like this more for Mouser than Stasis or Falan but I would like to see how we change War if at all.
Title: Re: New Combat Domain
Post by: Asinjin on February 18, 2012, 11:33:48 PM
War is going to drastically change.  Combat spells will be geared toward personal, while War spells will be group.
Title: Re: New Combat Domain
Post by: whitesword on February 19, 2012, 12:58:33 PM
Ill restate here what I posted in the Tyrogatore thread: I think we should have an armed and an unarmed combat domain. I think they would be easy to do as there are a plethora of spells that affect both and the division of the two is such a big part of Habololy's history and character.
Title: Re: New Combat Domain
Post by: Asinjin on February 25, 2012, 04:27:08 PM
Do we want to focus the spells of this domain on the weapon or the wielder?
Title: Re: New Combat Domain
Post by: whitesword on February 25, 2012, 05:07:58 PM
Is this the Weapons domain?  If so I have been focusing on spells that enhance a weapon or the wielder. Masters Touch, Weapon of the Deity, Whirling Blade, Dolorous Blow
Title: Re: New Combat Domain
Post by: Asinjin on February 25, 2012, 05:32:30 PM
Yes, Combat is Weapons, or whatever name we settle on.
Title: Re: New Combat Domain
Post by: whitesword on February 26, 2012, 04:49:49 PM
1 Master's Touch
2 Weapon of the Deity
3 Whirling Blade
4 Dolorous Blow
5 Dancing Blade
6 Vanishing Blade (this is a little weak) Iron Guard?
7 Brilliant Blade
8 ??
9 Lord of Swords?(really a 7th) Iron Body?

Note: magic of H has an alter weapon spell at 2nd level. BoED has a spell called Touch of Adamandite that is 6th!

Gain weapon focus and specialization with deity's favored weapon OR for a number of rounds equal to their caster level add Wisdom modifier to BAB.
Title: Re: New Combat Domain
Post by: whitesword on February 26, 2012, 08:45:49 PM
I forgot to mention: when i used the Tools site all of the Eberon pages came up empty.  I was searching by rulebook.  All the lists I have posted therefore were made without considering those spells.  If you see some that look good feel free to chime in.  I also only gave OA a cursory look.
Title: Re: New Combat Domain
Post by: Asinjin on February 29, 2012, 07:25:11 PM
1 Master's Touch
2 Weapon of the Deity
3 Whirling Blade
4 Dolorous Blow
5 Dancing Blade
6 Vanishing Blade (this is a little weak) Iron Guard?
7 Brilliant Blade
8 ??
9 Lord of Swords?(really a 7th) Iron Body?

Don't like Iron Body for this domain.

Do all of the spells that say Blade include non-blade weapons?
Title: Re: New Combat Domain
Post by: whitesword on February 29, 2012, 08:15:21 PM
Don't like Iron Body for this domain.

Do all of the spells that say Blade include non-blade weapons?

Lord of Swords id swords only.  Vanishing, Brilliant and Whirling I'm not sure of but I think they are OK.  The others are any weapon.
Title: Re: New Combat Domain
Post by: Hero on February 29, 2012, 10:08:32 PM
Do all of the spells that say Blade include non-blade weapons?

There are plenty of WotC domains that restrict general spells to a certain type, for instance "resist energy" in the Fire domain can only be used for fire resistance. No reason why you can't do the same thing for "Lord of Swords" but restrict it to the deity's favored weapon.
Title: Re: New Combat Domain
Post by: Hero on February 29, 2012, 10:11:25 PM
What's the intent of "master's touch"? The cleric already has proficiency in his deity's favored weapon.
Title: Re: New Combat Domain
Post by: whitesword on February 29, 2012, 10:38:29 PM
Master's Touch would allow the cleric to use any weapon available to them.
Title: Re: New Combat Domain
Post by: Hero on March 01, 2012, 07:42:07 AM
Not sure how useful that would be, how many clerics use a weapon other than their deity's favored weapon?

How about just using divine favor for #1 for some good old-fashioned bonus to attack/damage?

Also for your consideration, Spell Compendium has a ranger spell called Find the Gap which allows 1 attack/round to be made as a touch attack. I suggest swapping #3 for that.
Title: Re: New Combat Domain
Post by: Asinjin on March 02, 2012, 02:04:44 PM
1 Master's Touch
2 Weapon of the Deity
3 Dolorous Blow
4 Greater Magic Weapon
5 Dancing Blade (this is specific for a sword, but I don't see any reason why it couldn't be any weapon)
6 ??
7 Brilliant Blade
8 ??
9 Black Blade of Disaster

3rd level Whirling Blade (this says only slashing, so we have to find a different spell)
Title: Re: New Combat Domain
Post by: whitesword on March 02, 2012, 03:41:22 PM
I really don't like black blade of disaster. It has nothing to do with the wielder's skill.

Did you get the Eberon books yet? Remember none of my lists had access to those books. Did you or any one look at the Rokugan book?
Title: Re: New Combat Domain
Post by: Zunder on March 02, 2012, 03:51:39 PM

That's why it's a 9th level spell.  Powerful enough not to worry about skill.

I really don't like black blade of disaster. It has nothing to do with the wielder's skill.

Did you get the Eberon books yet? Remember none of my lists had access to those books. Did you or any one look at the Rokugan book?
Title: Re: New Combat Domain
Post by: whitesword on March 02, 2012, 04:32:35 PM
That's why it's a 9th level spell.  Powerful enough not to worry about skill.
True but it goes against the whole spirit of the domain.
Title: Re: New Combat Domain
Post by: Zunder on March 02, 2012, 09:11:26 PM
True but it goes against the whole spirit of the domain.


good point
Title: Re: New Combat Domain
Post by: Hero on March 02, 2012, 11:46:57 PM

3rd level Whirling Blade (this says only slashing, so we have to find a different spell)
I suggested "find the gap" for #3 in the post directly above yours.
Title: Re: New Combat Domain
Post by: Asinjin on March 03, 2012, 11:30:23 AM
1 Master's Touch
2 Weapon of the Deity
3 Find the Gap
4 Greater Magic Weapon
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Black Blade of Disaster

Thoughts?
Title: Re: New Combat Domain
Post by: Windblade on March 03, 2012, 11:43:31 AM
I agree with Hero.  I do not like Master touch as the first level spell.
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 01:13:17 PM
I agree with Hero.  I do not like Master touch as the first level spell.

And I hate Black Blade of Disaster
Title: Re: New Combat Domain
Post by: Windblade on March 03, 2012, 01:35:44 PM
I also see Whitesword's point about the black blade.
Title: Re: New Combat Domain
Post by: Asinjin on March 03, 2012, 02:04:57 PM
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Greater Magic Weapon
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

Thoughts?
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 02:08:59 PM
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Greater Magic Weapon
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

Thoughts?
I would strongly suggest Lord of Swords over Touch of Admantium.  If you look at the description of that spell it is weaker than out Alter Weapon send level spell.
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 02:10:59 PM
Also what happened to Dolorous blow?  That was one of the best spells on the list???
Title: Re: New Combat Domain
Post by: Asinjin on March 03, 2012, 02:16:35 PM
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

How about that?  Find the Gap and it are both great spells for the domain.
Title: Re: New Combat Domain
Post by: Malchia on March 03, 2012, 02:24:43 PM
How about this for the 9th level slot?

Bite of the Werebear
Transmutation
Level: Sor/Wiz 9, Drd 8
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

You take on certain qualities of a brown bear, almost as though you were a werebear in hybrid form (if werebears had hybrid forms). You gain a +16 enhancement bonus to your Strength score, a +2 enhancement bonus to your Dexterity score, and a +8 enhancement bonus to your Constitution score. Your face becomes that of a bear and your hands become massive paws with sharp claws. These paws burden you with a 25% spell failure chance when you cast any spell with a somatic component (even a divine spell).

You can attack with both claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). The claws deal 1d8 points of damage each (1d6 if you are Small), and the bite deals 2d8 (2d6 if you are Small). You gain the benefits of the Blind-Fight and Power Attack feats as well, and a +7 natural armor bonus.

Material Component: Hair from a werebear.
Title: Re: New Combat Domain
Post by: Windblade on March 03, 2012, 02:33:35 PM
I love the bite spells.
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 05:31:57 PM
Huh? How does a spell that doesn't let you use a weapon fit in the Weapons Domain?
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 05:46:30 PM
If you don't want to use Lord of Swords and there is nothing in Eberon or Rokugan I suggest remove Touch of Admantine, put alter weapon in at 2nd and shift everything else up one.
Title: Re: New Combat Domain
Post by: Malchia on March 03, 2012, 06:24:49 PM
It's combat, not weapons.  Besides, how does turning yourself into a weapon not fit into the idea of combat?  What better weapon than your own body, especially when backed into a corner.  In any case, it was just a thought.   
Title: Re: New Combat Domain
Post by: whitesword on March 03, 2012, 06:38:10 PM
It's combat, not weapons.  Besides, how does turning yourself into a weapon not fit into the idea of combat?  What better weapon than your own body, especially when backed into a corner.  In any case, it was just a thought.   
It's weapons. We split combat into Vision (ranged combat), Martial (unarmed) and Weapons (armed).   That being said it would be a good spell for Martial or Animal.
Title: Re: New Combat Domain
Post by: Hero on March 04, 2012, 02:02:07 PM
Crazy idea: what about using a maneuver from Tome of Battle to fill the #9 spot?
Title: Re: New Combat Domain
Post by: Windblade on March 04, 2012, 02:56:13 PM
I get mixed up which one is which.  The bite would would well in the martial one.
Title: Re: Weapon Domain
Post by: Asinjin on March 04, 2012, 03:09:40 PM
The Maneuver is a crazy idea.

This is supposed to be the Armed Combat or Weapon domain.  The final name was not decided, nor was the idea we were going to do a ranged, unarmed, and armed domain when this thread was started.
Title: Re: New Combat Domain
Post by: Asinjin on March 04, 2012, 05:00:38 PM
I disagree with Touch of Admantium being weaker than our spell.  Here is why:

Touch of Admantium effects unarmed strikes of someone with Improved Unarmed Strike, Alter Weapon does not.

ToA grants a +1 magic enhancement bonus, AW does not.

ToA ignores hardness, AW does not.

ToA increases the weapon's hit points, AW does not.

ToA can be cast on a weapon that is already made of a special material, AW cannot.
Title: Re: New Combat Domain
Post by: whitesword on March 04, 2012, 05:38:37 PM
I disagree with Touch of Admantium being weaker than our spell.  Here is why:

Touch of Admantium effects unarmed strikes of someone with Improved Unarmed Strike, Alter Weapon does not.

ToA grants a +1 magic enhancement bonus, AW does not.

ToA ignores hardness, AW does not.

ToA increases the weapon's hit points, AW does not.

ToA can be cast on a weapon that is already made of a special material, AW cannot.
I have an issue with two parts of above: Adamantium weapons ignore hardness so if AW can grant a weapon the Admantium material type it would ignore hardness. Likewise HP are determined by material. Even with those issues resolved its still a very weak 6th level spell. I'd rather have alter weapon and have the option of which material to choose. Check out the Magic of Eberon book for a similar spell.
Title: Re: New Combat Domain
Post by: Asinjin on March 04, 2012, 06:59:40 PM
The intent of the Alter Weapon spell is only to overcome damage reduction of creatures.  It has no other effect than to allow the weapon to overcome damage reduction.  That does not include hardness.
Title: Re: New Combat Domain
Post by: Asinjin on March 04, 2012, 07:02:57 PM
We have set the ability for this domain at: Weapon Focus (deity's favored weapon) and one round per cleric level per day, add Wisdom modifier to attack roll with deity's favored weapon.  Does that work for everyone?

OR

Do we drop the Weapon Focus, and make the ability usable for all weapons?
Title: Re: New Combat Domain
Post by: whitesword on March 04, 2012, 07:26:24 PM
We have set the ability for this domain at: Weapon Focus (deity's favored weapon) and one round per cleric level per day, add Wisdom modifier to attack roll with deity's favored weapon.  Does that work for everyone?

OR

Do we drop the Weapon Focus, and make the ability usable for all weapons?
I like the first option
Title: Re: New Combat Domain
Post by: Asinjin on March 04, 2012, 09:20:40 PM
I found the 9th level spell.  Hero's Blade from Eberron.  Unfortunately, it is in one of the 3 of 13 books I didn't win.
Title: Re: New Combat Domain
Post by: Windblade on March 04, 2012, 09:52:19 PM
For one round per day per cleric and clerical favored class levels, the cleric adds Wisdom modifier to hit with deity's favored weapon.  In addition, the cleric's levels count as fighter levels for the purpose of prerequisites for feats using the deity's favored weapon.
 

I thought this was the one we were going to use?

I like this much better then weapon focus.
Title: Re: New Combat Domain
Post by: Asinjin on March 04, 2012, 09:59:09 PM
Yes thanks for reminding me.
Title: Re: New Combat Domain
Post by: Hero on March 04, 2012, 10:41:37 PM
Hero’s Blade
Necromancy
Level: Deathless 9
Components: V, DF
Casting Time: 1 standard action
Range: Touch
Target: Melee weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You channel the spirit of a mighty elf hero of old into a melee weapon. For the duration of the spell, the weapon gains the following benefits.

The weapon deals an extra 2d6 points of damage to evil creatures, or an extra 2d8 points of damage to evil outsiders and undead. On a critical hit, the weapon deals an extra 2d10 points of damage to evil creatures or an extra 2d12 points of damage to evil outsiders and undead. (Against undead, the weapon damage is not multiplied on a critical hit, but the undead creature still takes increased damage from this effect. Other creatures immune to extra damage from critical hits do not take extra damage from this effect.)

The weapon becomes good-aligned, allowing it to overcome the damage reduction of certain evil creatures.

The weapon’s threat range doubles, as though it were affected by a keen edge spell (this does not stack with the benefit of the keen special ability or the keen edge spell, but does stack with the benefit of the Improved Critical feat).

When it scores a critical hit against an evil foe, the weapon blinds and deafens the opponent for 1d4 rounds (a successful Will save negates the blindness). Spell resistance applies to this effect.

When the weapon scores a critical hit against an evil extraplanar creature, the creature must make a successful Will save or be instantly banished back to its home plane. A creature so banished cannot return for at least 24 hours. Spell resistance applies to this effect.
Title: Re: New Combat Domain
Post by: whitesword on March 04, 2012, 11:16:44 PM
Hero’s Blade
Necromancy
Level: Deathless 9
Components: V, DF
Casting Time: 1 standard action
Range: Touch
Target: Melee weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You channel the spirit of a mighty elf hero of old into a melee weapon. For the duration of the spell, the weapon gains the following benefits.

The weapon deals an extra 2d6 points of damage to evil creatures, or an extra 2d8 points of damage to evil outsiders and undead. On a critical hit, the weapon deals an extra 2d10 points of damage to evil creatures or an extra 2d12 points of damage to evil outsiders and undead. (Against undead, the weapon damage is not multiplied on a critical hit, but the undead creature still takes increased damage from this effect. Other creatures immune to extra damage from critical hits do not take extra damage from this effect.)

The weapon becomes good-aligned, allowing it to overcome the damage reduction of certain evil creatures.

The weapon’s threat range doubles, as though it were affected by a keen edge spell (this does not stack with the benefit of the keen special ability or the keen edge spell, but does stack with the benefit of the Improved Critical feat).

When it scores a critical hit against an evil foe, the weapon blinds and deafens the opponent for 1d4 rounds (a successful Will save negates the blindness). Spell resistance applies to this effect.

When the weapon scores a critical hit against an evil extraplanar creature, the creature must make a successful Will save or be instantly banished back to its home plane. A creature so banished cannot return for at least 24 hours. Spell resistance applies to this effect.
we can tinker with it a bit to make it universal.
Title: Re: New Combat Domain
Post by: Windblade on March 04, 2012, 11:33:09 PM
I think we open a whole can of worm's if we start tinkering with spells and creating new ones to complete domain list.  I don't think it is a great idea. 

If we must do this then the only thing I see is ok and still might be risky, would be to change the school and the flavor of the spell without changing the mechanics at all.  For example bone fiddle could be changed to a conjuration  spell instead of necromancy and instead of playing your bones it would create a force fiddle that followed the person around and played eerie music causing the same effect as the bone fiddle.

However,  I still think this is a bad idea and if we don't like the spell then we should just look for a new one.
Title: Re: New Combat Domain
Post by: Asinjin on March 05, 2012, 12:52:59 AM
I agree with Windblade, but I think this spell doesn't have to be changed so much as a version used for each alignment, in the way there is a Protection from Good, Evil, Chaos, Law.
Title: Re: New Combat Domain
Post by: Windblade on March 05, 2012, 09:06:52 AM
I agree with Windblade, but I think this spell doesn't have to be changed so much as a version used for each alignment, in the way there is a Protection from Good, Evil, Chaos, Law.

I actually never read the spell was just concerned about tinkering with them.
Title: Re: New Combat Domain
Post by: Asinjin on March 05, 2012, 09:41:34 AM
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Hero's Blade

This looks to be good.  Any Thoughts?
Title: Re: New Combat Domain
Post by: Hero on March 05, 2012, 09:15:30 PM
This is pretty good, but I don't really like Critical Strike.

How about Heroics (SpC) or Combat Readiness (Drow of the Underdark)

COMBAT READINESS
Divination Level: Assassin 1, bard 1, sorcerer/wizard 1
Components: V
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The target’s eyes widen, and shine briefly with a white light.

The touched creature gains a +1 insight bonus on initiative checks for every three caster levels you have (mini- mum +1, maximum +6).
In addition, if the target is flanked, its opponents gain no bonus on attack rolls (but still gain any other benefits derived from flanking, such as extra sneak attack damage).
Title: Re: New Combat Domain
Post by: Asinjin on March 05, 2012, 09:35:47 PM
I like the Combat Readiness, it's something different than any of the other spells on the list, yet still appropriate.
Title: Re: New Combat Domain
Post by: whitesword on March 07, 2012, 08:13:19 PM
I like the Combat Readiness, it's something different than any of the other spells on the list, yet still appropriate.
I don't like this spell for two reasons: It has nothing to do with weapons and I had it as the first level Time domain spell (and let me tell you what a PITA that is to find spells for)
Title: Re: New Combat Domain
Post by: Windblade on March 07, 2012, 08:35:28 PM
I really don't think we should limit a spell to one domain if it fits in multiple domains.  There is no reason to limit ourselves like that.  That being said I don't care either way if combat readiness is in this domain
Title: Re: New Combat Domain
Post by: whitesword on March 12, 2012, 11:43:01 AM
Let's get this one done. I don't like the first level spell. If no one likes Masters Touch how about old reliable True Strike?
Title: Re: New Combat Domain
Post by: Asinjin on March 12, 2012, 12:52:11 PM
1 ???
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Hero's Blade

There are lots of spells we could put at first level.  I think True Strike isn't the best fit, since it is cast one round and used up the next, but I'm okay with it.
Title: Re: New Combat Domain
Post by: Malchia on March 12, 2012, 05:02:13 PM
Suggestions for 1st level spells:
1 - Beastland Ferocity (Planar Handbook)
2 - Blade of Blood (PHB2)
3 - Lion's Charge (Savage Species)
4 - Mighty Wallop (Races of the Dragon)
5 - Snake's Swiftness (Miniatures Handbook)
Title: Re: New Combat Domain
Post by: Hero on March 12, 2012, 08:42:22 PM
Curse of Impending Blades (SpC) or Weapon Bless (Oriental Adv)?

Weapon Bless
Components: V, S, AF,
Casting Time: 10 minutes
Range: Touch
Target: Weapon touched
Duration: Permanent until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You prepare one weapon for combat against a particular foe.
While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power.
Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically.
You cannot, for example, bless a weapon for use against "a kappa", but you can bless it for use against "the kappa who lives in Ch'i Sheng's pond".
The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful.
After the first attack, or if the weapon is used against another foe before it is used against the target creature, the writings on the blade disappear and the spell effect ends.
Focus: A writing brush and ink.



Title: Re: New Combat Domain
Post by: whitesword on March 12, 2012, 09:04:12 PM
Curse of Impending Blades (SpC) or Weapon Bless (Oriental Adv)?

Weapon Bless
Components: V, S, AF,
Casting Time: 10 minutes
Range: Touch
Target: Weapon touched
Duration: Permanent until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You prepare one weapon for combat against a particular foe.
While casting the spell, you write the identity of the foe on the weapon, along with spirit invocations to give the weapon power.
Although you do not need to know the exact name of the intended victim, you must still identify the creature specifically.
You cannot, for example, bless a weapon for use against "a kappa", but you can bless it for use against "the kappa who lives in Ch'i Sheng's pond".
The first time the blessed weapon is used against the target creature, its wielder gains a +5 enhancement bonus on the first attack roll and a +5 bonus on damage if the first attack is successful.
After the first attack, or if the weapon is used against another foe before it is used against the target creature, the writings on the blade disappear and the spell effect ends.
Focus: A writing brush and ink.
I looked at weapon bless and it just seems super weak.  10 min casting time and only good for the first attack against one foe, only good if it hits etc.  I think I looked at Curse but I don't remember.  DM anything from the Eberron books?
Title: Re: New Combat Domain
Post by: whitesword on March 12, 2012, 09:14:14 PM
Here are my suggestions:

Personal Weapon Augmentation : add any +1 weapon ability to your weapon.  From Eberon. 
Divine Power: a classic
Blade of Blood depending on how many rounds it lasts.
Title: Re: New Combat Domain
Post by: Windblade on March 12, 2012, 09:28:44 PM
I think you mean divine favor which I agree is a classic and works well for the first level slot.
Title: Re: New Combat Domain
Post by: Asinjin on March 12, 2012, 09:42:30 PM
I like Personal Weapon Augmentation
Title: Re: New Combat Domain
Post by: Hero on March 12, 2012, 09:54:53 PM
I vote divine favor, since weapon augmentation is already covered by #2, albeit with less versatility.
Title: Re: New Combat Domain
Post by: whitesword on March 12, 2012, 10:35:18 PM
I vote divine favor, since weapon augmentation is already covered by #2, albeit with less versatility.
That is a good point.  I'll vote for DF
Title: Re: New Combat Domain
Post by: Asinjin on March 14, 2012, 12:42:45 AM
Any others votes for the 1st level spell?
Title: Re: New Combat Domain
Post by: Asinjin on March 15, 2012, 11:05:06 AM
1 Divine Favor
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 Hero's Blade

The spells are set, and the ability, so unless anyone else has any objections, I will lock this one tomorrow.
Title: Re: New Combat Domain
Post by: Asinjin on March 26, 2012, 10:08:22 PM
Whitesword has found another spell, and would like to replace Touch of Adamatium with

Sakkratar's Triple Strike

( Lost Empires of Faerun)

Transmutation
Level: Sorcerer 5, Wizard 5,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature/level, no two of which may be more than 30 ft. apart
Duration: 1 round
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
This spell, created by a coronal of Cormanthyr from days long past, imbues a number of targets with devastating speed in battle.
Each subject of Sakkratar's triple strike can take two extra attacks when making a full attack action, provided that it attacks with a melee weapon it is holding.
These extra attacks are made using the subject's full base attack bonus, plus any modifiers appropriate to the situation.
In addition, each affected creature's melee weapon bursts into pure white flame, gaining the keen and flaming burst special abilities for the duration of the spell.
This effect is not cumulative with similar effects, such as a haste spell or a weapon of speed, nor does it grant an extra action.
Material Component: A three-faceted prism.

Votes please
Title: Re: New Combat Domain
Post by: Windblade on March 26, 2012, 10:51:45 PM
These seems fine in the 6th level slot.
Title: Re: New Combat Domain
Post by: Asinjin on March 26, 2012, 10:53:44 PM
Which one?
Title: Re: New Combat Domain
Post by: Windblade on March 26, 2012, 10:55:38 PM
The triple strike thing.
Title: Re: New Combat Domain
Post by: Asinjin on March 27, 2012, 01:50:42 PM
Added and done.