Habololy Forum

Habololy Concepts => Turn Undead Abilities => Topic started by: Asinjin on July 27, 2012, 11:23:25 PM

Title: Spinnar ability
Post by: Asinjin on July 27, 2012, 11:23:25 PM
How about this for the gambling deity:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.
Title: Re: Spinnar ability
Post by: Zunder on July 27, 2012, 11:53:10 PM
How about this for the gambling deity:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.


How about once per week the Spinnar cleric my defy the odds.  This would be up to the DM.  Han Solo would be proud
Title: Re: Spinnar ability
Post by: Asinjin on September 10, 2012, 10:31:32 PM
Any thoughts on this ability?
Title: Re: Spinnar ability
Post by: Hero on September 12, 2012, 09:47:35 PM
How about using a turn attempt to give a reroll to another creature? Applies to 1 roll made within 1+Cha mod rounds.
Title: Re: Spinnar ability
Post by: Asinjin on September 12, 2012, 10:09:48 PM
You mean 1 + Cha mod rounds in the future?
Title: Re: Spinnar ability
Post by: Malchia on September 12, 2012, 10:19:48 PM
How about being able to make a re-roll on anything a number of times per day equal to half his Charisma modifier; minimal of 1 per day. 
Title: Re: Spinnar ability
Post by: Hero on September 12, 2012, 10:38:05 PM
How about being able to make a re-roll on anything a number of times per day equal to half his Charisma modifier; minimal of 1 per day.
I think this is what the luck domain ability does.
Title: Re: Spinnar ability
Post by: Asinjin on September 13, 2012, 01:24:38 PM
Yes, that is what the Luck domain does.

If no one has any other ideas or complaints, it will be:

A number of times per day equal to his Charisma modifier, the cleric may replace a d20 roll he makes with a roll of 2d6+Charisma modifier+cleric level.  He gets no other bonuses to the roll, whether it be a skill check, attack roll, saving throw, etc.