Habololy Forum

Habololy Books => Guide to Exalted and Vile => Topic started by: Asinjin on March 09, 2014, 02:17:15 PM

Title: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:17:15 PM
A discussion of who can take them.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:28:58 PM
The first rule to taking an exalted feat is that the character must be good.  Good tendencies do not count.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:31:17 PM
The second rule is that the character must be intelligent, which means 3+.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:33:11 PM
The 3rd rule is that any character taking an exalted feat must swear a vow (not the vow feat necessarily).  This must be done in game and in story.  The vow must be sworn to a deity or powerful celestial entity.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:34:09 PM
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:35:09 PM
The 5th rule is that a character taking an exalted feat gains an Aura of Good.  This sounds nice, but is generally going to be more of a hindrance.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 02:36:37 PM
Our first house rule is that a character that worships a non-Good (good tendencies do not count) deity, cannot take an exalted feat.
Title: Re: Exalted Feats
Post by: whitesword on March 09, 2014, 06:03:37 PM
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
Is this a house rule or WOC rule? I'd adjudicate this on a case by case basis. For example I don't think Ajax or Solaris lose all their abilities in an antimagic field.
Title: Re: Exalted Feats
Post by: Windblade on March 09, 2014, 08:00:46 PM
I agree
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 08:03:57 PM
It is not a house rule, it is in the Exalted Deeds.
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 08:11:19 PM
However, the Vow of Poverty lists each ability and whether it is supernatural or extraordinary in nature; so it is a special case.

Looking at the list, the following are listed under Vow of Poverty has supernatural in nature: AC Bonus, Exalted Strike, Deflection, Damage Reduction, and True Seeing.

The following are Extraordinary: Freedom of Movement, Regeneration, Greater Sustenance, Energy Resistance, Mind Shielding, Natural Armor, Ability Enhancement, Endure Elements, Sustenance, Resistance.

Title: Re: Exalted Feats
Post by: Windblade on March 09, 2014, 08:32:46 PM
In reference to the tournament I don't think they should go away unless your whole body is in the field.  Is for whatever reason your partially in the field then they should all stay
Title: Re: Exalted Feats
Post by: Asinjin on March 09, 2014, 09:16:44 PM
I think that is true, although I can't think of an instance where you would be partially in the field.