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Messages - Windblade

Pages: 1 ... 95 96 [97] 98
1441
Rolling Critical / Re: Possible Adjustment
« on: February 11, 2012, 10:11:56 AM »
I still like it but I misread it.   I would have it not related to attack bonus.  Just a -1 to the attack roll for each additional rolling critical because as it stands right now it doesn't impact a low level character really at all and that is part of the issue.

1442
Rolling Critical / Re: Possible Adjustment
« on: February 11, 2012, 10:08:52 AM »
I like it too!

1443
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 11, 2012, 08:23:00 AM »
I can mend the cracked piece and then he can fix it without having to use new parts.

1444
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 10, 2012, 08:35:18 PM »
I don't need them.

1445
General Discussion / Re: Throw away the dice!!
« on: February 10, 2012, 10:57:51 AM »
I want one.  Can you get one already made?

1446
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 10, 2012, 08:13:34 AM »
Unless I have a higher religion check then he could help me.  Let me know.

1447
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 10, 2012, 07:41:20 AM »
I assume Detect blessing is also a 0 level cleric spell.   I also cast it to help out Harrick.  I have a +11 to my religion check.   I have Identify memorized also for the same reason Harrick does.  So if we have enough money we can cast it on the other items.  I would have discussed this most likely before Emits left so he would come back with 2 pearls if possible.

1448
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 08, 2012, 11:05:22 PM »
It doesn't matter that much too me.  I really interested in the bracers so they might be worth identifying first especially if they give you a better ability to shoot with ranged weapons.

1449
I don't know if he will wipe the memories but I am not going to ignore divine intervention.  If they get us we won't even get a chance to be on the run.  We will be arrested and that will be the end of it.  Is there a law saying that undead are illegal?  We can't prove there were shadows and he made them attack us.  Right now we assaulted the owner of the tavern in his basement and if there are not laws against the undead then we are going to have trouble making a case.  I would't be surprised that the eternal might have found away to give rights to the undead.

1450
The spellwights are undead that can function without greater more powerful undead as their masters.  They are almost a lesser lich but will never be able to achieve the spell casting power of the lich.  As Artermus is speaking.  He suddenlty seems very distracted.  Then he says.  I think it is very important we leave right now before the clerics get here.  If not then our mission will be cut short.  I have this feeling like the the hand of Falan has reached out and is trying to pull us away from here.

1451
16 again.   Zunder you can do a character profile for your character which is the description of the characters on the website.

1452
General Discussion / Re: DND tools
« on: January 29, 2012, 12:12:33 PM »
I needed a site like this ever since Crystal Keep got shut down.

1453
The Rescue of Emmerick / Re: A Falanic cause
« on: January 25, 2012, 11:11:32 PM »
Atermus has 5 ranks in merchant if you use him for any of your rolls.  d20=16

1454
The Rescue of Emmerick / Re: That's not what festooned means....
« on: January 18, 2012, 04:14:01 PM »
While back in Grimhold I ask Artemus: "We need to figure out what tools we should bring before we leave. Should travel light, I suppose, but I know that whatever we leave behind I'm going to wish I had.  Perhaps Graham can provide some magical means of storage for our equipment? Could be worth asking."

I agree that we should travel light but we also must make sure we have enough supplies to keep our clickers working.  I think we will need a several repair kits,  maybe some black powder,  bullets for the epbuls,  maybe a multi-tool... (Artemus goes on for a few minutes naming items) ...  Hmmmm.  Maybe a tinker can't not travel lightly.

1455
Guide to Crafters / Re: List of Crafts
« on: September 28, 2011, 03:27:53 PM »
I think this might be more of a profession that uses different crafts but I am sure you could also say it was a craft.

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