Author Topic: Some Answers to A Fey Trap  (Read 13985 times)

Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #15 on: April 05, 2015, 07:56:16 PM »
Note that if you have anything to divide or purchase or comment on here, we will use the gnolls as a fall back for the summer season if something goes wrong with the rescue.
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Offline Hero

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Re: Some Answers to A Fey Trap
« Reply #16 on: July 14, 2016, 10:55:13 PM »
A listing of the items so that you can divvy them out:

- gloves of missile snaring (fey only)
- Spear +2
- Cloak of Protection +4
- Halberd +3
- Ring of Fire Extinguishing
- potion of neutralize poison
- Ring of Protection +2
- 2 magic swords +2

I believe there may have been something else as well
Drax claims the ring of protection.

Offline Valdis

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Re: Some Answers to A Fey Trap
« Reply #17 on: July 15, 2016, 11:09:42 AM »
A listing of the items so that you can divvy them out:

- gloves of missile snaring (fey only)
- Spear +2
- Cloak of Protection +4
- Halberd +3
- Ring of Fire Extinguishing
- potion of neutralize poison
- Ring of Protection +2
- 2 magic swords +2

I believe there may have been something else as well

Scratch takes the Cloak of Protection +4

Offline Valdis

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Re: Some Answers to A Fey Trap
« Reply #18 on: July 15, 2016, 11:13:16 AM »
Scratch takes the Cloak of Protection +4
If this actually a cloak of protection or is it a cloak of resistance

Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #19 on: July 15, 2016, 11:38:16 AM »
If this actually a cloak of protection or is it a cloak of resistance

It is +4 deflection AC
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Offline Malchia

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Re: Some Answers to A Fey Trap
« Reply #20 on: July 15, 2016, 11:43:48 AM »
What do the gloves of missile snaring do?

Ozzle will take either the gloves or the spear depending on what the gloves do.

Offline Valdis

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Re: Some Answers to A Fey Trap
« Reply #21 on: July 15, 2016, 11:46:50 AM »
It is +4 deflection AC
Woot Woot!!

Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #22 on: July 15, 2016, 12:39:17 PM »
What do the gloves of missile snaring do?

Ozzle will take either the gloves or the spear depending on what the gloves do.

The gloves allow you to automatically catch two normal missiles per day.  If it is a thrown weapon, you may throw it back as a free action.  Your attack roll and rules for thrown weapons apply, not the original throwers.  Normal missiles mean no bullets or siege weapons or spell rays.  You could catch items throw by a spell but that are not magical energy.  Arrows and bolts are caught, but cannot be thrown back.  You must be aware of the attack, even if you are not facing the attacker.  You must be under no condition that prevents movement (slow, hold, paralysis, etc).
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Offline Malchia

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Re: Some Answers to A Fey Trap
« Reply #23 on: July 15, 2016, 12:52:16 PM »
The gloves allow you to automatically catch two normal missiles per day.  If it is a thrown weapon, you may throw it back as a free action.  Your attack roll and rules for thrown weapons apply, not the original throwers.  Normal missiles mean no bullets or siege weapons or spell rays.  You could catch items throw by a spell but that are not magical energy.  Arrows and bolts are caught, but cannot be thrown back.  You must be aware of the attack, even if you are not facing the attacker.  You must be under no condition that prevents movement (slow, hold, paralysis, etc).
If it doesn't stop ray attacks, it's of no use to Ozzle.  He will take the spear.  Does that do anything, or just a straight +2?

Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #24 on: July 15, 2016, 12:57:28 PM »
If it doesn't stop ray attacks, it's of no use to Ozzle.  He will take the spear.  Does that do anything, or just a straight +2?

Just +2
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Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #25 on: July 15, 2016, 12:59:35 PM »
- gloves of missile snaring (fey only)
- Spear +2
- Cloak of Protection +4
- Halberd +3
- Ring of Fire Extinguishing
- potion of neutralize poison
- Ring of Protection +2
- 2 magic swords +2
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Offline Zunder

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Re: Some Answers to A Fey Trap
« Reply #26 on: July 15, 2016, 02:48:25 PM »

Don't remember what Tarken used.. sheesh...  i'll have to look

- gloves of missile snaring (fey only)
- Spear +2
- Cloak of Protection +4
- Halberd +3
- Ring of Fire Extinguishing
- potion of neutralize poison
- Ring of Protection +2
- 2 magic swords +2

Offline master po

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Re: Some Answers to A Fey Trap
« Reply #27 on: July 15, 2016, 05:26:54 PM »
Khraz would take one of the +2 swords.  He picked up a longsword somewhere as well that he would add back to the pile.(Not to be confused with his great sword)

Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #28 on: July 15, 2016, 06:34:46 PM »
Tox adds the girdle to the pile.

Tox want magic chainmail and magic shield.


In the intervening year, you have gotten magic chainmail +1 and a magic shield +1 in exchange for your girdle and whatever other item you pick from the lot.  They are only +1 because of your size.
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Offline Asinjin

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Re: Some Answers to A Fey Trap
« Reply #29 on: July 15, 2016, 06:37:37 PM »
Khraz would take one of the +2 swords.  He picked up a longsword somewhere as well that he would add back to the pile.(Not to be confused with his great sword)

During his travels, Foost finds you a magical collar in exchange for the long sword (I believe it was magical).  The collar enhances your bark, Foost says he thinks it was designed to make guard dogs scarier or at least heard from farther.  But for you, it adds a +1 DC to any save against your bardic abilities / spells that involve your voice.
The hand that rolls the Dice rules the world.