Author Topic: Exalted Feats  (Read 5983 times)

Offline Asinjin

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Exalted Feats
« on: March 09, 2014, 02:17:15 PM »
A discussion of who can take them.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Exalted Feats
« Reply #1 on: March 09, 2014, 02:28:58 PM »
The first rule to taking an exalted feat is that the character must be good.  Good tendencies do not count.
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Offline Asinjin

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Re: Exalted Feats
« Reply #2 on: March 09, 2014, 02:31:17 PM »
The second rule is that the character must be intelligent, which means 3+.
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Offline Asinjin

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Re: Exalted Feats
« Reply #3 on: March 09, 2014, 02:33:11 PM »
The 3rd rule is that any character taking an exalted feat must swear a vow (not the vow feat necessarily).  This must be done in game and in story.  The vow must be sworn to a deity or powerful celestial entity.
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Offline Asinjin

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Re: Exalted Feats
« Reply #4 on: March 09, 2014, 02:34:09 PM »
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
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Offline Asinjin

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Re: Exalted Feats
« Reply #5 on: March 09, 2014, 02:35:09 PM »
The 5th rule is that a character taking an exalted feat gains an Aura of Good.  This sounds nice, but is generally going to be more of a hindrance.
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Offline Asinjin

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Re: Exalted Feats
« Reply #6 on: March 09, 2014, 02:36:37 PM »
Our first house rule is that a character that worships a non-Good (good tendencies do not count) deity, cannot take an exalted feat.
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Offline whitesword

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Re: Exalted Feats
« Reply #7 on: March 09, 2014, 06:03:37 PM »
The 4th rule is that the feats give supernatural, not extraordinary abilities.  This may have an effect for purposes of other spells (Anti Magic Field, Polymorph, etc).
Is this a house rule or WOC rule? I'd adjudicate this on a case by case basis. For example I don't think Ajax or Solaris lose all their abilities in an antimagic field.

Offline Windblade

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Re: Exalted Feats
« Reply #8 on: March 09, 2014, 08:00:46 PM »
I agree

Offline Asinjin

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Re: Exalted Feats
« Reply #9 on: March 09, 2014, 08:03:57 PM »
It is not a house rule, it is in the Exalted Deeds.
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Offline Asinjin

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Re: Exalted Feats
« Reply #10 on: March 09, 2014, 08:11:19 PM »
However, the Vow of Poverty lists each ability and whether it is supernatural or extraordinary in nature; so it is a special case.

Looking at the list, the following are listed under Vow of Poverty has supernatural in nature: AC Bonus, Exalted Strike, Deflection, Damage Reduction, and True Seeing.

The following are Extraordinary: Freedom of Movement, Regeneration, Greater Sustenance, Energy Resistance, Mind Shielding, Natural Armor, Ability Enhancement, Endure Elements, Sustenance, Resistance.

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Offline Windblade

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Re: Exalted Feats
« Reply #11 on: March 09, 2014, 08:32:46 PM »
In reference to the tournament I don't think they should go away unless your whole body is in the field.  Is for whatever reason your partially in the field then they should all stay

Offline Asinjin

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Re: Exalted Feats
« Reply #12 on: March 09, 2014, 09:16:44 PM »
I think that is true, although I can't think of an instance where you would be partially in the field.
The hand that rolls the Dice rules the world.