Firearm, Muzzle load Scattershot: This variation on the most common type of firearm unleashes a cloud of ‘shot’ instead of a single ball or bullet. Designed early on, and mastered by the Rockshot family, these weapons are designed for close range and multiple targets. Unless noted below, the rules for its creation are the same as the standard muzzle-loading firearm.
A scattershot hits all targets in its area, which is a cone. The cone starts at the user square and expands out in a standard cone pattern. The standard cone has a range of 20 feet and deals 4d4 damage. That damage is reduced by one die for every five feet the target is away from the weapon. These weapon require an attack roll against the targets square, which is considered to have an AC of 5. They affect all targets within the area of the cone. They cannot critically hit. All blunderbusses are two-handed weapons. Any creature with Evasion may make a Reflex save equal to the attack roll to avoid the damage. A creature with Improved Evasion makes the save for half or no damage. If a creature has cover against the attack, he takes half damage and gets a +2 bonus to a reflex save if he gets one.
Energy Required: Firearms do not use a power source that produces Minembolts.
Modifications: For every five foot range increment increase, the DC goes up 1. The maximum range is 50 feet. Increases to the damage of the blunderbuss are done by increasing the number of dice rolled, or by the die type. To increase the number of dice rolled, the DC is 4 higher per die, to a maximum of 10 dice. To increase the type of die, the DC is 4 higher to go from d4 to d6; an additional either higher to go from d6 to d8; and an additional 12 higher to go from d8 to d10. That is the maximum die for this type of weapon.
Muzzle loaded blunderbusses cannot be made Tiny or Diminutive. They can be made large with a DC increase of 4. They can be made huge with a DC increase of 16. These increases do not stack. Range and damage are not increased by size of the blunderbuss. However, the width of the cone is increased to ten feet for a large blunderbuss and 15 feet for a huge blunderbuss at the base of the cone.
Design Type: Firearms
Cost: varies
In addition, the cost of one shot would be 2 silver for the basic version. For every die added to the damage (4 to 5 for example) the cost would go up 2 silver per shot. For every die type increase, from d4 to d6, the cost would be multiplies by the number of steps the die increased.