Incendiary Bolts
These crossbow bolts have a compartmentalized hollow tip, which are loaded with an epbul juice charge that detonates on impact. The bolts can only be effectively manufactured for light and heavy crossbows, and deal the standard amount of damage for a crossbow of their type, plus an additional amount fire damage based on the size of the crossbow: +1d3 for small, +1d4 for medium, +1d6 for large, etc. The blast radius is minimal and only affects the creature struck by the bolt. Incendiary bolts require a larger bolt head for containing an adequate epbul juice charge, which effectively reduces the range increment of the crossbow by 10 ft and imposes a -1 penalty to attack rolls. For example, an incendiary bolt fired from a medium-sized light crossbow deals 1d8+1d4 (fire) damage, with a 19-20/x2 critical, a range increment of 70 ft, and a -1 penalty to attack.
A single, successful craft check enables you to manufacture 5 bolts, and does not include the epbul juice charge. Once fired, the bolt is destroyed.
Type: Lesser Clicker
Energy Requirements: None.
Modifications: The additional damage dealt by the incendiary bolt may be increased up to a maximum of +5d4. Each +1d4 increase in damage reduces the range increment by 10 ft and increases the penalty to attack rolls by -1 (maximum 50 ft reduction in range increment and -5 penalty to attack). Each +1d4 increase in damage also increases the craft DC by +2.
Design Type: Mechanics