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Topics - Asinjin

Pages: [1] 2 3 ... 62
1
Starfaring Crew / Assembling the Crew
« on: December 02, 2025, 11:59:53 PM »
Every character gets 300 xp.

2
String Mountain Adventures / The Gree that Got Away
« on: November 27, 2025, 12:08:52 AM »
xp and discussion

3
Habolsphere / Races
« on: November 19, 2025, 01:29:41 PM »
I will post the stats for races of the Void.  If you see any problems, pleas post and let me know.  I am only going to post races to start that everyone knows are coming.

4
Habolsphere / Classes
« on: November 19, 2025, 01:01:34 PM »
Spelljamming versions of the classes will be posted here if they exist.

5
String Mountain Adventures / Our Statue Was a Trojan Beorn
« on: November 19, 2025, 12:33:59 AM »
Yeah...

6
Habolsphere / Survival in the Void
« on: November 18, 2025, 12:35:10 AM »
The Void is cold.  A normal human in the void won't withstand the temperature problems for more than two minutes without protection.

The Void has little air, but personal gravity and the air in brings with you sustains creatures longer.  A normal human has enough air in his personal gravity bubble for about 30 seconds before he has to start holding his breath.

The Void has minimal pressure.  Without protection, a normal human will last about a minute.




7
General Discussion / Winter 2026
« on: November 15, 2025, 12:24:05 AM »
First pass at the schedule for December through February:

We will take either the 23rd or 30th off.

December 2nd
December 9th
December 16th
December 23rd
December 30th
January 6th
January 13th
January 20th
January 27th
February 3rd
February 10th
February 17th
February 24th

8
Habolsphere / How is Time Measured
« on: November 15, 2025, 12:19:49 AM »
The default measurement of time is the Habololian Year.

The system of counting the years most typically used is the Asticlean Calendar, used by the Kingdom of Icefia and measuring time from before or after the appearance of the moon.

9
Habolsphere / Worlds
« on: November 13, 2025, 10:50:02 PM »
There are 9 planets in Habolsphere:

 - Orbeth (large sun)
 - Hew (small sun)
 - Wafe (desolate world near impossible to escape)
 - Habololy
 - Vodst (dead world believed to have life underground)
 - Nubis (air world inhabited by giants and winger creatures)
 - Speck (tiny world ruled by powerful individuals)
 - Maj (small water world)
 - Cald (ice world)

10
Habolsphere / Helms
« on: November 13, 2025, 10:44:49 PM »
The standard spelljammer helm draws power from a spellcaster.  These helms come in four types: Minor, Moderate, Major, Ultimate.  Each type has a maximum weight of ship they can propel and a minimum caster level needed to power.

11
Habolsphere / Deities
« on: November 13, 2025, 10:27:11 AM »
There are deities from each of the worlds in Habolsphere that exist in the Void.  They are each given a rating between 3 and 9.  That rating is the highest level of spell their clerics are granted while in the Void.  All clerics can cast 2nd and below level spells, regardless.  That is why the rating system starts at 3.  Clerics not listed are assumed to be at the 2 level.

When the book is complete, the entire list is available.  Until then, if you have a specific question, or it come sup in game, we will post here.

There will be new deities who only have power in the Void, and deities from some of the other worlds of Habolsphere that aren't familiar.


12
Habolsphere / Above the Clouds, Below the Stars: A Guide to the Habolsphere
« on: November 12, 2025, 11:16:52 PM »
Everything list in the section will appear in the first new Habololy book in 8 years...

13
Habolsphere / Skills
« on: November 12, 2025, 09:40:26 PM »
There are some new skills and many that have additional uses in the Void.

Pilot skill (found on Habololy in the Tinker Book / Plataeau Book) is used by Spelljammer Helmsmen.

Knowledge (Spelljamming) - checks they tell you about the many facets of traveling in the Void or the Phlogaston.


14
Habolsphere / Other Planes
« on: November 12, 2025, 09:19:43 AM »
Getting to other planes in the void is challenging.  Generally, it does not work.  The inner planes are near impossible to reach and the best chance of success is the Astral plane.

15
Habolsphere / Magic in the Void
« on: November 12, 2025, 09:18:35 AM »
To detail some of what we talked about last night:

- clerics whose deity has no presence in the void can only cast up to 2nd level spells.  The level the cleric can cast after that is connected to the amount of influence the deity has in the void.  I will work on a chart.

- magic rules follow the atmosphere the ship has with it until that atmosphere turns over.  There are rules for magic in the void, but they don't come into play unless the ship has been in the void for more than a month without making planetfall.


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