Habololy Forum
Wizards / Cults of Cold => The Return => Topic started by: Asinjin on August 14, 2015, 12:09:16 AM
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Everyone gets 1500 xp for a session in which you got a thousand times farther than the previous four combined.
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The Shell bracers give off a moderate transmutation.
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Your shelter is about three miles from the monument and a little less from the bull headed creature town. You are behind a stable dune.
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"The way I see it, we need at least two teams. One team to crack open the stones and free the occupants from Temporal Stasis. And, one team to hold off any attack.
Oira can lead us to Malchia, near him should be the others. Those freeing the people in stone should memorize spells like 'Rock to Mud' or spells that will make it easier to shatter the stone.
Myself, Tchau, Alubrin, and Shando, should make up the attack team. The 4 of us and our familiars should be able to hold off any attack that comes our way.
The rest of you break open the stones and get to the people inside, then attempt to break the Temporal Stasis. Vega and Byron can use their weapons to break through the rock if necessary if spells do not work. Hells, you could probably just use Vegas head and batter the rocks open. And, he'd be none the worse for wear for the effort."
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Do you take any additional precautions when spending the night?
I assume the Shelters, dogs, alarms, greater alarms, magical hound, etc are up.
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The weather is hot and not humid. There are few clouds in the sky. Cloud does not expect that weather to change much in the next two days.
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It has been about 110 days since you arrived.
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Time of day? I'm going to go scout out the "monument" if there's enough daylight.
"The way I see it, we need at least two teams. One team to crack open the stones and free the occupants from Temporal Stasis. And, one team to hold off any attack.
Oira can lead us to Malchia, near him should be the others. Those freeing the people in stone should memorize spells like 'Rock to Mud' or spells that will make it easier to shatter the stone.
Myself, Tchau, Alubrin, and Shando, should make up the attack team. The 4 of us and our familiars should be able to hold off any attack that comes our way.
The rest of you break open the stones and get to the people inside, then attempt to break the Temporal Stasis. Vega and Byron can use their weapons to break through the rock if necessary if spells do not work. Hells, you could probably just use Vegas head and batter the rocks open. And, he'd be none the worse for wear for the effort."
Great plan. Missing one important detail, though: how the hell are we going to free 4 people from temporal stasis?
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Time of day? I'm going to go scout out the "monument" if there's enough daylight.
You have plenty of time the day you arrive to scout.
Does Vega go alone?
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You have plenty of time the day you arrive to scout.
Does Vega go alone?
Oira goes with him.
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Oira goes with him.
How are you two concealed, if at all?
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How are you two concealed, if at all?
I ask someone to cast Invisibility on us before we go.
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Invisibility isn't necessary. Spell won't last long enough. But also, my gut tells me the locals aren't our enemies. The monument is proof of that - they considered Monteron et al worthy of memorializing. People don't do that for their enemies.
While I don't plan on knocking on their front door, I'm not ruling out making contact yet. The bullmen might have information that could help us locate our friends. For now, though, I'm going to snoop around the monument. Oira with me, on the condition that you do exactly as I say.
To Oira: If we encounter anyone, do not speak of the others in our party that are remaining at camp. Do not mention our numbers or talents. Do not mention anyone's name but your own. Do not talk about our....actually, you know what, better let me do the talking. Let me know the moment you sense Malchia. At the first sign of trouble we split up and and take an indirect route back to camp. We do not engage anyone, nor do we worry about each other. Understood?
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Invisibility isn't necessary. Spell won't last long enough. But also, my gut tells me the locals aren't our enemies. The monument is proof of that - they considered Monteron et al worthy of memorializing. People don't do that for their enemies.
While I don't plan on knocking on their front door, I'm not ruling out making contact yet. The bullmen might have information that could help us locate our friends. For now, though, I'm going to snoop around the monument. Oira with me, on the condition that you do exactly as I say.
To Oira: If we encounter anyone, do not speak of the others in our party that are remaining at camp. Do not mention our numbers or talents. Do not mention anyone's name but your own. Do not talk about our....actually, you know what, better let me do the talking. Let me know the moment you sense Malchia. At the first sign of trouble we split up and and take an indirect route back to camp. We do not engage anyone, nor do we worry about each other. Understood?
I'm so excited about rescuing the master! I'll let you know the moment I sense him.
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I'm so excited about rescuing the master! I'll let you know the moment I sense him.
You didn't answer my question. Do you understand what I am asking of you?
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You didn't answer my question. Do you understand what I am asking of you?
Yes, yes, yes... no fighting, no talking... oh, I'm so excited... can we leave now?
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Yes, yes, yes... no fighting, no talking... oh, I'm so excited... can we leave now?
Now.
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"The way I see it, we need at least two teams. One team to crack open the stones and free the occupants from Temporal Stasis. And, one team to hold off any attack.
Oira can lead us to Malchia, near him should be the others. Those freeing the people in stone should memorize spells like 'Rock to Mud' or spells that will make it easier to shatter the stone.
Myself, Tchau, Alubrin, and Shando, should make up the attack team. The 4 of us and our familiars should be able to hold off any attack that comes our way.
The rest of you break open the stones and get to the people inside, then attempt to break the Temporal Stasis. Vega and Byron can use their weapons to break through the rock if necessary if spells do not work. Hells, you could probably just use Vegas head and batter the rocks open. And, he'd be none the worse for wear for the effort."
Tchau agrees with the plan. Thinks to himself that it may seem a little presumptuous that the four of us can hold off potentially a whole town but he loves a challenge.
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Do we know anything of these bull headed freaks? Do they guard the monument? Is it sacred to them in some way?
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Note that Vega and Oira are away investigating the stones. If any of you do anything during the two hours they are gone, let me know.
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I don't do anything. I would like to hear there report first before coming up with a plan.
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Shondo speak up..
"Bull Men.. BULL men.. I think that's racist. They could be hornguys.. or maybe even horn-woman. Maybe they prefer something like Stampedites.... You just need to think here.. sheesh"
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Vega gets right down to business when he gets back to camp. He pulls out a sketch of the Monument (that I would post if I could figure out how):
"The Monument consists of 25 stones arranged in a perfect grid of 5 rows and 5 columns. The stones are identical ellipsoids (eggs), cut in half and standing upright on the flat side. Picture half an egg, 10 ft in diameter at the base, rising up to 15 ft at the peak, and spaced 5 ft apart. They extend more than 5 ft below ground, and as far as I can tell they are all solid with no void spaces inside. The type of stone is unknown to me, which means it probably doesn't exist on Habololy. It is more resistant to physical damage and acid than normal stone, and it prevents extra dimensional travel through it.
The bullmen believe the GoLK erected the Monument to imprison the Foreigners immediately after he and the Collector defeated them in battle 3 years ago (note that we think it's only been ~1 yr). No one witnessed the battle, or if they did no one has ever spoken of it. The Foreigners spent time in the town to barter before that, but I doubt anyone knows anything about them anymore thanks to GoLK. There was one bull warrior who traveled with the Foreigners for a while, but he was taken away by GoLK's priests shortly after their imprisonment and has not been seen for awhile. GoLK has clearly been meddling with the witnesses memories of those events.
The bullmen watch the Monument for the GoLK. They have been offered 'great blessings' for information on the arrival of more foreigners. We should expect resistance. There are priests of all 3 Takers in the town, though I doubt that's where trouble will come from. Their magic comes at a great price, without a major sacrifice they don't command a lot of power. I suspect GoLK probably has minions on standby some where close.
Oira was able to sense Malchia through the stone, he is in grid position column B, row 2. I've got a good guess at where the others are based on the layout of the structure and what I think our friends would have been doing if they were caught in the middle of a deity spell battle. They are marked on the map. They are scattered, not adjacent to each other."
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Oira was able to sense Malchia through the stone, he is in grid position column B, row 2.
Yes, and he's actually in the stone on the surface, not buried under the rock. I suspect all of them will be on the surface. Now we just need to figure out a way past the rock and through the imprisonment, then we can summon the boss and go home. We're so close...this is very exciting.
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Assuming I make a spellcraft or knowledge arcana check, will disintegrating the rock harm or reveal the imprisoned?
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Assuming I make a spellcraft or knowledge arcana check, will disintegrating the rock harm or reveal the imprisoned?
If they are in Temporal Stasis or similar spell the disintegrate will not hurt them.
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If they are in Temporal Stasis or similar spell the disintegrate will not hurt them.
Ok. Time for an experiment. I take out a 7th level scroll from my chest and cast it to see if the "normal" problems we've encountered still apply.
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Ok. Time for an experiment. I take out a 7th level scroll from my chest and cast it to see if the "normal" problems we've encountered still apply.
The scroll will be used up in the experiment.
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The scroll will be used up in the experiment.
Understood
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Understood
It works without issue. I do need to know what you cast.
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It works without issue. I do need to know what you cast.
Something harmless. I'll look at my list tonight.
Well gentlemen, I have three disintegration scrolls we can use to aid us in freeing the captives. Do we have any way of sending Prof. Wonderword or the cleric?
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Something harmless. I'll look at my list tonight.
Well gentlemen, I have three disintegration scrolls we can use to aid us in freeing the captives. Do we have any way of sending Prof. Wonderword or the cleric?
It is most likely that whatever spell entraps them also prevents magical communication.
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It is most likely that whatever spell entraps them also prevents magical communication.
Sorry, ironically autocorrect changed sensing to sending.
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Sorry, ironically autocorrect changed sensing to sending.
Do you mean sense them while they are in the stone?
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Do you mean sense them while they are in the stone?
Yes. Using their items etc.? We can (supposedly) pinpoint Malchia I'd like to see if we can identify the others with those two being my priority.
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Yes. Using their items etc.? We can (supposedly) pinpoint Malchia I'd like to see if we can identify the others with those two being my priority.
While I will not go through all of the things you can try, I will rule out most of the obvious options: Detect Magic, Locate Person, Locate Object, scent, Circle Dance, Goldscent, Detect Good.