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Magic in the 4th Era

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Asinjin:
The first rule to be unveiled, and is being seen in action in the Grean campaign, is the inability for spells of different schools to interact.  The breaking of the circle destroyed the ability of spell to work at the same time on specific targets.  That which weaves spells together is gone.

What this means in game terms is that no target can have multiple spells from different schools acting on it at the same time.  So you could have Haste and Enlarge (both transmutation), but you could not have Invisibility and Haste.  If it occurs that a target has one spell on it and then another one is subsequently cast on it, the target may decide which spell(s) continue.  If the target is no capable of deciding, the more powerful spell(s) win.  Power for this is total spell levels of the school.  Ties go to the one that was there first.

Note that any item possessed by a target is part of that target for this purpose.  You can't cast one spell of each school of eight different items you are carrying.  Also note that this does not apply to magic item effects unless the effect is from an item that cast a spell.  So boots that always allow you to fly are fine, but a wand that casts fly on you is not.

Also note that there are two tracks for spells cast on a target that do not interact, helpful and harmful.  These types of spells are not working together and hence interact in different ways.  So you could have an Invisibility spell (helpful) and a Slow spell (harmful) at the same time.  A target does not get to choose which harmful spell is active on it.

These rules only apply to spells with duration.  Spells with a duration of Instantaneous or Permanent act normally.  An example of this was used this past week with Love's Lament.

Comments, thoughts, questions?

Zunder:
IF Wizard L casts a debuff on a enemy, that already has a of a different school on it ( both harmful ) does Wizard A get to choose which effects it.  I need two answers, 1 - if wizard L cast both, and if wiard L cast only 1 of the effective spells.


i.e.  Can a enemy protect himself form certain spells, ( Like necromancy ) but casting a harmful enchantment on themselves.  ( or have someone else do it )

Asinjin:

--- Quote from: Zunder on January 14, 2021, 02:15:53 PM ---IF Wizard L casts a debuff on a enemy, that already has a of a different school on it ( both harmful ) does Wizard A get to choose which effects it.  I need two answers, 1 - if wizard L cast both, and if wizard L cast only 1 of the effective spells.


i.e.  Can a enemy protect himself form certain spells, ( Like necromancy ) but casting a harmful enchantment on themselves.  ( or have someone else do it )

--- End quote ---

Debuff = harmful spell

Wizard L gets to choose if he cast both (since he can just dismiss)  Note that since an effect does not go on until after a save is failed, you can decide after.  If cast by a different wizard, then a opposed caster level roll (modified by spell level as well)

So at this point, you could potentially 'protect' yourself by casting a harmful spell on yourself.  I should note that there is another rule coming that won't get rid of this sort of loophole, but will make it less appealing.

Asinjin:
An adjustment to the first rule deals with when spells come into conflict.

If there is an active spell on a character, then a spell of a different school is cast on that character, the higher level spell is the one that remains.  Ties are broken by the longer duration left.

Asinjin:
It is important to note as the rules are listed, there are two separate things going on: the first is the ability of spell to interact on a target, the second is the ability of casters to keep spells active. Whenever a spell is cast, these have to be separated and taken into account.  For targets, only the first is relevant.

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