Rogues of Port Talp > Sophomore Heists

No Masking the Accomplishment

(1/6) > >>

Asinjin:
To start with xp:

Each of the five survivors get 2000xp, with bonus to be given out individually.

Asinjin:
Correction on dates, the exchange occurred on the 12th day of the 9th month.

Zunder:
We have 50K in gold in Gems.


Can you also tell us what the 3 wands were?  And if whatever the half-ling dropped was magical?


50,000 / 6 = 8,333 each.  (one for the guild)



Asinjin:
The long stick sap is not magical.

You discover the wands are:

Ray of Frost: 48 charges

Scorching Ray: 13 charges

Ray of Enfeeblement: 3 charges

The Wand Rifle can have three wands loaded into it.  To successfully load a wand, a Use Magical Device check DC 20 must be made.  Once loaded, the wand can be used by pulling the trigger of the active wand.  Any wand used in the rifle grants a +2 to hit.  The dial on the rifle allows you to change which wand is active.  Turning the dial is a move action.  There is no outward indicator of which wand is active, so you have to have the dial position remembered for the wand you load.  Removing a wand is a full round action, as is loading a wand.  So that's two full rounds to unload and load.

Using the Wand Rifle requires that you can use simple ranged weapons.  The Wand Rifle is a two handed weapon.  The bayonet option requires you be able to use a simple melee weapon.  Releasing the bayonet is a free action.

You get all this after a review by Natsu and Profit.

Asinjin:
Is the plan to sell the rifle and keep the wands?

Navigation

[0] Message Index

[#] Next page

Go to full version