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Messages - Valdis

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991
Constables of Icefia / Re: Cold Case
« on: October 02, 2011, 08:13:05 PM »
Search for the man?

Search for the ship?

Search for the items?

Uleric responds:
"These are a good idea, but I think they should be in a different order.  Items, Man, then Ship.  I think it will be easier to find the items and backtrack any previous possessions until we can find out who killed the decedent.  The Man has been unsuccessfully located by persons with more experience than us and there is no reason we can expect to do any better.  The ship should be the easiest to track, though still difficult to find.  All we really have to do is gather reports from the dockmasters as to the ships that are in port and keep an eye, or ear, out for any unregistered moorings."

992
Constables of Icefia / Re: Cold Case
« on: September 28, 2011, 11:49:54 AM »
Unfortunately, we're not back yet in the timeline.
I know, it's just good to know that there would be an immediate market for their services....lol

993
Constables of Icefia / Re: Cold Case
« on: September 28, 2011, 08:27:37 AM »
Were those items ever recovered?
No.

If only there were some sort of business or service in Port Phiam that was set up to find lost items.....(*cough *cough Parker and Asinjin's 'Lost and Founders' *cough *cough)

994
Constables of Icefia / Re: Cold Case
« on: September 27, 2011, 09:58:23 AM »
"I understand."  During that conversation with Ularik, "Is Arsur'anyodel a common faith among the dwarves?  It doesn't seem to me that it would be?"

"No, not especially.  I, however, had an unfortunate encounter with the Cult of Dresta in my youth.  It was a Cleric of Arsur'Anyodel and the Constables of Mesada who saved my life.  Long story short, the Cultist grabbed me off the street one night as I was returning home from an errand for my family.  Apparently he wanted to use me as a sacrifice in some sort of ceremony.  After going through our Constable training, I can see why he chose me though.  I was young, not as strong as he, not aware of my surroundings, and mired in thought at the time.  My inebriated state that night may have played a factor as well.  At any rate, the Cleric of Arsur'Anyodel had been hunting the Cultist and, fortunately for me, cought up to him in Mesada.  They started fighting, the noise they made and my screams of pain from my part in the ceremony alerted that districts Constable Unit.  And, here we are."

995
Constables of Icefia / Re: Cold Case
« on: September 26, 2011, 10:58:23 AM »
Uleric responds, "I was a training class or two ahead of you, so 6 months longer than you would be my guess.  As I said before, I was relegated to a desk job almost immediately after training, which contributed to my unfortunate nick-name back in Masada.  I jumped at the chance to get out and do some real work, such as it has been..."

996
Constables of Icefia / Re: Cold Case
« on: September 26, 2011, 09:45:10 AM »
  • Are all of the staff (groundskeeper, chef, cleaner and secretary) still working for the family?
  • Is there any clue as to this new hobby that might have revitalized the decedent?
  • Uleric will talk to the secretary and cleaner (assuming they can be found) to see if they remember/know anything about the hobby
  • Uleric will ask the groundskeeper (again assuming he/she can be found) if there were any changes to the grounds made between the time the decedent recovered from his melancholly to the time of his death

997
Constables of Icefia / Re: Cold Case
« on: September 22, 2011, 06:59:03 AM »
Did he have a personal attendant, or someone else who knew where he was going that night?

998
Constables of Icefia / Re: Cold Case
« on: September 21, 2011, 09:36:45 PM »

I don't have anywhere else to go in the city to review this case.  I can't afford a apartment, and a bar/inn could be busy, crowded and noisy with the weather like it is.    I'll comment on the disguises on a case by case basis.  Once I obtain my goal, i won't really have to enter anyplace to investigate.  No, i have never investigated as part of my job before.  However I did prove my sister was sneaking out with her lover, and other non professional matters.

Uleric responds after an exasperated sigh:
"We've been assigned to a Watch tower.  We're part of the Constabulatory.  We'll be living in the Barracks unless anyone has the coin for some place better.  I say we report to our command, Check in with the Sargent, and use the facilities there to look at these documents.   It'll be a damn sight warmer at least."

999
Constables of Icefia / Re: The Transfer
« on: September 14, 2011, 09:11:09 PM »
"Vassilli, Udarik, Ramsey; can any of you send messages over distance?"

"No."

1000
Constables of Icefia / Re: The Transfer
« on: September 08, 2011, 09:25:49 AM »
Uleric tells the group: "Even if f there is no official caravan of Transfers, I'm going by land.  If need be, I'll send word to the other Transfers through their commanders and start a caravan of our own to get there.  'Strength in numbers' and all."

1001
Magic of Habololy / Re: Fell Drain
« on: September 05, 2011, 07:06:27 PM »
I thought we've played it so that the negative level is on a 'per casting' basis.  So, a magic missile spell with 5 magic missiles, if all of the missiles hit one target, that target still only loses 1 level.  However, if the 5 missiles each target a separate foe, then all foes hit by the missiles lose a level.  In each case, only 1 level is lost per target because the damage results from a single casting

The same way that if you cast a Fell Dell Drain Acid Arrow.  The damage from the spell persists for multiple rounds, but the target only loses 1 level, because the resulting damage is from a single casting of a spell.

1002
Massive Damage / Re: Massive Damage
« on: August 29, 2011, 08:43:18 AM »
So same rules for what triggers the save.  Eliminate the auto fail on a 1.  If the attack does under 50% of your remaining hit points, than you are not killed, but rather knocked out.

This sounds good to me.  I like tom's suggestion to test it out to see if it works in game.  With Drew DMing, i'm pretty sure we'll get a chance to test it out.....often

1003
General Discussion / Re: Calendar
« on: August 26, 2011, 06:27:24 PM »
I completely agree with the representative from West Chester

1004
Massive Damage / Re: Massive Damage
« on: August 25, 2011, 09:41:36 AM »
Ok, well, I had this long drawn-out explanation about how it's pretty ridiculous that a 5th level character with a Greatsword, power attack, and leap attack can cause up to Gargantuan sized creatures to make a massive Damage save on a critical hit (it is referred to as 'Koth-ing' and/or 'Acyll-ing' in the rest of this post).  Koth-ing will do between 11.8% and 36% of a Gargantuan creatures total hit points worth of damage.  I was ok with 33+% of your total Hit Points causing a massive damage save, but 12%, not so much.  It would be like dying because someone shot you in the ass with a b-b gun.

Then I though about it some more.  What about a blanket 50% of your hp forces the save?  Sounds, ok.  But in practice, you'd be making those saves left and right, especially at lower levels.  a 5th level fighter has an average of 30 hit points, so every time he takes more than 15 points of damage from an attack he would have to make a save.  That's a pretty low threshold, especially when his fotitude bonus is only +4.

I think that the rule is fine the way it is, but maybe add a bonus to the saving throw if the total damage done, that causes the save, is less than 50% of your total hit points

1005
Massive Damage / Re: Massive Damage
« on: August 24, 2011, 03:00:39 PM »
Can you summarize the current set of rules?

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