Author Topic: Vision Domain  (Read 14668 times)

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1650
  • no one is youer then you
    • View Profile
Re: Vision Domain
« Reply #30 on: May 07, 2012, 12:30:43 PM »
Don't like Forsight.. so how about mixing in light spells:

1 - Raptors Sight or Guided Shot
2 - Brilliant Energy Arrow
3 - Melf's Unicorn Arrow or maybe Blessed Sight
4 - Arrow Storm
5 - True Seeing or Melf's Slumber Arrow
6 - Brilliant Blade - or Arrow of Bone or Firey Vision or Dream Sight or Prismatic Eye
7 - Power Word Blind or Righteous Glare
8 - Prismatic Bow
9 - Prismatic Deluge


I think we should replace some of the others.
« Last Edit: May 07, 2012, 01:27:26 PM by Zunder »

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #31 on: May 07, 2012, 12:47:38 PM »
My Votes:

1 - Raptor's Sight (the other one mimics the granted power too much)
3 - Unicorn Arrow (Blessed Sight seems only useful for good)
5 - I would pick True Seeing of those two, but prefer something else
6 - Fiery Vision
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Vision Domain
« Reply #32 on: May 07, 2012, 02:45:07 PM »
Hawkeye (formerly Raptor's Sight) at first. As for the rest I would vote for those that can be used w any ranged weapon, either applying to the weapon or the wielder.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #33 on: May 08, 2012, 01:36:10 PM »
For 2nd level, how about arrow rain from Magic of Habololy?
The hand that rolls the Dice rules the world.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2410
    • View Profile
Re: Vision Domain
« Reply #34 on: May 09, 2012, 05:33:53 AM »
There's Arrowsplit (Rang3) in Champions of Ruin. Transform an arrow or bolt mid-flight into 1d4+1 arrows.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1650
  • no one is youer then you
    • View Profile
Re: Vision Domain
« Reply #35 on: May 09, 2012, 09:40:11 AM »
Update

1 - Raptors Sight
2 - Brilliant Energy Arrow or Arrow Rain
3 - Melf's Unicorn Arrow or Arrow Split
4 - Arrow Storm
5 - True Seeing or how about DragonSight
6 - Brilliant Blade - or Arrow of Bone or Firey Vision or Dream Sight or Prismatic Eye
7 - Power Word Blind or Righteous Glare
8 - Prismatic Bow
9 - Prismatic Deluge



The issue with arrow split and brilliant energy arrow is you must fire it the same round as it is cast.  Technically if you have 1 round, and you cast it at the start, your next round will be within that one round time.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #36 on: May 09, 2012, 09:58:57 AM »
I think Dragon Sight is a great choice, we just change the material component.

Righteous Glare is too goodly, Power Word Blind is better.

1 - Raptors Sight
2 - Arrow Rain
3 - Melf's Unicorn Arrow
4 - Arrow Storm
5 - Dragon Sight
6 - Fiery Vision
7 - Power Word Blind
8 - Prismatic Bow
9 - Prismatic Deluge

I think we need a replacement for Arrow Storm.
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2059
    • View Profile
Re: Vision Domain
« Reply #37 on: May 09, 2012, 04:00:47 PM »
How about Improved Blindsight for 4th?

Improved Blindsight
(Savage Species)

Transmutation
Level: Druid 4, Sorcerer 4, Wizard 4, Cleric 5,
Components:

As blindsight, except as noted above and that the blindsight granted by the spell has a 60-foot range.

Blindsight
(Magic of Faerun)

Transmutation
Level: Druid 3, Sorcerer 3, Wizard 3, Cleric 4,
Components: V, S,
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell grants the Blindsight feat.
The target creature gains sensitivity to vibrations, so that it maneuvers and fights as well as a sighted creature.
The target creature's senses extend to a 30-foot radius, and the creature need not make Spot or Listen checks to notice creatures within this range.
Invisibility and darkness are irrelevant, though the creature can't discern ethereal beings.
(For details, see Blindsight, page 73 of the DUNGEON MASTER's Guide).


Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #38 on: May 09, 2012, 05:01:02 PM »
I think improved Blind sight is a great alternative at 4th.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #39 on: June 04, 2012, 02:05:15 PM »
1 - Raptors Sight
2 - Arrow Rain
3 - Melf's Unicorn Arrow
4 - Blind Sight
5 - Dragon Sight
6 - Fiery Vision
7 - Power Word Blind
8 - Prismatic Bow
9 - Prismatic Deluge

And the previously described granted power.

Any problems or locked tomorrow.
The hand that rolls the Dice rules the world.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1650
  • no one is youer then you
    • View Profile
Re: Vision Domain
« Reply #40 on: June 04, 2012, 02:13:24 PM »
1 - Raptors Sight
2 - Arrow Rain
3 - Melf's Unicorn Arrow
4 - Blind Sight
5 - Dragon Sight
6 - Fiery Vision
7 - Power Word Blind
8 - Prismatic Bow
9 - Prismatic Deluge

And the previously described granted power.

Any problems or locked tomorrow.


What mix of vision/combat are you looking for?


Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9428
    • View Profile
    • Habololy
Re: Vision Domain
« Reply #41 on: June 04, 2012, 02:16:14 PM »
1/3 and 2/3  OR 1/2 and 1/2

Looks like there a good mix right now.
The hand that rolls the Dice rules the world.

Offline whitesword

  • Hero Member
  • *****
  • Posts: 2792
    • View Profile
Re: Vision Domain
« Reply #42 on: June 04, 2012, 03:36:08 PM »
Looks good to me except the name of the first level spell is still wrong.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1650
  • no one is youer then you
    • View Profile
Re: Vision Domain
« Reply #43 on: June 04, 2012, 05:08:36 PM »
I think dragon sight and blindsigh are too similar.  So i propose replacing blindsigh, as dragonsight gives everything blightsight does:

Bloodfreeze Arrow

(Champions of Ruin)

Transmutation
Level: Assassin 4, Ranger 4, Justice of Weald and Woe 4,
Components: V, M,
Casting Time: 1 swift action
Range: Touch
Target: One masterwork arrow or bolt
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

This spell is cast upon a masterwork arrow or bolt, transforming its head into blue ice.
In addition to taking normal damage from the missile, the target takes 2d6 points of cold damage and is paralyzed.
A successful Fortitude save negates the paralysis, and the target can make a new save each round (at the start of the caster's turn).
Material Component:Masterwork arrow or bolt.

OR

Arrow Storm

(Complete Adventurer)

Transmutation
Level: Ranger 4,
Components: V,
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

You can cast this spell only at the beginning of your turn, before you take any other actions.
After casting arrow storm, you can use a full-round action to make one ranged attack with a bow with which you are proficient against every foe within a distance equal to the weapon's range increment.
You can attack amaximum number of individual targets equal to your character level.
If you choose not to spend a full-round action in this fashion after casting the spell, the spell has no effect.
« Last Edit: June 04, 2012, 05:11:13 PM by Zunder »

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1650
  • no one is youer then you
    • View Profile
Re: Vision Domain
« Reply #44 on: June 04, 2012, 05:12:03 PM »
Arrow rain is close to Arrow Storm, so maybe we replace arrow rain with:

Brilliant Energy Arrow
Components: V, M,
Casting Time: 1 swift
actionRange: TouchTarget:
One masterwork arrow or boltDuration: InstantaneousSaving Throw: NoneSpell Resistance: Yes
This spell is cast upon a masterwork arrow or bolt, transforming its head into brilliant energy that gives off light as a torch (20-foot radius).A brilliant energy missile ignores nonliving matter.Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the missile passes through armor.It deals normal damage and has no effect on constructs, undead, and objects.The arrow or bolt must be fired during the same round the spell is cast, or the magic dissipates and is lost.The projectile is destroyed even if it misses its target.Material Component:Masterwork arrow or bolt.