Author Topic: Vision Domain  (Read 14635 times)

Offline Asinjin

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Vision Domain
« on: February 20, 2012, 01:29:44 PM »
Need a new domain for Treetop and Tepfershot.  Based on Ranged attacks and vision.

Thoughts?
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Offline whitesword

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Re: Vision Domain
« Reply #1 on: February 20, 2012, 01:48:39 PM »
So,

Martial (Spirit)= Unarmed Combat
Vision= Ranged Attacts
Weapons= Armed Combat and Weapon creation

How does that grab you?

Offline Asinjin

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Re: Vision Domain
« Reply #2 on: February 20, 2012, 01:55:04 PM »
I like it.  What a rolling Competition into the unarmed combat one?
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Offline whitesword

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Re: Vision Domain
« Reply #3 on: February 20, 2012, 01:57:19 PM »
I like it.  What a rolling Competition into the unarmed combat one?
Probably a good idea, might be necessary.

Is there a Keen Edge equivalent for blunt and ranged weapons?

Offline Asinjin

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Re: Vision Domain
« Reply #4 on: February 20, 2012, 02:08:32 PM »
Yes for blunt, no for ranged.
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Offline Malchia

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Re: Vision Domain
« Reply #5 on: February 20, 2012, 03:58:37 PM »
Maybe not keen edge, but what about that feat that allows an automatic critical for ranged attacks?  I forget what it's called, but that might make a suitable alternative.

Offline Zunder

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Re: Vision Domain
« Reply #6 on: February 20, 2012, 04:40:55 PM »
Probably a good idea, might be necessary.

Is there a Keen Edge equivalent for blunt and ranged weapons?


According to my new favorite site: ( [size=78%]http://dndtools.eu/spells/players-handbook-v35--6/keen-edge--2828/[/size])
Keen Edge works for arrows. 

Offline Asinjin

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Re: Vision Domain
« Reply #7 on: February 20, 2012, 08:25:39 PM »
Hunter's Mercy is the spell that is an auto critical on next hit for ranged.
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Offline Hero

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Re: Vision Domain
« Reply #8 on: February 20, 2012, 10:34:10 PM »
You want to make this a domain for ranged combat or sight? Or a combination of both?



Offline Asinjin

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Re: Vision Domain
« Reply #9 on: February 20, 2012, 11:13:20 PM »
Combination.  Maybe 4 spells for vision (Darkvision, LowLight Vision), 5 spells for ranged (Hunter's Mercy, Keen)

Maybe granted power: Immune to Blindness caused by magic (Power Word: Blind, etc)
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Offline Zunder

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Re: Vision Domain
« Reply #10 on: February 20, 2012, 11:15:00 PM »
You want to make this a domain for ranged combat or sight? Or a combination of both?

I think it's gonna be both.  Treetop in 2nd edition had the ability to shoot something as far as he could see.  So I think it's bringing back some of that love.  However definitely combat based. Hunter's Mercy is probably a good treetop spell/ability.

Offline Zunder

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Re: Vision Domain
« Reply #11 on: February 20, 2012, 11:16:49 PM »
Combination.  Maybe 4 spells for vision (Darkvision, LowLight Vision), 5 spells for ranged (Hunter's Mercy, Keen)

Maybe granted power: Immune to Blindness caused by magic (Power Word: Blind, etc)


I think it needs to be more combat ~8 and ~2 vision.  Cause too many races will have those abilities.

Offline Windblade

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Re: Vision Domain
« Reply #12 on: February 20, 2012, 11:17:15 PM »
I forgot about that ability of Treetop.  I think we need to bring that back to 3e in someone way.  I like the immune to magical blindness granted domain ability but I think that is narrow enough that you can give it a second small ability to go with it.  Like you did with the combat domain.

Offline Asinjin

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Re: Vision Domain
« Reply #13 on: February 21, 2012, 12:34:00 AM »
How about for the 2nd half of the granted ability: Once per day per cleric level, the cleric may take a full round action and use his Spot check instead of his normal attack roll to make one attack when using his deity's favored weapon.  No bonuses to hit from a magic weapon, magic ammunition, feats, or any other source apply; unless the bonus adds to the cleric's Spot check.  Penalties to to Spot checks due to distance do not apply to the Spot attack roll, this attack assumes the cleric already can see the target.  If the attack hits, damage is delivered normally.  Critical threat rolls revert to the cleric's normal attack bonus, with range penalties implemented.

In addition, Spot is a class skill.

So by comparison, let's take a 10th level cleric. 

Normal ranged attack roll (BAB+7, Dex+3, Feats+2, Magic+5) = +17

Normal Spot check (Ranks+13, Wis+4, Feats+2, Magic+5) = +24
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Offline Zunder

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Re: Vision Domain
« Reply #14 on: February 21, 2012, 09:00:22 AM »
How about for the 2nd half of the granted ability: Once per day per cleric level, the cleric may take a full round action and use his Spot check instead of his normal attack roll to make one attack when using his deity's favored weapon.  No bonuses to hit from a magic weapon, magic ammunition, feats, or any other source apply; unless the bonus adds to the cleric's Spot check.  Penalties to to Spot checks due to distance do not apply to the Spot attack roll, this attack assumes the cleric already can see the target.  If the attack hits, damage is delivered normally.  Critical threat rolls revert to the cleric's normal attack bonus, with range penalties implemented.

In addition, Spot is a class skill.

So by comparison, let's take a 10th level cleric. 

Normal ranged attack roll (BAB+7, Dex+3, Feats+2, Magic+5) = +17

Normal Spot check (Ranks+13, Wis+4, Feats+2, Magic+5) = +24


So, range is not a factor in to hit here?  Then it's good.