Author Topic: Family / Community Domain  (Read 6472 times)

Offline Valdis

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Re: Family / Community Domain
« Reply #15 on: April 20, 2012, 09:11:56 AM »

Offline whitesword

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Re: Family / Community Domain
« Reply #16 on: April 20, 2012, 05:41:07 PM »
As I noted in the Moon domain I'm having problems with the search engines so I don't have a vote on 3rd. If no one likes my proposed power I would vote for the Family domain ability.

Offline Windblade

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Re: Family / Community Domain
« Reply #17 on: April 20, 2012, 07:50:05 PM »
I still like Tongues at 4th.

Granted ability: once per day the cleric  can sacrifice a number of Constitution points equal to her Charisma modifier and grant a number of allies equal to her cleric level five temporary hit points per Con point sacrificed.

I like the idea behind the ability.  However, sacrificing con points is very risky and I am not sure if 5 HP is enough.  Maybe we can add HP without having to sacrifice con.

Offline Asinjin

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Re: Family / Community Domain
« Reply #18 on: April 22, 2012, 05:44:18 PM »
1st: Combined Talent (Complete Mage)
2nd: Elation (BoED)
3rd: Nature's Balance OR Safe Clearing
4th: Glory of the Martyr (MoF)
5th: Hallow
6th: Forbiddence
7th: Refuge
8th: Magnificent Mansion
9th: Peace of the Kami (Magic of Rokugan)
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Offline Asinjin

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Re: Family / Community Domain
« Reply #19 on: April 22, 2012, 05:45:01 PM »
Nature's Balance

( Player's Guide to Faerûn)

Transmutation
Level: Druid 4,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

You lend some of your ability score points to your target.
You take a -4 penalty to any single ability score of your choice, and your target gains an equivalent enhancement bonus to the same ability score.
You get no saving throw to avoid the loss, but your target may attempt a Fortitude save to avoid the gain, if desired.
If you cast this spell a second time within 1 hour, you take 2d10 points of damage in addition to the normal effect.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Family / Community Domain
« Reply #20 on: April 22, 2012, 05:45:19 PM »
Safe Clearing

( Shining South)

Abjuration
Level: Ranger 3,
Components: V, S,
Casting Time: 1 full round
Range: Touch
Area: 30-ft.-radius spread
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes (object)

You make an area safe from attacks, as if the entire space were under a sanctuary spell.
Once the spell is cast, its area is immobile.
Any opponent attempting to strike or otherwise directly attack a creature within the area, even with a targeted spell, must attempt a Will save.
If the save succeeds, the opponent can attack normally and is unaffected by the spell.
If the save fails, the opponent cannot follow through with the attack, that part of its action is lost, and it can't directly attack anyone in the safe clearing for the duration of the spell.
Those not attempting to attack creatures inside the warded area remain unaffected.
This spell does not prevent the warded creatures from being affected by area or effect spells.
Those inside the safe clearing cannot attack without breaking the spell, even if they are unaffected by it.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Family / Community Domain
« Reply #21 on: April 22, 2012, 05:48:10 PM »
I think the Family domain ability is fine.  I like the sacrifice for HP, but those are so tricky to properly balance that I am for going with the easier acceptable solution.
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Offline Asinjin

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Re: Family / Community Domain
« Reply #22 on: April 23, 2012, 08:54:46 AM »
Need votes on the 3rd level spells listed above and the granted power from the family domain.
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Offline whitesword

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Re: Family / Community Domain
« Reply #23 on: April 23, 2012, 10:52:59 AM »
I'll go with Nature's Balance as its similar to the idea I had for the ability and Safe Clearing seems a little duplicative

Offline Asinjin

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Re: Family / Community Domain
« Reply #24 on: April 25, 2012, 10:51:09 AM »
Votes please.
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Offline Zunder

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Re: Family / Community Domain
« Reply #25 on: April 26, 2012, 09:41:53 AM »

Offline Windblade

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Re: Family / Community Domain
« Reply #26 on: April 26, 2012, 11:19:24 AM »
Safe Clearing

Offline Valdis

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Re: Family / Community Domain
« Reply #27 on: April 26, 2012, 11:51:25 AM »
Safe Clearing

Offline Asinjin

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Re: Family / Community Domain
« Reply #28 on: April 26, 2012, 02:03:49 PM »
I will go with Safe Clearing as well.  That's 4-1.
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Offline Asinjin

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Re: Family / Community Domain
« Reply #29 on: April 26, 2012, 02:07:51 PM »
 Granted Power (Su): Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this porotection if it moves more than 10' from you. You can affect yourself with this ability.

1st: Combined Talent (Complete Mage)
2nd: Elation (BoED)
3rd: Safe Clearing
4th: Glory of the Martyr (MoF)
5th: Hallow
6th: Forbiddence
7th: Refuge
8th: Magnificent Mansion
9th: Peace of the Kami (Magic of Rokugan)

Unless anyone has any objections, locked tomorrow.
The hand that rolls the Dice rules the world.