Author Topic: Falan's Domains  (Read 5123 times)

Online Hero

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Falan's Domains
« on: February 15, 2012, 11:32:40 PM »
Are currently Undeath, Repose, Magic, Innovation?

I think I suggested Necromancy from one of those Eberron books, but he's limited to only four right?

Undeath and Repose are really just 2 different views of one subject matter, and a cleric can't have both, so shouldn't it just count as one (Undeath/Repose)? Same can be said for Magic/Necromancy. Which would free up a spot for something martial (he is the Bladelord, afterall).


Offline Asinjin

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Re: Falan's Domains
« Reply #1 on: February 15, 2012, 11:36:32 PM »
Yes, he is limited to 4.  I had considered a sect variant for some deities, such as Falan.  Where dependent upon sect, one domain is different, just as you described.

Yes a martial domain can be added, the question is which one, keeping in mind it can't be something unique to Falan.
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Re: Falan's Domains
« Reply #2 on: February 16, 2012, 10:25:47 PM »
What's the basis for the number of domains each deity has access to? That a d20 thing or a Habololy thing?

Offline Asinjin

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Re: Falan's Domains
« Reply #3 on: February 16, 2012, 10:29:11 PM »
The first thread in the domain section has the rules I set out, look there.
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Re: Falan's Domains
« Reply #4 on: February 16, 2012, 10:37:35 PM »
I already understand what the rules are, I'm asking if that's a d20 guideline or a DM guideline.

Offline Asinjin

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Re: Falan's Domains
« Reply #5 on: February 16, 2012, 10:52:44 PM »
I set them out to give some structure to how many domains the deities get.  Makes it a little easier with some restriction.  Also makes sense that more powerful deities would have more options.
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Offline whitesword

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Re: Falan's Domains
« Reply #6 on: February 18, 2012, 10:05:11 PM »
I like the Sect variant rule. It makes sense from both a story and meta game perspective.

I would make Magic the mandatory domain as it affects all the other options. So if you are from the necromancy aspect it would be magic and repose or undeath for the Eternal, magic and innovation or magic and swords.

I would like to look at a Swords domain. For Falan, as is reflected in the Bladelord PC, the continuous quest to perfect the creation of swords is intertwined with the same effort to perfect the self. In keeping with Falan's contradictory personality this is in opposition to the Innovation aspect in some regards.

For the Swords domain it would be a mix of creation/enhancement and use/combat. It would also likely include one or more of Falan's spells.

Offline Windblade

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Re: Falan's Domains
« Reply #7 on: February 18, 2012, 11:08:40 PM »
I think DM had decided to scrap the idea of forcing a domain on somebody especially since we are specializing all the domain to the habololian gods.  Since all domains are tailored made to the deity it shouldn't matter which ones you pick. 

Offline Asinjin

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Re: Falan's Domains
« Reply #8 on: February 18, 2012, 11:34:53 PM »
Yes, there will be no domains made for one deity.
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Offline whitesword

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Re: Falan's Domains
« Reply #9 on: February 19, 2012, 12:54:53 PM »
Yes, there will be no domains made for one deity.
I think Windblade is saying no mandatory magic, not no one power domain.

Offline Asinjin

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Re: Falan's Domains
« Reply #10 on: February 19, 2012, 01:34:49 PM »
You are correct, I misread.  I will start a different thread to discuss mandatory domains.
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Offline Asinjin

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Re: Falan's Domains
« Reply #11 on: February 26, 2012, 09:41:31 PM »
Are we settled on Innovation, Magic, Repose / Undeath, and Weapon?
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Offline whitesword

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Re: Falan's Domains
« Reply #12 on: February 26, 2012, 09:44:17 PM »
I think so. Have we answered the question about mandatory domains?

Offline Asinjin

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Re: Falan's Domains
« Reply #13 on: February 26, 2012, 09:50:03 PM »
I am leaning towards no on the mandatory domains.  I think with this effort, we have given each deity a good list of domains for them.  I could envision a Weapon & Innovation cleric of Falan.  Or a Repose & Weapon cleric.
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Offline Windblade

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Re: Falan's Domains
« Reply #14 on: February 27, 2012, 12:50:32 AM »
or a repose and innovation cleric/tinkering named Artemus.  Magic doesn't really fit Atermus.  Innovation because of his tinkering side.  And repose because of his battle against the undead at his home town.