Author Topic: Judgement Domain  (Read 7743 times)

Offline Asinjin

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Judgement Domain
« on: February 14, 2012, 11:36:28 PM »
For Tyrogatore, Celetal, and Everentual.  Discuss and create.
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Offline Zunder

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Re: Judgement Domain
« Reply #1 on: February 15, 2012, 09:00:43 AM »
Domain ability:  Zone of truth with a "enhanced" DC according to level

Offline Hero

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Re: Judgement Domain
« Reply #2 on: February 15, 2012, 10:17:24 PM »
Races of Eberron also has a Truth domain, kind of like judgement

Granted Powers: You gain a bonus on Sense Motive checks equal to your cleric level. You cast divination spells at +1 caster level.

1 Detect Thoughts
2 Zone of Truth
3 See Invisibility
4 Discern Lies
5 True Seeing
6 Force Shapechange*
7 Illusion Purge*
8 Discern Location
9 True Seeing, Mass*

Spells marked with * are in RoE.

Offline Asinjin

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Re: Judgement Domain
« Reply #3 on: February 15, 2012, 10:26:46 PM »
That hits the nail on the head.

Looks like I'll go find a used RoE.
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Offline Asinjin

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Re: Judgement Domain
« Reply #4 on: February 16, 2012, 08:34:25 PM »
There is a balance domain in the SC that has some good stuff in it too for this.  Take a look and see if you find any spells that fit better.
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Offline whitesword

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Re: Judgement Domain
« Reply #5 on: February 19, 2012, 02:11:50 PM »
I have to admit I don't see how that list fits Judgement at all. It would seem more appropriate as a Guardian domain, such as Helm from the Realms or Heimdall from the Norse.

It also doesn't seem like a substitute for Law as suggested elsewhere.

Offline Asinjin

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Re: Judgement Domain
« Reply #6 on: February 19, 2012, 02:18:41 PM »
They seem to be all spell and abilities very useful to a judge.
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Offline whitesword

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Re: Judgement Domain
« Reply #7 on: February 19, 2012, 10:44:16 PM »
Check out the Inquisition domain as a possible alternative. A better fit in my opinion.

Offline Windblade

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Re: Judgement Domain
« Reply #8 on: February 19, 2012, 11:07:10 PM »
Somebody post inquisition and we can compare and maybe even combine them.

Offline whitesword

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Re: Judgement Domain
« Reply #9 on: February 19, 2012, 11:13:54 PM »
Inquisition Domain (SC 275-276)

  Core Deities: Heironeous, St. Cuthbert, Wee Jas.
  Forgotten Realms Deities: Berronar Truesilver, Clangeddin Silverbeard, Cyrrollalee.
  Other Deities: Allitur, Pholtus, Rao.

  Granted Power: Gain a +4 bonus on dispel checks.

Inquisition Domain Spells

Detect Chaos: Reveals chaotic creatures, spells, or objects.
Zone of Truth: Subjects within range cannot lie.
Detect Thoughts: Allows "listening" to surface thoughts.
Discern Lies: Reveals deliberate falsehoods.
True SeeingM: Lets you see all things as they really are.
Geas/Quest: As lesser geas, plus it affects any creature.
Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
Shield of LawM: +4 AC, +4 resistance, and SR 25 against chaotic spells.
Imprisonment: Entombs subject beneath the earth.



Offline Asinjin

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Re: Judgement Domain
« Reply #10 on: February 20, 2012, 09:29:36 AM »
I also think the Balance domain has some to offer.  I suppose we should also make a The Law domain and a Judgment domain.

Granted Powers: Once per day, as a free action, you may add your Wisdom modifier to your Armor Class. This bonus lasts for 1 round per cleric level.

Balance Domain Spells

1 Make Whole: Repairs an object.

2 Calm Emotions: Calms creatures, negating emotion effects.

3 Clarity of Mind[Und]: Grants +4 bonus on saves involving charm, compulsion, and glamer spells; reduces glamer miss chance by 10%.

4 Dismissal: Forces a creature to return to native plane.

5 Sanctuary, Mass[Und]: One touched creature/two levels can't be attacked, and can't attack.

6 Banishment: Banishes 2HD/level of extraplanar creatures.

7 Word of Balance[Und]: Kills, paralyzes, or nauseates non-neutral creatures.

8 Protection from Spells[M, F]: Confers +8 resistance bonus.

9 Weighed in the Balance[Und]: Harms or heals creatures within 30 feet of you.
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Offline Asinjin

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Re: Judgement Domain
« Reply #11 on: March 07, 2012, 01:11:06 PM »
This domain is wide open for spells and an ability.  So far all I have is:

1 ??
2 Mark of Judgment (PHB2)
3 ??
4 ??
5 ??
6 ??
7 ??
8 Unyielding Form of the Inevitable Death
9 Look into the Soul (Magic of Rokugan)

Ideas?
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Offline whitesword

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Re: Judgement Domain
« Reply #12 on: March 07, 2012, 09:05:50 PM »
This domain is wide open for spells and an ability.  So far all I have is:

1 ??
2 Mark of Judgment (PHB2)
3 ??
4 ??
5 ??
6 ??
7 ??
8 Unyielding Form of the Inevitable Death
9 Look into the Soul (Magic of Rokugan)

Ideas?
I don't know anything about those last two and I think Imprisonment is a big one to give away but here are my choices:

1)Zone of Truth: Subjects within range cannot lie.
3)Clarity of Mind[Und]: Grants +4 bonus on saves involving charm, compulsion, and glamer spells; reduces glamer miss chance by 10%.
4)Discern Lies: Reveals deliberate falsehoods.
6)Geas/Quest: As lesser geas, plus it affects any creature.

Offline Asinjin

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Re: Judgement Domain
« Reply #13 on: March 07, 2012, 09:25:21 PM »
1 ??
2 Mark of Judgment (PHB2)
3 ??
4 Discern Lies
5 ??
6 Geas
7 Sequester
8 Unyielding Form of the Inevitable Death (turns you into a marut)
9 Look into the Soul (tells you everything about a character - alignment, classes, levels, abilities, etc)

I don't think making Zone of Truth 1st level is a good idea.
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Offline whitesword

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Re: Judgement Domain
« Reply #14 on: March 07, 2012, 09:37:14 PM »
1 ??
2 Mark of Judgment (PHB2)
3 ??
4 Discern Lies
5 ??
6 Geas
7 Sequester
8 Unyielding Form of the Inevitable Death (turns you into a marut)
9 Look into the Soul (tells you everything about a character - alignment, classes, levels, abilities, etc)

I don't think making Zone of Truth 1st level is a good idea.
Fair, but you don't like Clarity of Mind?  Seems perfect to me.