Author Topic: Craft Domain  (Read 4516 times)

Offline Asinjin

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Craft Domain
« on: March 10, 2012, 12:13:32 PM »
For sake of comparison to Innovation, I am posting the new proposed craft domain.

Granted Power: A +2 divine bonus to a Craft skill of your choice.

1st - Animate Rope
2nd - Wood Shape
3rd - Stone Shape
4th - Rebirth of Iron (Complete Mage)
5th - Fabricate
6th - Hardening (Dragonlance) (increases the hardness and hp of materials)
7th - Greater Stone Shape
8th - Excavate
9th - ??

The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Craft Domain
« Reply #1 on: April 12, 2012, 10:00:54 PM »
This one only needs a 9th level spell, and possibly something better for a stone shape and excavate.

Also, granted power is weak right now.
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Offline Asinjin

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Re: Craft Domain
« Reply #2 on: April 26, 2012, 07:13:49 PM »
Bump
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Offline Asinjin

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Re: Craft Domain
« Reply #3 on: May 20, 2012, 10:28:39 PM »
Still need help here.
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Offline whitesword

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Re: Craft Domain
« Reply #4 on: May 21, 2012, 02:13:53 PM »
I'll look for some options when I get home. The power is very weak compared to most of the others we have done. I'd say a much larger bonus to one craft or maybe +4 to all or Wis modifier to all.

Offline whitesword

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Re: Craft Domain
« Reply #5 on: May 21, 2012, 10:10:58 PM »
We didn't use the Fantastic Machine spells in Innovation

Offline whitesword

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Re: Craft Domain
« Reply #6 on: May 21, 2012, 10:14:16 PM »
Maybe Repel Metal or Stone at 8th?

Offline Windblade

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Re: Craft Domain
« Reply #7 on: May 21, 2012, 11:08:29 PM »
I'll look for some options when I get home. The power is very weak compared to most of the others we have done. I'd say a much larger bonus to one craft or maybe +4 to all or Wis modifier to all.

I agree it is weak.

Offline Asinjin

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Re: Craft Domain
« Reply #8 on: June 18, 2012, 10:28:38 AM »
bump
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Offline Asinjin

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Re: Craft Domain
« Reply #9 on: June 19, 2012, 12:33:16 PM »
Granted Power: A +2 divine bonus to a Craft skill of your choice.  In addition, all of your cleric levels stack with Crafter levels for the purposes of any Craft class abilities.

1st - Animate Rope
2nd - Wood Shape
3rd - Stone Shape
4th - Rebirth of Iron (Complete Mage)
5th - Fabricate
6th - Hardening (Dragonlance) (increases the hardness and hp of materials)
7th - Greater Stone Shape
8th - Excavate
9th - ??
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Craft Domain
« Reply #10 on: June 20, 2012, 11:41:09 PM »
My vote is is for greater fantastic machine for 9th and the power is good but I'd make it +4.

Offline Zunder

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Re: Craft Domain
« Reply #11 on: June 21, 2012, 10:25:42 AM »
My vote is is for greater fantastic machine for 9th and the power is good but I'd make it +4.


Something tells me council clerics wouldn't want a spell that seems to create a clicker.  Even an illusionary one.  However I have no replacement.

Offline Asinjin

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Re: Craft Domain
« Reply #12 on: June 22, 2012, 01:21:09 PM »
Granted Power: A +4 divine bonus to a Craft skill of your choice.  In addition, all of your cleric levels stack with Crafter levels for the purposes of any Craft class abilities.

1st - Animate Rope
2nd - Wood Shape
3rd - Stone Shape
4th - Rebirth of Iron (Complete Mage)
5th - Fabricate
6th - Hardening (Dragonlance) (increases the hardness and hp of materials)
7th - Greater Stone Shape
8th - Excavate
9th - Miracle

Locked tomorrow unless anyone has a better idea.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Craft Domain
« Reply #13 on: June 22, 2012, 09:27:07 PM »
Miracle is the ultimate cop out.  The Machine could look like anything you want.

Offline Asinjin

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Re: Craft Domain
« Reply #14 on: June 22, 2012, 09:41:28 PM »
It is a cop out, but I'm out of options and patience.
The hand that rolls the Dice rules the world.