Author Topic: Competition / Unarmed / Martial Domain  (Read 12724 times)

Offline Asinjin

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Competition / Unarmed / Martial Domain
« on: February 23, 2012, 10:14:19 PM »
The granted power will be +1 to all opposed rolls, as with the old Competition domain.

Here is the spell list:

1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per 4 levels.
2 Zeal: You move through foes to attack the enemy you want.
3 Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
4 Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
5 Righteous Might: Your size increases, and you gain combat bonuses.
6 Zealot Pact[X]: You automatically gain combat bonuses when you attack someone of opposite alignment.
7 Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
8 Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
9 Visage of the Deity, Greater: As lesser visage of the deity, but you become half-celestial or half-fiendish.

I think Remove Fear is a necessity, but other than that, they could all change.  Those of you with this domain, thoughts?
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Offline Hero

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Re: Competition / Unarmed / Martial Domain
« Reply #1 on: February 23, 2012, 10:33:33 PM »
Why would "remove fear" be a necessity? I think it belongs as part of the Courage domain and not Competition.

Offline Asinjin

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Re: Competition / Unarmed / Martial Domain
« Reply #2 on: February 23, 2012, 10:35:29 PM »
I was thinking Courage domain, sorry.

I don't know any on this list that are necessary.
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Offline whitesword

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Re: Competition / Unarmed / Martial Domain
« Reply #3 on: February 26, 2012, 04:53:23 PM »
1 Ram's Might
2 Bear's Endurance
3 Freedom of Movement
4 Divine Power
5 Divine Agility
6 Tenser's Transformation
7 Aura of Vitality
8 Iron Guard
9 Iron Body OR Shapechange.

Offline Asinjin

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Re: Competition / Unarmed / Martial Domain
« Reply #4 on: February 26, 2012, 07:15:17 PM »
Not Shapechange for 9th level.  Ironbody and Ironguard next to each other, maybe we can find something better.
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Offline whitesword

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Re: Competition / Unarmed / Martial Domain
« Reply #5 on: February 26, 2012, 07:30:31 PM »
That's fine and if we scrap one or both of the Iron spells we can use one for the Weapons domain

My lists are all suggestions

Offline whitesword

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Re: Competition / Unarmed / Martial Domain
« Reply #6 on: February 26, 2012, 08:45:15 PM »
I forgot to mention: when i used the Tools site all of the Eberon pages came up empty.  I was searching by rulebook.  All the lists I have posted therefore were made without considering those spells.  If you see some that look good feel free to chime in.  I also only gave OA a cursory look.

Offline Valdis

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Re: Competition / Unarmed / Martial Domain
« Reply #7 on: February 27, 2012, 08:55:05 AM »
How about Foresight or Greater Visage of the Deity for 9th

Offline whitesword

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Re: Competition / Unarmed / Martial Domain
« Reply #8 on: February 27, 2012, 09:22:28 AM »
I feel like they are kind of cop out spells and I tried to avoid them. I passed on Foresight because it's not a physical spell and I passed on Vizsage because of the celestial component   

Offline Valdis

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Re: Competition / Unarmed / Martial Domain
« Reply #9 on: February 27, 2012, 04:09:54 PM »
Then what about this

5th: Meteoric Strike
6th: Chasing Perfection
7th: Aura of Vitality
8th: Ironguard
9th: Iron Body

Offline whitesword

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Re: Competition / Unarmed / Martial Domain
« Reply #10 on: February 27, 2012, 05:29:15 PM »
I think DM wanted to avoid both IG and IB. I like Divine Agility but I don't know anything about Chasing Perfection.

Offline Valdis

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Re: Competition / Unarmed / Martial Domain
« Reply #11 on: February 28, 2012, 09:36:33 AM »
5th: Meteoric Strike
6th: Chasing Perfection
7th: Aura of Vitality
8th: Deities Roar (as Lions Roar SpC)
9th: Iron Body

Chasing Perfection: (PHB2) grants +4 to all abilities for 1 minute/level

Lions Roar: (SpC)
Evocation [Sonic]
Level: Cleric 8, Courage 8
Components: V, S, DF
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft.-radius burst centered
on you
Duration: Instantaneous or 1 minute/level
Saving Throw: Fortitude partial or Will negates (harmless); see text
Spell Resistance: Yes or Yes (harmless); see text

You open your mouth and emit a tremendous roar, a sound like a lion but as loud as a mountain falling.

All enemies within the spell’s area take 1d8 points of sonic damage per two caster levels (maximum 10d8) and are stunned for 1 round. A successful
Fortitude save halves the damage and negates the stunning effect.

In addition, all allies within the spell’s area gain a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal
to 1d8 + caster level (to a maximum of 1d8+20 temporary hit points at caster level 20th).

Offline Asinjin

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Re: Competition / Unarmed / Martial Domain
« Reply #12 on: February 28, 2012, 01:02:53 PM »
1 Ram's Might
2 Bear's Endurance
3 Freedom of Movement
4 Divine Power
5 Divine Agility OR Meteoric Strike
6 Chasing Perfection
7 Aura of Vitality
8 Deity's Roar
9 Iron Body

Any other thoughts?  Perhaps some of the Tyrogatore spells from Magic of Habololy.
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Offline Asinjin

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Re: Competition / Unarmed / Martial Domain
« Reply #13 on: February 28, 2012, 01:05:45 PM »
3rd level: Kordan Dominance:

Enchantment
Level: Clr 3
Components: V, S, DF
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 round / level
Saving Throw: Willpower (harmless)
Spell Resistance: Yes

The target of this spell may combine his fighter, ranger, paladin, monk, and berserker levels for purposes of determining his unarmed damage and armor class if he has any levels in monk.  The target’s base attack bonus is equal to the total of his monk, fighter, ranger, paladin, berserker, and cleric levels.

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Offline Asinjin

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Re: Competition / Unarmed / Martial Domain
« Reply #14 on: February 28, 2012, 01:18:47 PM »
Tyrogatore’s Sanctity of Unarmed Combat
Enchantment
Level: Clr 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft. / 2 levels)
Target: 1 creature
Duration: 1 round / level (see text)
Saving Throw: See below
Spell Resistance: Yes

Developed by the faith of Tyrogatore to promote what they consider the purest form of combat, this blessing temporarily inhibits an opponent’s ability to use manufactured weapons. If the target has a melee or ranged weapon drawn when this spell is cast, he must make an opposed disarm check against the caster or drop his weapon. This disarm attempt does not provoke an attack of opportunity, and the caster uses his caster level in place of his base attack bonus, his wisdom in place of strength, no size modifier, and no modifier for weapon type. The target uses whatever modifiers normally apply for an opposed disarm check. A separate opposed roll is made for each weapon held. If the maintains possession of at least one weapon held, the spell ends.
   Each time the target attempts to pick up a dropped weapon or draw a new one, he must make a Will save. Failure means he cannot do so, but is otherwise unhindered and is free to attack with natural or unarmed attacks or take any other action. Success on this Will save ends the spell.
   This blessing has no effect on natural weapons or objects that are not being used offensively to physically attack (such as spell components, wands, shields, etc.). If the subject attempts to use an object not initially affected by the spell as a weapon (such as a shield bash or an improvised weapon), that object is immediately subject to the disarm attempt (if already in hand) or the Will save (if the target is attempting to draw or pick up) described above.
   For the duration of this blessing, the caster cannot wield a manufactured weapon in combat. He automatically drops any object intended to be used in such a manner.
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