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Messages - Windblade

Pages: 1 ... 96 97 [98]
1456
The spellwights are undead that can function without greater more powerful undead as their masters.  They are almost a lesser lich but will never be able to achieve the spell casting power of the lich.  As Artermus is speaking.  He suddenlty seems very distracted.  Then he says.  I think it is very important we leave right now before the clerics get here.  If not then our mission will be cut short.  I have this feeling like the the hand of Falan has reached out and is trying to pull us away from here.

1457
16 again.   Zunder you can do a character profile for your character which is the description of the characters on the website.

1458
General Discussion / Re: DND tools
« on: January 29, 2012, 12:12:33 PM »
I needed a site like this ever since Crystal Keep got shut down.

1459
The Rescue of Emmerick / Re: A Falanic cause
« on: January 25, 2012, 11:11:32 PM »
Atermus has 5 ranks in merchant if you use him for any of your rolls.  d20=16

1460
The Rescue of Emmerick / Re: That's not what festooned means....
« on: January 18, 2012, 04:14:01 PM »
While back in Grimhold I ask Artemus: "We need to figure out what tools we should bring before we leave. Should travel light, I suppose, but I know that whatever we leave behind I'm going to wish I had.  Perhaps Graham can provide some magical means of storage for our equipment? Could be worth asking."

I agree that we should travel light but we also must make sure we have enough supplies to keep our clickers working.  I think we will need a several repair kits,  maybe some black powder,  bullets for the epbuls,  maybe a multi-tool... (Artemus goes on for a few minutes naming items) ...  Hmmmm.  Maybe a tinker can't not travel lightly.

1461
Guide to Crafters / Re: List of Crafts
« on: September 28, 2011, 03:27:53 PM »
I think this might be more of a profession that uses different crafts but I am sure you could also say it was a craft.

1462
Subdual Unconscious / Re: What can you do when..
« on: September 15, 2011, 11:05:46 PM »
Looks like we have been basically doing it right except for the very rare instance so I say we just do what the SRD says.  So I guess put me down for changing it.

1463
Guide to Crafters / Re: Area of Expertise
« on: August 29, 2011, 09:48:28 AM »
I agree that the arts need to broken down.

1464
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 11:24:37 PM »
I am in favor of changing what triggers the save but I am not sure what would work best.  I am also ok with testing out the new rule and see if meets our needs.

1465
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 11:22:34 PM »
I agree with hero and that is what intended to say with my post although I didn't make it clear.

1466
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 01:04:39 PM »
Since it is our rule I feel it is ok to make a little complicated to fit our needs.  How about you don't automatically miss on a 1.  Also if the hit does more then 50% of your HP then you die if your miss your save.  If the hit does less then 50% of your HP but still causes you to make a massive damage save then you are only reduced to -1.

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