Icefian Campaign > Reluctant Heroes

Just one last thing . . .

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whitesword:
Parker and Martine are not on Ysgard, but the scene is the same.

Navi is on a bleak featureless plain. There are uncountable beings milling about and in the distance there is a city so massive it’s walls would encompass all the cities of Habololy combined together. Before it’s iron walls fiends are herding the beings. Navi’s presence causes an immediate reaction and fiends begin heading in her direction.

Shaar finds herself in a scene almost identical to the one she left. She too is on a plain but the ground appears made of metal. There is a massive battle raging around her. The combatants are all humanoids, mostly goblins and orcs. The sky is a dull red.

whitesword:

--- Quote from: Asinjin on November 24, 2020, 05:01:30 PM ---Kerkly is still in the interplanar telepathic bond, so he relays that he is relatively safe in the outlands and he can make his way back.  He relays that he doesn't know where the others went.

--- End quote ---

Kerkley knows he is near the ring as the spire is so distant.

whitesword:

--- Quote from: Windblade on November 24, 2020, 05:31:57 PM ---Solaris Tries to rally the troops in all the chaos.  He cast divine insight on himself and ask a bard to cast the spell that projects his voice. Hopefully there is a least 1 bard in the area that can cast that spell.  If that spell is the cast he makes a diplomacy check to make the people fanatical see below.  My check with the current spells on me is a +49 (Eagles Splendor, Divine insight and good hope, is there anything I am missing). 

Friendly DC 60   
Helpful DC 50

This means I automatically make anyone that is already helpful into a fanatic and 50/50 shot of making anyone friendly or higher into a fanatic follower.  Let me know if I missed any other bonuses that add to skill check.  Whitesword feel free to roll my check for others.

The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the character’s Charisma bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified).

--- End quote ---

The herald of the legion behind the one where Belarek landed rushes forward and casts the spell. (Takes 4 rounds to get there and cast)

Asinjin:

--- Quote from: whitesword on November 24, 2020, 10:29:40 PM ---Parker and Martine are not on Ysgard, but the scene is the same.

Navi is on a bleak featureless plain. There are uncountable beings milling about and in the distance there is a city so massive it’s walls would encompass all the cities of Habololy combined together. Before it’s iron walls fiends are herding the beings. Navi’s presence causes an immediate reaction and fiends begin heading in her direction.

Shaar finds herself in a scene almost identical to the one she left. She too is on a plain but the ground appears made of metal. There is a massive battle raging around her. The combatants are all humanoids, mostly goblins and orcs. The sky is a dull red.

--- End quote ---

None of them are in the telepathic link.

Asinjin:

--- Quote from: whitesword on November 24, 2020, 10:30:46 PM ---Kerkley knows he is near the ring as the spire is so distant.

--- End quote ---

He starts moving, knowing that he will not get back before the battle has long passed.

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