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Messages - whitesword

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46
Reluctant Heroes / Re: Rescue Plan
« on: November 12, 2023, 06:19:06 PM »
Parker will ask the Guardinals, "For those of us not accustomed to fighting 'Devils' and various 'Loths', what are some of their weaknesses we can try to exploit?"

Yugoloth are resistant to most forms of energy and immune to acid. If under command of a Piscoloth or Nycaloth, they will be very disciplined. If you kill their leader they will generally look to their own survival. They have no loyalty.

The Baatezu are immune to fire and the more powerful require both holy and silver weapons to harm them. Unlike the ‘Loths, they are organized and disciplined by nature. They can be tricked and they do not adapt to surprises well.

47
Reluctant Heroes / Re: Rescue Plan
« on: November 08, 2023, 08:08:29 PM »
With you are three Avoral Guardinials, two Lupinal Guardinials, four Bralani Eladrin (who remind you in dress and appearance but not personality of Asinjin) and one Firre Eladrin. His name is Eatha.

48
Reluctant Heroes / Re: Once More to the Planes
« on: October 29, 2023, 03:09:30 PM »
1000xp for everyone.

Before next week:

Post questions

Have a plan at start

49
Noble Missions / Re: Not the Way Home?
« on: October 22, 2023, 09:24:38 PM »
We are expecting an email for tuesday?  I'm asking cause i need some reading over a 12 hour hockey tournament this weekend in lower maryland!

Sorry, the end of my week really went south. I will get the last ones out tonight and tomorrow.

50
Noble Missions / Re: Not the Way Home?
« on: October 11, 2023, 11:12:40 PM »
Do we recognize Ajax? Or any others. I have ranks in region, history, nobility. And bardic knowledge.

Can you give a brief description of the horde and location again?

The rift opens into a large city square with very old architecture. In the center of the square is an aged Orc, wearing Stasis’ symbol on his tabard and surrounded by a corona of celestial light. He is trying to hold off hundreds of attackers. The corona disintegrates fiends and zombies but the mortal warriors seem sure to overwhelm him. From stories you have heard you are sure it is Ajax. Beside him is a copper dragon which breaths its acid breath upon enemies as they emerge from more gates and portals than you can count.

There are a mix of other defenders, mostly Habololian Orcs, but they are vastly outnumbered. You do not recognize any of the others.

Closer to you is Russel. He is casting spells but when he sees you he shouts “You have to go back. Find another way back.”

Just before the rift closes Uscis charges over his own troops on his Nightmare mount and attacks Ajax.

51
Noble Missions / Re: Not the Way Home?
« on: October 11, 2023, 11:04:38 PM »
In the "glimpse"
Did the attackers appear to be similar in appears to the orcs and others we've seen here? Yes

I've been warned about that Russel being.  Dad says elves of all kinds are too smart to mingle with time, and he lives there.  It's is possible we where looking at the future.  Cause being at the head of this mob, we should have beat them through. 

Do we have time to talk about this? You can discuss here but at the moment assume it’s internal monologue. Where do we pop out?  Does the portal poop is right back in front of 65k Moragaan warriors? Both TBD

52
Noble Missions / Re: Not the Way Home?
« on: October 11, 2023, 11:02:26 PM »
We didn't happen to see our rainbow colored fiend during the vision, did we? No

Did we see the spelljammer ship we flew in when travelling to Dakkon? No

Were there any Oni in our vision? No

Was the sky a normal color back on Habololy or the lifeless gray here on this world? It seemed dim, but not the uniform gray sky of Dakon.

Any sign of the Nameless One or his minions? No

How many other rifts were visible and what types of creatures were pouring out of them? More than you could count. Orcs, goblins, giants, Baazteu and Yugoloth.

Was any technology involved (greater clickers, war machines, etc.)? No

Any recognizable banners or holy symbols present during the assault? Some of the Orc and Goblin banners you have seen here.

Did Russel look any older/younger than we remember him to be? Not particularly

Was Russel injured in any way? Not that you could see

What was Russel wearing (any new garb or holy symbols that differ from the past we know)? No but he had a sword and staff.

Exactly how much trouble are you in from DM Asinjin and how many plotlines have you altered? None yet.

53
Noble Missions / Re: Not the Way Home?
« on: October 10, 2023, 01:49:16 PM »
The alternative title of this thread is: A Door Between Worlds.

Everyone gets 2000xp.

Your glimpse through the rift lasted approximately 4 rounds but those who failed the will save only for 1 round. Feel free to ask questions for more detail. DM’s discretion on what you could have seen in that time.

54
Noble Missions / Re: Attack of the 30 Foot Wood Woman
« on: October 09, 2023, 03:26:21 PM »
Closed but unguarded

55
Noble Missions / Re: Attack of the 30 Foot Wood Woman
« on: October 08, 2023, 08:53:28 PM »
(Lots of contemplating going on here)

56
Noble Missions / Re: Attack of the 30 Foot Wood Woman
« on: October 06, 2023, 09:14:41 PM »
What type of guards?

All human. Typical of what you’ve seen in the army.

57
Noble Missions / Re: Attack of the 30 Foot Wood Woman
« on: October 05, 2023, 09:21:45 PM »
The main gate is open but appears to have over a dozen guards. There are several other lesser entrances with no one posted outside.

58
Noble Missions / Re: Attack of the 30 Foot Wood Woman
« on: October 04, 2023, 07:30:02 PM »
The alternative title to this thread is “A Wall Between Worlds”.

Everyone gets 750xp

59
Noble Missions / Re: That Plan Worked Perfectly
« on: September 29, 2023, 09:58:22 PM »
Uther reaches into an inside chest pocket of his surcoat and pulls out the sleeping bat, who wakes squinting hard against the daylight and squeaking in protest. Uther addresses Ember:

“You can go back to sleep shortly. Right now we need your help to figure out where we are. Fly up and take a scan of the area around us. Stay within range of our link (1 mile). Note any signs of life, towns, buildings, or changes in the landscape. Return here when complete or if you run in to trouble. Don’t get too close to anything. Stay high above the trees.”

All everyone else hears is Uther making a series of chirps, screeches and squeaks.
Ember makes several wide circles of the area. Less than a mile inland there is a crumbling farming village.  There are no other signs of life. The fog limits visibility to less than a mile. He finds no signs of recent activity.

60
Noble Missions / Re: That Plan Worked Perfectly
« on: September 28, 2023, 06:49:46 PM »
You are facing north. The sea is behind you.

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