Author Topic: New Combat Domain  (Read 20294 times)

Offline Windblade

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Re: New Combat Domain
« Reply #45 on: March 03, 2012, 01:35:44 PM »
I also see Whitesword's point about the black blade.

Offline Asinjin

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Re: New Combat Domain
« Reply #46 on: March 03, 2012, 02:04:57 PM »
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Greater Magic Weapon
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

Thoughts?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: New Combat Domain
« Reply #47 on: March 03, 2012, 02:08:59 PM »
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Greater Magic Weapon
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

Thoughts?
I would strongly suggest Lord of Swords over Touch of Admantium.  If you look at the description of that spell it is weaker than out Alter Weapon send level spell.

Offline whitesword

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Re: New Combat Domain
« Reply #48 on: March 03, 2012, 02:10:59 PM »
Also what happened to Dolorous blow?  That was one of the best spells on the list???

Offline Asinjin

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Re: New Combat Domain
« Reply #49 on: March 03, 2012, 02:16:35 PM »
1 Critical Strike
2 Weapon of the Deity
3 Find the Gap
4 Dolorous Blow
5 Dancing Blade
6 Touch of Admantium
7 Brilliant Blade
8 Brilliant Aura
9 I have no idea what other spell to use here

How about that?  Find the Gap and it are both great spells for the domain.
The hand that rolls the Dice rules the world.

Online Malchia

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Re: New Combat Domain
« Reply #50 on: March 03, 2012, 02:24:43 PM »
How about this for the 9th level slot?

Bite of the Werebear
Transmutation
Level: Sor/Wiz 9, Drd 8
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

You take on certain qualities of a brown bear, almost as though you were a werebear in hybrid form (if werebears had hybrid forms). You gain a +16 enhancement bonus to your Strength score, a +2 enhancement bonus to your Dexterity score, and a +8 enhancement bonus to your Constitution score. Your face becomes that of a bear and your hands become massive paws with sharp claws. These paws burden you with a 25% spell failure chance when you cast any spell with a somatic component (even a divine spell).

You can attack with both claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). The claws deal 1d8 points of damage each (1d6 if you are Small), and the bite deals 2d8 (2d6 if you are Small). You gain the benefits of the Blind-Fight and Power Attack feats as well, and a +7 natural armor bonus.

Material Component: Hair from a werebear.

Offline Windblade

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Re: New Combat Domain
« Reply #51 on: March 03, 2012, 02:33:35 PM »
I love the bite spells.

Offline whitesword

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Re: New Combat Domain
« Reply #52 on: March 03, 2012, 05:31:57 PM »
Huh? How does a spell that doesn't let you use a weapon fit in the Weapons Domain?
« Last Edit: March 03, 2012, 05:44:26 PM by whitesword »

Offline whitesword

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Re: New Combat Domain
« Reply #53 on: March 03, 2012, 05:46:30 PM »
If you don't want to use Lord of Swords and there is nothing in Eberon or Rokugan I suggest remove Touch of Admantine, put alter weapon in at 2nd and shift everything else up one.

Online Malchia

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Re: New Combat Domain
« Reply #54 on: March 03, 2012, 06:24:49 PM »
It's combat, not weapons.  Besides, how does turning yourself into a weapon not fit into the idea of combat?  What better weapon than your own body, especially when backed into a corner.  In any case, it was just a thought.   

Offline whitesword

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Re: New Combat Domain
« Reply #55 on: March 03, 2012, 06:38:10 PM »
It's combat, not weapons.  Besides, how does turning yourself into a weapon not fit into the idea of combat?  What better weapon than your own body, especially when backed into a corner.  In any case, it was just a thought.   
It's weapons. We split combat into Vision (ranged combat), Martial (unarmed) and Weapons (armed).   That being said it would be a good spell for Martial or Animal.
« Last Edit: March 03, 2012, 06:41:53 PM by whitesword »

Offline Hero

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Re: New Combat Domain
« Reply #56 on: March 04, 2012, 02:02:07 PM »
Crazy idea: what about using a maneuver from Tome of Battle to fill the #9 spot?

Offline Windblade

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Re: New Combat Domain
« Reply #57 on: March 04, 2012, 02:56:13 PM »
I get mixed up which one is which.  The bite would would well in the martial one.

Offline Asinjin

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Re: Weapon Domain
« Reply #58 on: March 04, 2012, 03:09:40 PM »
The Maneuver is a crazy idea.

This is supposed to be the Armed Combat or Weapon domain.  The final name was not decided, nor was the idea we were going to do a ranged, unarmed, and armed domain when this thread was started.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: New Combat Domain
« Reply #59 on: March 04, 2012, 05:00:38 PM »
I disagree with Touch of Admantium being weaker than our spell.  Here is why:

Touch of Admantium effects unarmed strikes of someone with Improved Unarmed Strike, Alter Weapon does not.

ToA grants a +1 magic enhancement bonus, AW does not.

ToA ignores hardness, AW does not.

ToA increases the weapon's hit points, AW does not.

ToA can be cast on a weapon that is already made of a special material, AW cannot.
The hand that rolls the Dice rules the world.