Author Topic: The Swampwyrm  (Read 6491 times)

Offline Asinjin

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The Swampwyrm
« on: January 20, 2017, 12:20:03 AM »
The session ended on the 8th day of the 3rd month of 788.

Email xp for those that emailed during the past two week to come, but everyone gets 1200xp for tonight's session
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Offline Asinjin

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Re: The Swampwyrm
« Reply #1 on: January 20, 2017, 12:20:29 AM »
Posting spells cast in preparation for next week.
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Offline Malchia

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Re: The Swampwyrm
« Reply #2 on: January 20, 2017, 12:25:00 AM »
Posting spells cast in preparation for next week.
Enlarge and Mighty Wallop.

Offline Asinjin

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Re: The Swampwyrm
« Reply #3 on: January 20, 2017, 09:17:43 AM »
You have five rounds between when you decide to go and you arrive 50 feet or so from the creature.

Keep in mind that includes rounds of movement and climbing.
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Offline Valdis

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Re: The Swampwyrm
« Reply #4 on: January 20, 2017, 09:36:46 AM »
Grant cast:
  • Good Hope:  +2 morale bonus to Saving throws, attack rolls, ability checks, skill checks, and damage rolls (wouldn't stack with the bonus to fear saves from Haas though)
  • Fell the Greatest Foe

Offline Asinjin

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Re: The Swampwyrm
« Reply #5 on: January 20, 2017, 09:39:28 AM »
The details of who is afraid:

Vor'Ruk, Haas, Valizar, and Grant are unaffected

Ash and Predator and frightened

Saladien is shaken

Rom'pei and Syrus are panicked
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Offline Asinjin

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Re: The Swampwyrm
« Reply #6 on: January 20, 2017, 10:11:57 AM »
If anyone got a level, message me.
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Offline Asinjin

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Re: The Swampwyrm
« Reply #7 on: January 20, 2017, 11:02:02 AM »
The details you get on the bog imps before you leave, as you are discussing what might be out there are from a collection of soldiers.  They tell you that the swap fey can make anyone sick with their attacks, bite and claws.  The imps can cause any water to turn noxious and fetid.  They are can hide anywhere in the swamp and are immune to a wide variety of spells.  They are small but quick and have no problem moving on land, in the water, or through the trees.  Worst of all, they can make any even small puddle turn into a deep pit of water.

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Offline Malchia

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Re: The Swampwyrm
« Reply #8 on: January 20, 2017, 01:00:39 PM »
The details you get on the bog imps before you leave, as you are discussing what might be out there are from a collection of soldiers.  They tell you that the swap fey can make anyone sick with their attacks, bite and claws.  The imps can cause any water to turn noxious and fetid.  They are can hide anywhere in the swamp and are immune to a wide variety of spells.  They are small but quick and have no problem moving on land, in the water, or through the trees.  Worst of all, they can make any even small puddle turn into a deep pit of water.
Are they susceptible to blunt force trauma or do they go down faster with bladed weapons?   

Offline Asinjin

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Re: The Swampwyrm
« Reply #9 on: January 20, 2017, 03:03:59 PM »
They are typical fey, and so you need magic and cold iron to be most effective.
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Offline Zunder

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Re: The Swampwyrm
« Reply #10 on: January 20, 2017, 03:57:59 PM »
Vor'Ruk astride Sunder quattuor rears the horse back shouting "Hon'Ro'Em" the Orcish word of honor as (much like Iron Man) his gleaming full plate armor appears piece by piece on him, finishing up with the helm, the visor still stuck slightly open upon his tusks.    He watches Rom'Pei turn and flee on RumbleRoot.  Vor'Ruk nods his head with grim determination, and holds his lance up in the flickering dime light of burning arrows.


Vor'Ruk got Pass without trace cast on him, and anything else the group did.

Offline Asinjin

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Re: The Swampwyrm
« Reply #11 on: January 20, 2017, 04:25:45 PM »
Vor'Ruk astride Sunder quattuor rears the horse back shouting "Hon'Ro'Em" the Orcish word of honor as (much like Iron Man) his gleaming full plate armor appears piece by piece on him, finishing up with the helm, the visor still stuck slightly open upon his tusks.    He watches Rom'Pei turn and flee on RumbleRoot.  Vor'Ruk nods his head with grim determination, and holds his lance up in the flickering dime light of burning arrows.


Vor'Ruk got Pass without trace cast on him, and anything else the group did.

RumbleRoot....that's great.

Is Vor'Ruk's horse immune to fear?
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Offline Zunder

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Re: The Swampwyrm
« Reply #12 on: January 21, 2017, 12:57:04 AM »
RumbleRoot....that's great.

Is Vor'Ruk's horse immune to fear?


That's a good question, My horse gets my feats, and i assume as a class feature that's basically a feat? Fearless..   

Offline Hero

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Re: The Swampwyrm
« Reply #13 on: January 21, 2017, 10:20:07 AM »
How bad is the terrain?

Offline Asinjin

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Re: The Swampwyrm
« Reply #14 on: January 21, 2017, 10:40:32 AM »

That's a good question, My horse gets my feats, and i assume as a class feature that's basically a feat? Fearless..

It wouldn't be to helpful to a mounted warrior if he is fearless and his horse isn't, especially when fearless comes from a mounted prestige class.  I will add that to the official write up of the class.  However, it would not be a standard rule that the horse would get all class features (since you could take other classes).
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