House Rules > Critical Misses

Limited High Level Critical Misses

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Asinjin:

--- Quote from: Valdis on December 20, 2016, 09:31:51 AM ---I can see 2 options. 

* I would say that if a players BAB is higher or equal to an opponents AC, then it should just be a miss on a roll of a 1.  This would only come into play at higher levels,  and only in certain situations.
* Make a feat that negates the added effects of a critical miss.  Set the Prerequisites high so that players can only take it at higher levels.  Maybe add some feat requirements that only martial classes usually take to narrow down who can take the feat even more. 

Either way, critically missing as a high level martial class would have a lessened effect, but still keep it the same at low levels.

--- End quote ---

The current rule is if you only miss on a 1, then you can't critically miss, so that would take care of BAB higher than AC.

Perhaps if you are attacking with an attack bonus higher than a certain number, you can't critically miss?  This stop high level attacks from missing on their initial attack, but perhaps critically miss later in their attack string.  Perhaps +25 attack (not BAB) or higher can't critically miss.

Hero:
Penalties on a critical miss are worse the more attacks you have.

I had run the statistics awhile back and can't find them now, but the more d20s that are rolled means increased odds of a "1" showing up. Here's what I remember: the chance of not rolling a 1 on "n" number of dice = (19/20)n. So the odds of rolling a "1" = 1 - (19/20)n

So...
nP1    5%2    9.75%3    14.26%4    18.55%5    22.62%

Hero:
Based on this, a 1st level character has less of a chance of a potential critical miss than a 20th level character. Even worse if you factor in two weapon fighting because the number of d20s increases and therefore so do the odds of seeing a 1.

We've tried to mitigate this by adding that rule about no critical fumble if you can only miss on a 1, but the problem with that is that it uses the bonus for that particular attack roll - which makes iterative attacks a dangerous decision since a the attack bonus trails off significantly and will likely be less than the opponent's AC for the 3rd, 4th and 5th attacks.

I think a potential solution might be to use the character's highest attack bonus when evaluating if a 1 is just a miss or a critical fumble. I think this is similar to how a defender's opposed grapple check is made, so there is precedent.

Hero:
Do critical misses only apply to weapon attacks?

What happens with spells that require an attack toll? I think by core rules, you can critically hit with spells so you should also be able to critically fumble.


Asinjin:

--- Quote from: Hero on December 29, 2016, 01:49:33 PM ---Do critical misses only apply to weapon attacks?

What happens with spells that require an attack toll? I think by core rules, you can critically hit with spells so you should also be able to critically fumble.

--- End quote ---

A critical miss can occur, but the only type I've allowed with spells is that you hit someone near.  There is no chance of spell failure, dropping things, falling, or hitting yourself.

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