Astilan in 5th Edition > Magic

Spells

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Asinjin:
One of the trickiest issues with the new addition is the severe dwindling of spell options.  This is due to the lack of materials releases and also that there are fewer spells in the new players' handbook than in 3.5 edition.

Recreating all, most, or even many of the spells is out of the question.  However, some surely are needed.  If you can think of a spell that you want to see back that isn't in existence in the new handbook, post it and we can discuss creating it.

Malchia:
I would like to vote to bring back the force descriptor for some spells.  Not a full-on addition of spells, but a tweaking of what we have to work with.  For example, the chromatic orb spell deals all types of energy except force.  Could we just add that to the spell instead of recreating the orb of force spell?  Just a thought.  If not, I vote to bring back orb of force and maybe some of the other force spells. 

Hero:
This is just a playtest still, right? No sense going through the effort of expanding the spell lists if we don't make 5th ed a regular thing. I say we just use the existing offering and see how it plays.

Asinjin:

--- Quote from: Hero on September 06, 2014, 01:50:27 PM ---This is just a playtest still, right? No sense going through the effort of expanding the spell lists if we don't make 5th ed a regular thing. I say we just use the existing offering and see how it plays.

--- End quote ---

You are correct, and I don't plan on recreating many.  However, I thought there may be some out there that are so integral to the style of play we use or the campaign story that we needed to recreate them.

My biggest area of concern in this regard are spells from the domains.  We don't need all of the domains, just ones we are going to use, which may only be NPC ones, as no one has yet say they want to playtest a cleric.

Malchia:
One interesting bit of information for all of us spellcasters out there is that they did away with familiars.  Gaining the services of a familiar is now a 1st level ritual spell that only a wizard can cast called "find familiar."  The abilities of the familiar are far less potent than that of 3.5 and limited to a handful of simple forms (bat, cat, crab, hawk, etc.).  If it reaches 0 HP, it simply vanishes until you cast the ritual again, or you can temporarily dismiss it into a pocket dimension as an action and make it reappear as an action.     

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