Great Forest Campaign > Trouble in the Great Forest

Step by Step Through Hostile Paths

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Asinjin:
Harves, after a moment, says, "That will do for now, let us all get inside."

whitesword:
Assuming Haas is in some deep communing trance I take him by the elbow into the gate.

whitesword:
. . . And then I guess I wait patiently . . .

Hero:
Hass shakes off the "hold person" he was about to cast on Valizar, nods approvingly at Grant's commentary and follows the halflings in.

Asinjin:
They encircle you defensively and lead you into the estate.

Once inside, you all see, many not for the first time, the road that leads from the main gate and winds up and around some low hills to a mansion at the far end of the estate.  It is visible because of the road, and despite the large trees which grow intermittently in the estate.

There are shops and homes to your right and left and ahead.  Halflings milling about despite the late hour of the day.  Lights, mostly magical, allow the estate to keep active.

"We'll be heading to Dryol's Keep over there." says Herves as he points off to the right (south).  You can't see the keep he spoke of, as it is blocked by trees and hills and homes.  "Although you probably know, don't summon anything in here.  Don't cast any damaging spells.  And don't think any particularly nasty thoughts."  His voice is not joking with that line.

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