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Messages - Malchia

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2041
Domain / Re: New Combat Domain
« on: March 03, 2012, 06:24:49 PM »
It's combat, not weapons.  Besides, how does turning yourself into a weapon not fit into the idea of combat?  What better weapon than your own body, especially when backed into a corner.  In any case, it was just a thought.   

2042
Domain / Re: New Combat Domain
« on: March 03, 2012, 02:24:43 PM »
How about this for the 9th level slot?

Bite of the Werebear
Transmutation
Level: Sor/Wiz 9, Drd 8
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

You take on certain qualities of a brown bear, almost as though you were a werebear in hybrid form (if werebears had hybrid forms). You gain a +16 enhancement bonus to your Strength score, a +2 enhancement bonus to your Dexterity score, and a +8 enhancement bonus to your Constitution score. Your face becomes that of a bear and your hands become massive paws with sharp claws. These paws burden you with a 25% spell failure chance when you cast any spell with a somatic component (even a divine spell).

You can attack with both claws at your full base attack bonus and your bite at only 2 from your full attack bonus (as if you had the Multiattack feat). The claws deal 1d8 points of damage each (1d6 if you are Small), and the bite deals 2d8 (2d6 if you are Small). You gain the benefits of the Blind-Fight and Power Attack feats as well, and a +7 natural armor bonus.

Material Component: Hair from a werebear.

2043
Domain / Re: Introspect Domain
« on: March 03, 2012, 01:48:52 PM »
The ability isn't intended to alter someone's alignment, just aid in making them see things your way.  It's opinion based, not alignment based.  When I said "neutral" earlier, I meant the hostile or disagreeable feelings someone may have had towards you lessen to a degree.  Each time you would "turn" someone, it would lessen the hostility more or make your arguments more convincing, eventually leading to a full-on change of temperament during that encounter assuming the turn attempts succeed.  Eventually the effects would wear off.   Plus, this adheres to the DM's wishes of having an ability that focuses on the cleric and not the group. 

2044
Domain / Re: Introspect Domain
« on: March 03, 2012, 12:10:06 PM »
Might I suggest something a bit different?  How about using a turn attempt to change someone's opinion/mood/aggression level one step closer to your side?  For example, someone hostile toward the cleric would need to make a save (probably willpower).  The DC could be based on Charisma and cleric levels such as the turning ability is.  If that person fails, they would become neutral.  Turn attempts could stack, so another successful attempt could turn the person friendly, then another to be completely on your side, etc.  Feats could be taken (such as "Extra Turning") that could apply to the ability.  Maybe call it "Persuasion" or something like that.  Thoughts? 

2045
Domain / Re: Travel Domain
« on: March 03, 2012, 11:59:25 AM »
How about these?

7 - Cloudwalkers (Complete Divine) or Gemjump (Magic of Faerun)

2046
The Rescue of Emmerick / Re: Yorbone?!?
« on: February 29, 2012, 04:23:59 PM »
Start with xp:

Artemus - for getting advice to go to the shrine - 1600

Bandrig - for thinking of the spyglass - 1600

Gnevil - for good Habololian cursing - 1600

Harrick - for often being the lonely voice with a different plan - 1600

Marston - for making the spyglass work - 1600

Marston ponders his words to the DM...Is this adjusted to reflect Marston being 6th level?  This is not a complaint, just a curiosity from a calm and peaceful mind.  Love those captivating blue gemstone eyes...Hail Cele....I mean Falan! 

2047
Domain / Re: Introspect Domain
« on: February 25, 2012, 06:28:45 PM »
1. Sanctuary
2. Owl's Wisdom
3. Clarity of Mind (Underdark)
4. Tongues
5.
6. Karmic Retribution (C.Mage)
7.
8. Mind Blank
9. Astral Projection

How about these?
5. Advice (Oriental Adventures)
7. Rain of Roses (Book of Exalted Deeds) or Nybor's Stern Reproof (Unapproachable East) or Body Outside Body (Oriental Adventures)

2048
The Rescue of Emmerick / Re: Hey, that's a nice ring...
« on: February 22, 2012, 05:18:48 PM »
Marston has the bracers and the black leather spandex armor. 

2049
Domain / Re: Vision Domain
« on: February 20, 2012, 03:58:37 PM »
Maybe not keen edge, but what about that feat that allows an automatic critical for ranged attacks?  I forget what it's called, but that might make a suitable alternative.

2050
Domain / Re: New Combat Domain
« on: February 16, 2012, 08:31:06 PM »
That might be good for Tyrogatore, Dedestroyt, Stasis, and Han-Sui.  Not sure what abilities to grant the characters as disciplines vary wildly from each other. 

2051
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 13, 2012, 07:57:07 PM »
Have at it Gnevil.

2052
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 10, 2012, 04:31:02 PM »
If no one is opposed, I could make serious use of those bracers.  I'm not greedy though, so if someone else needs them or the group feels it would be wise to sell them, so be it.

2053
General Discussion / Re: Throw away the dice!!
« on: February 10, 2012, 04:27:16 PM »
If Zunder builds one, how much extra XP does he get?  If he gives it sounds effects and the voice from Knight Rider, how much is that worth?

2054
The Rescue of Emmerick / Re: More Narrow Escapes
« on: February 08, 2012, 03:08:33 PM »
armor, boots, bracers, dagger, then baton.

2055
I'm with Artermus.  Let's get out of here.

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