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Messages - Zunder

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1366
20 Season Tournament / Re: Round 1: Montaron vs Enzo
« on: September 28, 2012, 08:54:53 AM »
Enzo's name sounds like Enzo Ferrari.  Which is italian, not very dwarven like.  Montaron almost sounds like "mountain" very dwarvy... therefor he'll win.

1367
Turn Undead Abilities / Re: Tommimao Ability
« on: September 13, 2012, 09:04:03 PM »
The bonus to the entire party is already done via domains and spells.

Even at 1st level 100 feet average can get you out of a lot of trouble.


I think it should work more like a dimention door. More with the travel theme.    If we are going with that ability

1368
Turn Undead Abilities / Re: Remaining Deities
« on: September 13, 2012, 09:02:31 PM »
There are four deities left where I am currently at a loss for a decent ability:

The Oldest Orc
Arsenal
Mouser
Greenfellow

Thoughts?


TOO - ability to repress the power of another deity.  - e.g. negate a special ability (turn/rebuke) or spell from any other deity within his sphere of influence.


1369
Turn Undead Abilities / Re: Tommimao Ability
« on: September 13, 2012, 04:01:20 PM »
A number of times per day equal to his Charisma modifier, the cleric may instantly transport himself as per a Teleport spell.  The distance he may travel is equal to a roll of (2d6 + Charisma modifier + cleric level) x 10 feet.  This is a supernatural ability.  It requires a move-equivalent action.

Thoughts?


so.. a 5th level cleric with a +2 chr bonus will be able to teleport on average 130 feet?  Doesn't seem useful until later levels.


I would go with something like giving a movement bonus to everyone in the party, or like i've said before, reducing the random encounter dice rolled.

1370
Reluctant Heroes / Re: The Horse and his Orc
« on: September 04, 2012, 01:30:19 PM »
A horse is a horse, of course, of course,
And no one can talk to a horse of course
That is, of course, unless the horse is the famous Mr. Ed. Brightsoul!

1371
Darkness / Re: Darkness
« on: August 09, 2012, 10:51:47 PM »
I didn't find a higher level spell that officially creates total darkness.


So the Drow abiltiy doesn't creat darkness.  I'm gonna re-read some Drizzit's books

1372
20 Season Tournament / Re: Round 1: Harris vs Koth
« on: August 08, 2012, 08:55:25 AM »
I think you won initiative, cast a spell and then splattered me with a crit when I moved through your threatened area.


Taking note: -- don't move, don't get hit,

1373
Trouble in the Great Forest / Re: A Banner Day
« on: August 05, 2012, 08:20:29 PM »
A note to Haas, when you cast the detect magic, you also noticed several spells in effect in the area.


I also cast detect magic, as I said many many posts down.  yay!

1374
Guide to Monks / Re: Possible New Feat
« on: August 03, 2012, 08:39:00 AM »
Yes, you can already use flurry with monk weapons, bo's, etc..




1375
Trouble in the Great Forest / Re: A Banner Day
« on: August 02, 2012, 02:11:57 PM »
Dovin says: Dedestroyt has no power here and Banar's body is to be left for his followers.  Bringing it with us will have no effect. He was slain here and his spirit is here on this plane.  I don't believe any of our powers condone desecration of a corpse.


I'm not teabagging him, but the man kept me in a magical box for months!!!  He deserves a little permanent rest!

1376
Domain / Re: Animal Domain Feat
« on: August 02, 2012, 11:05:27 AM »
No, but she does get to add her cleric levels to her ranger levels for determining the power of the companion.  I may have already allowed that as a house rule.


You didn't at least for Rin.

1377
Guide to Monks / Re: Possible New Feat
« on: August 02, 2012, 10:19:23 AM »
Martial Weapon Ki! - when using a weapon in combat, the monk may choose to use their weapon damage, or their unarmed damage.  The Monk may still benefit from descriptors from the weapon they are using, such as white oak, or cold iron.

Proposed by Zunder.


The idea was they can extend their Ki to the weapon in hand to increase it's damage.  Really only useful for high level monks.

1378
Trouble in the Great Forest / Re: A Banner Day
« on: August 02, 2012, 10:17:41 AM »
Ogdo harumpfs and says, "Wake the cleric of death, he can bless the body and prevent it."


He is afflicted with magic,  Where is my cleric when you need him.

1379
Domain / Re: Animal Domain Feat
« on: August 02, 2012, 10:16:28 AM »
Domain Companion (open to other names): Because of your connection to animals through your deity, you have attracted a devout animal follower.

Prerequisites: Animal Domain, Charisma 12+, character level 4+

Benefits: The cleric gains an Animal Companion as per the rules in the PHB.  For determining the powers and abilities of the animal, divide the cleric's level by two.  If the cleric has another class that grants an animal companion, she does not gain a second companion.  Rather, the levels for the two classes stack in whichever way gives the greater benefit to the animal.


Does this mean, if i take this feat for Rin, already having an animal companion I can get a full level (druid like) companion?

1380
Trouble in the Great Forest / Re: A Banner Day
« on: August 02, 2012, 08:56:45 AM »
"We have come and answered Baners request for a fight for the return for our friends.  I for one do not wish more bloodshed.  However, that does not mean I will not sit idly by.  Tyrogatore's tenants demand his faithful be prepared, and though Tyrogatore's might Baner has been defeated.  Though his minions seem far from sated."


~smiles at Grants remarks... " Is there anyway we can prevent him from being raised?  Perhaps take his body back with us?"


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