Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Asinjin

Pages: 1 ... 627 628 [629] 630
9421
General Discussion / Icefia Campaign
« on: September 01, 2011, 05:36:53 PM »
session 4

9422
General Discussion / Icefia Campaign
« on: September 01, 2011, 05:35:45 PM »
Session 3

9423
Constables of Icefia / Re: Life and Crimes in the City
« on: August 31, 2011, 04:03:59 PM »
How about last winter, what I can take from the experience of going through that?

9424
Constables of Icefia / Re: The War
« on: August 30, 2011, 10:41:58 PM »
Are people free to speak out against the war in public?

9425
Constables of Icefia / Re: Life and Crimes in the City
« on: August 30, 2011, 10:41:08 PM »
It is winter time.  Is there lots of snow in the city?  How efficiently is it removed?

9426
Guide to Crafters / Re: Area of Expertise
« on: August 29, 2011, 11:33:15 AM »
So break visual arts into: Sculpting and Painting/Drawing

For plants I was thinking more living, and then for fibers, non-living.  Not sure which words best describe that.

9427
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 10:03:56 PM »
So same rules for what triggers the save.  Eliminate the auto fail on a 1.  If the attack does under 50% of your remaining hit points, than you are not killed, but rather knocked out.

9428
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 12:49:18 PM »
What about keeping the current rule, but making it so that a 1 does not automatically fail.  That means that at high levels, when your Fortitude save is +14 or higher, you have no chance of missing the save.

9429
Guide to Crafters / Area of Expertise
« on: August 26, 2011, 09:56:44 PM »
I am creating a complete list of areas of expertise for the crafters.  Here is what I have so far:

Animals
Clay
Cloth
Fibers (hair, rope)
Food
Gems
Glass
Leather
Liquid
Literature
Plants
Mechanics
Metals
Stone
Wood
Visual Art

Note that although this ability is the same as the Tinker class ability, the list of area is different.  The only one that exists currently in both class's list is mechanics.

9430
General Discussion / Re: Calendar
« on: August 26, 2011, 08:53:33 PM »
I already am using it.

9431
Constables of Icefia / Re: Life and Crimes in the City
« on: August 24, 2011, 10:51:01 PM »
What are the rules regarding clickers in daily life?

9432
Constables of Icefia / Re: Life and Crimes in the City
« on: August 24, 2011, 10:48:59 PM »
Did you mean to start a new thread as opposed to reply to the started thread?

9433
Constables of Icefia / Re: The War
« on: August 24, 2011, 10:20:26 PM »
I did mean recruiters for the military.

Are there prisons in the city?  Where are the very bad offenders taken?

9434
Constables of Icefia / Re: The War
« on: August 24, 2011, 09:49:19 PM »
Are there recruiters in Messada?  How pushy are they?

9435
Massive Damage / Re: Massive Damage
« on: August 24, 2011, 07:23:32 PM »
If a medium sized creature takes 40 or more points of damage from one physical attack, the creature must make a DC15 Fortitude saving throw or die.  For every five points over 40, the save increase by 1.  So a medium sized creature that takes 100 hit points from one attack must make a DC27 Fortitude saving throw.  For every size category larger than medium, the amount of damage required to cause a massive damage save is increased by 10.  It is reduced by 10 for every size category smaller than medium, to a minimum of 20 points of damage.

Pages: 1 ... 627 628 [629] 630