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Topics - Asinjin

Pages: 1 2 [3] 4 5 ... 56
31
Noble Missions / Strange Encounters on a Long Trip
« on: September 12, 2023, 11:58:32 PM »
Lantern Archons, a Brontosaurus and a Mephit marching band.

32
String Mountain Adventures / A Trap Within A Trap
« on: August 30, 2023, 12:40:06 AM »
The crystal is too good for him, I find the harpoon...

33
String Mountain Adventures / The Grand Illusion Trap
« on: August 16, 2023, 01:23:25 PM »
Discussion of our plan to trap the wizard.

34
String Mountain Adventures / No One Get Crabby
« on: August 09, 2023, 12:32:48 PM »
For questions and xp.

"Horatio is badly hurt, we need to get him care before we go further."

35
General Discussion / Fall 2023
« on: July 20, 2023, 09:44:01 PM »
First Look at Schedule on Tuesdays:

September 5th (no Asinjin)
September 12th
September 17th
September 24th
October 3rd 
October 10th
October 17th
October 24th
October 31st (Halloween)
November 7th
November 14th
November 21st
November 28th

36
String Mountain Adventures / A Gelatinous Ladder to the Rescue
« on: July 18, 2023, 11:43:55 PM »
Recap for Windblade.

37
String Mountain Adventures / What Happened, Beorn Was Occupied
« on: July 12, 2023, 09:59:39 AM »
Recap?

38
String Mountain Adventures / Into the Bowels of the Crazy Rock
« on: July 04, 2023, 12:19:19 AM »
Post to fill in Windblade.

39
Beneath the Council - Underdark / Grekku
« on: June 17, 2023, 07:19:37 PM »
For Windblade.

40
String Mountain Adventures / Finally, We Have Arrived at Crazyrock
« on: June 14, 2023, 12:19:09 AM »
Discussion and xp

41
Guide to Bards / Feats
« on: June 07, 2023, 11:03:36 AM »
Yellowian Graduate (General)

The graduates of the college of Yellowia and Song have learned a unique set of skills based on the training of the college.

Prerequisite: Must have graduated from the Bardic College of Yellowia, College Educated.

Benefit: You have been trained to use your own charm to resist the magical charms of others.  Add your Charisma modifier to any saves against mind-effecting enchantments.  When casting a spell with an Enchantment (Charm) effect, you may add 1.5 times your Charisma modifier to the DC of the saving throw.  When using a power that attempts to control in influence the target’s mind, you may add 1.5 times your Charisma modifier to the DC of the saving throw.

Special: If your spells use Intelligence as their base, add .5 times your Charisma modifier Charisma modifier to the DC of an Enchantment (Charm) spell.  This may be taken as a learned feat.

42
String Mountain Adventures / Be Careful Who We Run Into
« on: June 07, 2023, 09:20:28 AM »
What is the name of the ship we are getting on to?

43
I still think we should have made them service us.

44
Unexpected Companions / Waiting Too Long
« on: May 24, 2023, 12:16:31 AM »
Those that survived and escaped gain a level.

Levi - dead
Lance - dead
Ragoth - captured
Artur - captured
Kowalc - fleeing
Ender - fleeing
Miya - ???

45
Unexpected Companions / Mission Accomplished
« on: May 10, 2023, 12:37:57 AM »
Everyone gets 5500xp for the destruction of the rig.

What do you do when you reach the edge of the mud lake?

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