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Topics - Asinjin

Pages: 1 [2] 3 4 ... 56
16
Out Into the World / The Emperor's Mission
« on: December 20, 2023, 10:19:39 PM »
Ask question here as we prepare to rejoin the heroes in the empire.

17
Reluctant Heroes / The Tomb of Kallark
« on: December 11, 2023, 11:48:26 PM »
drum roll.....

18
Reluctant Heroes / Sigil
« on: December 06, 2023, 10:53:05 AM »
xp and posts.

19
Reluctant Heroes / Where Are We Now?
« on: November 29, 2023, 09:33:23 AM »
xp and discussion of what we do next.

Also, need recap for Zunder

20
Reluctant Heroes / Rescue Plan
« on: November 07, 2023, 11:35:17 PM »
A two pronged attack?

21
Reluctant Heroes / Once More to the Planes
« on: October 24, 2023, 11:32:28 PM »
Discussion

22
Noble Missions / Not the Way Home?
« on: October 10, 2023, 12:14:56 AM »
For xp and discussion.

23
Guide to Psionics / High Cost Powers
« on: October 05, 2023, 10:04:05 AM »
The high levels powers are the trickiest part of balancing the new psion that we have come across.

Here is a thought on how to help balance them.  If a character uses a power which costs more power points than their current manifestor level, they cannot use another such power for a number of rounds or minutes equal to the difference between their manifestor level and the power points used.

Alternatively, they can't use another such power for some set amount of time.  Maybe an hour.

Thoughts?

24
General Discussion / Winter 23/24
« on: October 05, 2023, 09:10:32 AM »
First look at the schedule, Tuesdays.

December 5th
December 12th
December 19th
December 26th - no Windblade, no Hero
January 2nd
January 9th
January 16th
January 23rd
January 30th
February 6th
February 13th
February 20th
February 27th

25
Noble Missions / Attack of the 30 Foot Wood Woman
« on: October 04, 2023, 09:49:03 AM »
Next steps...

We need more intel. 

Can we go back into the mob and get more information?

Ask the Oni?

Summon Dedrie?


26
Noble Missions / That Plan Worked Perfectly
« on: September 27, 2023, 12:03:37 AM »
Except maybe the defecation of the corpse.

27
Guide to Psionics / Abilities
« on: September 25, 2023, 11:25:51 PM »
Should Dexterity be an ability attribute for any disciplines?

Currently only Strength is not.

28
Out Into the World / The Group That's Ending
« on: September 25, 2023, 05:24:31 PM »
As per our poll, the characters that were in Yellowia to combat the Celestiall Beaurocracy and the Cult of Democrats will not be continuing.  I will be posting what became of those characters as we near the next season.

We know what happened to Captain Lance Toughman.

29
Of Religions and Cults / Dourvan
« on: September 13, 2023, 11:26:45 AM »
Thought it would be good to fully detail the deity.  Will be posting notes here:

Alignment:  Lawful Neutral (Good)
Portfolio:  Defense, Fortifications, Guards, Military Leaders, Planning, Strategy
Domains: Planning, Protection, War

Favored Weapon: Warhammer
Turn Undead: Turn Undead
Back from the Dead: Any
Spontaneous: Cure Wounds
Spell Prohibitions: any that cause Confusion or Insanity
Prayer Time: After you wake for the day
Favored Class:  Fighter

Armor Tradition:  must wear medium or heavy armor
Spell Tradition:  none
Weapon Tradition: Blunt Weapons only

30
Guide to Psionics / Phychic Theurge
« on: September 13, 2023, 10:47:06 AM »
This prestige class needs to be updated for 4th era psion rules.  It is a take on the mystic theurge (wizard/cleric).  Two major things needed:
 - what is the psionic requirement for entry (on longed leveled powers)
 - it is too powerful to give a new discipline every level like a normal psion gets?

Requirements
   Alignment: any
   Base Attack Bonus: +0
   Feats: none
   Knowledge (Religion): 5 ranks
   Knowledge (Psionics): 5 ranks
   Other: ability to cast 2nd level divine spells and the ability to manifest 2nd level powers

Hit Dice: d6

Class Skills: Skill points at each level: 2+ Intelligence modifier
Autohypnosis (Wis); Concentration (Con); Craft (Int); Knowledge (Religion, Psionics) (Int); Psicraft (Wis)

Table 2-18: Psychic Theurge
Lvl   BAB   FrtSv   RfxSv   WllSv   Special
1st    +0   +0   +0   +2   +1 Caster Level; +1 Manifesting Level
2nd   +1   +0   +0   +3   +1 Caster Level; +1 Manifesting Level
3rd   +1   +1   +1   +3   +1 Caster Level; +1 Manifesting Level
4th   +2   +1   +1   +4   +1 Caster Level; +1 Manifesting Level
5th   +2   +1   +1   +4   +1 Caster Level; +1 Manifesting Level
6th   +3   +2   +2   +5   +1 Caster Level; +1 Manifesting Level
7th   +3   +2   +2   +5   +1 Caster Level; +1 Manifesting Level
8th   +4   +2   +2   +6   +1 Caster Level; +1 Manifesting Level
9th   +4   +3   +3   +6   +1 Caster Level; +1 Manifesting Level
10th   +5   +3   +3   +7   +1 Caster Level; +1 Manifesting Level

Class Features
•   Weapon and Armor Proficiencies: The Psychic Theurge gains no additional weapon or armor proficiencies.
•   +1 Caster Level: The Psychic Theurge adds one level to an existing divine caster class.
•   +1 Manifesting Level: The Psychic Theurge adds one level to an existing Manifesting class.

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