In what is likely his last outing, Final Asinjin:
- Sculpted Anti Magic Field (179 minutes)
- Haste (15 rounds) (+1 dodge AC and reflex, +30 feet)
- Elation (8 rounds) (+5 feet, +2 Str and Dex)
- Lion's Roar Aid (12 minutes) (+20hp)
- Mind Blank (all day)
- Telepathic Bond (not active because of Mind Blank, but still there) (120 minutes)
- Enlarge (17 minutes) (+2 Str, -2 Dex, -1 AC, -1 attack, Reach 10ft)
- Tensor's Transformation (to be cast this round) (+4 Str, Con, Dex, nat AC, +5 Fort)
- Starmantle (17 minutes)
- Elemental Body - Air (all day) (others -1 hit and damage while in air) (immune to lots)
- Magic Circle Against Evil (140 minutes) (+2 AC and saves)
- See Invisibility (150 minutes)
- Indominibility (15 minutes)
- Celestial Aspect - Wings of Fire (14 minutes)
- Luminous Armor (17 hours) (+5 AC, -4 to hit)
- Improved Invisibility (15 minutes)
- Freedom of Movement (120 minutes)
- Master's Touch (17 minutes)
- Greater Heroism (16 minutes) (immune to fear, +4 attack, save, skill)
- Protection from Negative Energy (17 minutes)
- Contingency for a Dispel Magic counter to Reciprocal Gyre (all day)
- Sonic Weapon (17 minutes)
33AC (but additional -5 to hit)
attacks (+31, +31, +26, +21, +16)
Note that because of the anti magic field, Greater Anticipate Teleport and Perfect Summons are cast on Benlin and Ari.