Author Topic: The Eye of Loomashyn  (Read 1626 times)

Offline whitesword

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The Eye of Loomashyn
« on: October 27, 2020, 11:24:34 AM »
The cavern that leads out of the crater is part natural but has also clearly been enlarged. The ground has been trampled. There is blood and various types of slime on the ground and walls. It is irregular but on average 30’ wide but only 7 to 8’ high.

Offline Hero

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Re: The Eye of Loomashyn
« Reply #1 on: October 27, 2020, 03:37:50 PM »
Ari will exit the sculpted tunnel first to secure the area. He exits in darkness. Navi and Astrek will come with. Navi’s glow is dampened significantly. Astrek gets stuck trying to exit the tunnel and swears loudly in celestial as he wriggles free. 

Do I sense any evil disturbances within 9,000 ft in front of us?

Navi spot check=d20+34=43. She has darkvision 60.

Astrek also has darkvision and scent.

Ari will check the tracks once he has a light source. Survival check=d20+30=40. Any dwarf tracks?




Offline Asinjin

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Re: The Eye of Loomashyn
« Reply #2 on: October 27, 2020, 05:42:28 PM »
How long does the darkvision Parker cast last?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: The Eye of Loomashyn
« Reply #3 on: October 27, 2020, 05:51:02 PM »
Ari will exit the sculpted tunnel first to secure the area. He exits in darkness. Navi and Astrek will come with. Navi’s glow is dampened significantly. Astrek gets stuck trying to exit the tunnel and swears loudly in celestial as he wriggles free. 

Do I sense any evil disturbances within 9,000 ft in front of us?

Navi spot check=d20+34=43. She has darkvision 60.

Astrek also has darkvision and scent.

Ari will check the tracks once he has a light source. Survival check=d20+30=40. Any dwarf tracks?

The tunnel takes a sharp right bend after about 300’. No evil in that stretch.

Offline Asinjin

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Re: The Eye of Loomashyn
« Reply #4 on: October 27, 2020, 06:19:35 PM »
The tunnel takes a sharp right bend after about 300’. No evil in that stretch.

I still have a ten eyes, so I send ones down the tunnel to scout.  How far do we want it to go before I have it come back?
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: The Eye of Loomashyn
« Reply #5 on: October 28, 2020, 11:53:53 AM »
How long does the darkvision Parker cast last?
14 hours

Offline Hero

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Re: The Eye of Loomashyn
« Reply #6 on: October 28, 2020, 08:44:01 PM »
While we wait for the eyes to scout, Ari checks for tracks (posted above).

Offline Hero

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Re: The Eye of Loomashyn
« Reply #7 on: October 28, 2020, 08:48:42 PM »
How far do we want it to go before I have it come back?
5 min or until the first junction in the tunnel.

Offline whitesword

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Re: The Eye of Loomashyn
« Reply #8 on: October 28, 2020, 10:26:07 PM »
While we wait for the eyes to scout, Ari checks for tracks (posted above).

The floor of the tunnel is heavily trampled but you are confident there are no dwarf tracks. You are confident hundreds of bipedal creatures have passed through in both directions but more recently out of the chasm into the underdark.

Online Malchia

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Re: The Eye of Loomashyn
« Reply #9 on: October 29, 2020, 03:33:38 PM »
5 min or until the first junction in the tunnel.
What does the eye see?

Offline whitesword

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Re: The Eye of Loomashyn
« Reply #10 on: October 30, 2020, 07:51:16 PM »
What does the eye see?

Assuming you can set the eyes not to go out of range they tell you the tunnel continues for more than a mile.