Author Topic: Powers and Perils  (Read 7177 times)

Online Hero

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Re: Powers and Perils
« Reply #15 on: July 28, 2016, 10:09:04 PM »
Do you bind it up and question it here or take it with you?
We do it here. I don't want to drag a yugoloth into our host's domain. Let's extract what information we can from it about this ambush and dispose of it.

Offline Asinjin

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Re: Powers and Perils
« Reply #16 on: July 28, 2016, 10:52:18 PM »
Kerkly prays to change his spells (because of a feat this takes only 10 minutes)
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Offline Asinjin

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Re: Powers and Perils
« Reply #17 on: July 29, 2016, 08:14:37 PM »
We get 16 questions.

It gets SR and a Fort save against the effect.  My spell penetration is +16 and the DC of the spell is 21.

- Who commanded your leaders to wait at here and ambush whoever came through?

- What were you told of the creatures you were going to attack?

Others?
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Online Hero

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Re: Powers and Perils
« Reply #18 on: July 30, 2016, 09:22:36 AM »
We get 16 questions.

It gets SR and a Fort save against the effect.  My spell penetration is +16 and the DC of the spell is 21.

- Who commanded your leaders to wait at here and ambush whoever came through?

- What were you told of the creatures you were going to attack?

Others?

I think you only get 1 question/3 levels. Maybe ask what they were supposed to do with us if they succeeded?

Offline Asinjin

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Re: Powers and Perils
« Reply #19 on: July 30, 2016, 10:28:08 AM »
I think you only get 1 question/3 levels. Maybe ask what they were supposed to do with us if they succeeded?

You are correct, only 5 questions, and its a willpower save.  Don't know what I was looking at...
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Offline whitesword

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Re: Powers and Perils
« Reply #20 on: July 31, 2016, 12:27:02 PM »
Kerkly prays to change his spells (because of a feat this takes only 10 minutes)
After about five minutes the pack and its master disappear.

Offline whitesword

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Re: Powers and Perils
« Reply #21 on: July 31, 2016, 01:13:27 PM »
We get 16 questions.

It gets SR and a Fort save against the effect.  My spell penetration is +16 and the DC of the spell is 21.

- Who commanded your leaders to wait at here and ambush whoever came through?

- What were you told of the creatures you were going to attack?

Others?

The alien fiend's speech is as disturbing as its appearance. It's tentacle filled mouth never ceases to move even when silent.

"We are not privy to the plans of our masters. No ultra or arcana speaks to us except to give us commands. I have no idea with what or whom the bargain was struck. Our task was to capture the finders of the throne. After that I know nothing. Had we known you (its tentacles indicating Kerkley and Möbius) were your allies I am certain we would have expended all of our efforts to slay you or take you prisoner.  The price on your heads is enough to found a kingdom." (This is in answer to the three posted questions)

Offline Asinjin

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Re: Powers and Perils
« Reply #22 on: July 31, 2016, 01:17:03 PM »
Before asking it, I ask the others: "How about, what are the names of you masters?  Was the force that came with you one of the strongest your masters has?"
The hand that rolls the Dice rules the world.

Offline Zunder

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Re: Powers and Perils
« Reply #23 on: July 31, 2016, 10:21:44 PM »
The alien fiend's speech is as disturbing as its appearance. It's tentacle filled mouth never ceases to move even when silent.

"We are not privy to the plans of our masters. No ultra or arcana speaks to us except to give us commands. I have no idea with what or whom the bargain was struck. Our task was to capture the finders of the throne. After that I know nothing. Had we known you (its tentacles indicating Kerkley and Möbius) were your allies I am certain we would have expended all of our efforts to slay you or take you prisoner.  The price on your heads is enough to found a kingdom." (This is in answer to the three posted questions)


Sh'Arr turns a little green as the beast speaks.. her knuckles turn white as she grips her pole arm.  This being her first time in the outer planes.

Offline Asinjin

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Re: Powers and Perils
« Reply #24 on: August 02, 2016, 10:25:15 AM »
Before asking it, I ask the others: "How about, what are the names of you masters?  Was the force that came with you one of the strongest your masters has?"

If no one else has any ideas, I add these two questions.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Powers and Perils
« Reply #25 on: August 02, 2016, 01:55:22 PM »
My final question will be, "Do you know if we will get xp before we go into the Celts town?"
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #26 on: August 02, 2016, 03:11:56 PM »
If no one else has any ideas, I add these two questions.

The creature gives you an unpronounceable name that translates "It watches and plans and is rewarded"

It laughs at the second question. "It has what ever forces it can afford to hire. Knowledge of your whereabouts alone is worth enough to replace those that you felled."

Offline whitesword

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Re: Powers and Perils
« Reply #27 on: August 02, 2016, 03:12:44 PM »
My final question will be, "Do you know if we will get xp before we go into the Celts town?"

Based on the current course of events I would say almost certainly. 

Offline whitesword

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Re: Powers and Perils
« Reply #28 on: August 05, 2016, 02:40:14 PM »
As we are playing on Tuesday you may want to pick this back up

Offline Asinjin

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Re: Powers and Perils
« Reply #29 on: August 07, 2016, 10:19:43 PM »
After we have asked the questions, we dispatch it and head to the town. 
The hand that rolls the Dice rules the world.