Author Topic: Powers and Perils  (Read 7184 times)

Offline whitesword

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Powers and Perils
« on: July 26, 2016, 10:48:44 AM »
Dispatching the remaining Loths (piscoloths, and mezzoloths in addition to the cano's) is accomplished in a few minutes. None flee as they know they can't escape so the bloody all of you a bit but never place anyone's life in jeopardy.

The charioteer and "his" pack approach. The massive hounds sniff each of you up and down and growl menacingly at Parker. The master does not speak but gestures towards the town square where there is a standing stone.

Offline Asinjin

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Re: Powers and Perils
« Reply #1 on: July 26, 2016, 11:43:11 AM »
Benlin scans the area to make sure the creatures did not have anything of note on them before leaving.

Kerkly nods and begins to follow once Parker is done what I assume is a thorough search.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #2 on: July 26, 2016, 01:21:17 PM »
If you could post a recap for Parker that would be great

Offline Asinjin

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Re: Powers and Perils
« Reply #3 on: July 26, 2016, 03:00:47 PM »
From Benlin:

"We sort of walked for what I think were days.  We passed things we couldn't perceive, but were there.  We saw a time lord's marker, which was from another time, but we don't know when.  We were introduced to Ares horde, led by Phobos, who was inappropriate.  We went to the town, and it was fine.  We were summoned to the Ascardians, and we met Sif, I think, and She was more pleasant.  We were sent to the Celts to talk them into helping, but we were ambushed on the other side of the gate.  We were surprised at the ambush, but the loths were not prepared for us and we destroyed them mostly.  I almost died, everyone else was fine.  Then the celts arrived."
The hand that rolls the Dice rules the world.

Offline Hero

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Re: Powers and Perils
« Reply #4 on: July 27, 2016, 07:24:56 AM »
Dispatching the remaining Loths (piscoloths, and mezzoloths in addition to the cano's) is accomplished in a few minutes. None flee as they know they can't escape so the bloody all of you a bit but never place anyone's life in jeopardy.
We should save one to interrogate.

Offline Asinjin

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Re: Powers and Perils
« Reply #5 on: July 27, 2016, 08:30:11 AM »
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #6 on: July 27, 2016, 11:24:15 AM »
When we get one, Kerkly will use:

http://dnd.arkalseif.info/spells/book-of-exalted-deeds--52/inquisition--49/

Ari knows that only the Piscoloths have any chance of having useful info.

Offline Zunder

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Re: Powers and Perils
« Reply #7 on: July 27, 2016, 01:03:22 PM »
Sh'Aar stands between the charioteer and the party.. blade up, but there none the less.

Offline Asinjin

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Re: Powers and Perils
« Reply #8 on: July 27, 2016, 01:39:51 PM »
Ari knows that only the Piscoloths have any chance of having useful info.

Do they regenerate?  Do the ones we destroyed appear to be regenerating?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #9 on: July 27, 2016, 03:54:28 PM »
Do they regenerate?  Do the ones we destroyed appear to be regenerating?

They do not appear to be regenerating (to the best of my recollection).

How do you subdue the piscoloth and how do you move it? It weighs about 1000 pounds.

Offline Asinjin

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Re: Powers and Perils
« Reply #10 on: July 27, 2016, 04:35:33 PM »
They do not appear to be regenerating (to the best of my recollection).

How do you subdue the piscoloth and how do you move it? It weighs about 1000 pounds.

We beat it into unconsciousness?

For transportation, two options: Benlin Teleports it to where we are going (within sight) OR he polymorphs into a creature that can carry it (dire bear with 39 STR).
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #11 on: July 27, 2016, 10:44:07 PM »
We beat it into unconsciousness?

For transportation, two options: Benlin Teleports it to where we are going (within sight) OR he polymorphs into a creature that can carry it (dire bear with 39 STR).

Do you bind it up and question it here or take it with you?

Offline Asinjin

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Re: Powers and Perils
« Reply #12 on: July 28, 2016, 07:49:06 AM »
We ask the celts what they would prefer.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Powers and Perils
« Reply #13 on: July 28, 2016, 08:38:34 AM »
We ask the celts what they would prefer.

There's no one to ask

Offline Asinjin

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Re: Powers and Perils
« Reply #14 on: July 28, 2016, 09:14:34 AM »
We can't talk to the master that motioned us?
The hand that rolls the Dice rules the world.