Habololy Forum
Icefian Campaign => Reluctant Heroes => Topic started by: whitesword on July 26, 2016, 10:48:44 AM
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Dispatching the remaining Loths (piscoloths, and mezzoloths in addition to the cano's) is accomplished in a few minutes. None flee as they know they can't escape so the bloody all of you a bit but never place anyone's life in jeopardy.
The charioteer and "his" pack approach. The massive hounds sniff each of you up and down and growl menacingly at Parker. The master does not speak but gestures towards the town square where there is a standing stone.
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Benlin scans the area to make sure the creatures did not have anything of note on them before leaving.
Kerkly nods and begins to follow once Parker is done what I assume is a thorough search.
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If you could post a recap for Parker that would be great
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From Benlin:
"We sort of walked for what I think were days. We passed things we couldn't perceive, but were there. We saw a time lord's marker, which was from another time, but we don't know when. We were introduced to Ares horde, led by Phobos, who was inappropriate. We went to the town, and it was fine. We were summoned to the Ascardians, and we met Sif, I think, and She was more pleasant. We were sent to the Celts to talk them into helping, but we were ambushed on the other side of the gate. We were surprised at the ambush, but the loths were not prepared for us and we destroyed them mostly. I almost died, everyone else was fine. Then the celts arrived."
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Dispatching the remaining Loths (piscoloths, and mezzoloths in addition to the cano's) is accomplished in a few minutes. None flee as they know they can't escape so the bloody all of you a bit but never place anyone's life in jeopardy.
We should save one to interrogate.
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When we get one, Kerkly will use:
http://dnd.arkalseif.info/spells/book-of-exalted-deeds--52/inquisition--49/
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When we get one, Kerkly will use:
http://dnd.arkalseif.info/spells/book-of-exalted-deeds--52/inquisition--49/
Ari knows that only the Piscoloths have any chance of having useful info.
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Sh'Aar stands between the charioteer and the party.. blade up, but there none the less.
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Ari knows that only the Piscoloths have any chance of having useful info.
Do they regenerate? Do the ones we destroyed appear to be regenerating?
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Do they regenerate? Do the ones we destroyed appear to be regenerating?
They do not appear to be regenerating (to the best of my recollection).
How do you subdue the piscoloth and how do you move it? It weighs about 1000 pounds.
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They do not appear to be regenerating (to the best of my recollection).
How do you subdue the piscoloth and how do you move it? It weighs about 1000 pounds.
We beat it into unconsciousness?
For transportation, two options: Benlin Teleports it to where we are going (within sight) OR he polymorphs into a creature that can carry it (dire bear with 39 STR).
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We beat it into unconsciousness?
For transportation, two options: Benlin Teleports it to where we are going (within sight) OR he polymorphs into a creature that can carry it (dire bear with 39 STR).
Do you bind it up and question it here or take it with you?
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We ask the celts what they would prefer.
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We ask the celts what they would prefer.
There's no one to ask
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We can't talk to the master that motioned us?
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Do you bind it up and question it here or take it with you?
We do it here. I don't want to drag a yugoloth into our host's domain. Let's extract what information we can from it about this ambush and dispose of it.
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Kerkly prays to change his spells (because of a feat this takes only 10 minutes)
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We get 16 questions.
It gets SR and a Fort save against the effect. My spell penetration is +16 and the DC of the spell is 21.
- Who commanded your leaders to wait at here and ambush whoever came through?
- What were you told of the creatures you were going to attack?
Others?
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We get 16 questions.
It gets SR and a Fort save against the effect. My spell penetration is +16 and the DC of the spell is 21.
- Who commanded your leaders to wait at here and ambush whoever came through?
- What were you told of the creatures you were going to attack?
Others?
I think you only get 1 question/3 levels. Maybe ask what they were supposed to do with us if they succeeded?
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I think you only get 1 question/3 levels. Maybe ask what they were supposed to do with us if they succeeded?
You are correct, only 5 questions, and its a willpower save. Don't know what I was looking at...
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Kerkly prays to change his spells (because of a feat this takes only 10 minutes)
After about five minutes the pack and its master disappear.
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We get 16 questions.
It gets SR and a Fort save against the effect. My spell penetration is +16 and the DC of the spell is 21.
- Who commanded your leaders to wait at here and ambush whoever came through?
- What were you told of the creatures you were going to attack?
Others?
The alien fiend's speech is as disturbing as its appearance. It's tentacle filled mouth never ceases to move even when silent.
"We are not privy to the plans of our masters. No ultra or arcana speaks to us except to give us commands. I have no idea with what or whom the bargain was struck. Our task was to capture the finders of the throne. After that I know nothing. Had we known you (its tentacles indicating Kerkley and Möbius) were your allies I am certain we would have expended all of our efforts to slay you or take you prisoner. The price on your heads is enough to found a kingdom." (This is in answer to the three posted questions)
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Before asking it, I ask the others: "How about, what are the names of you masters? Was the force that came with you one of the strongest your masters has?"
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The alien fiend's speech is as disturbing as its appearance. It's tentacle filled mouth never ceases to move even when silent.
"We are not privy to the plans of our masters. No ultra or arcana speaks to us except to give us commands. I have no idea with what or whom the bargain was struck. Our task was to capture the finders of the throne. After that I know nothing. Had we known you (its tentacles indicating Kerkley and Möbius) were your allies I am certain we would have expended all of our efforts to slay you or take you prisoner. The price on your heads is enough to found a kingdom." (This is in answer to the three posted questions)
Sh'Arr turns a little green as the beast speaks.. her knuckles turn white as she grips her pole arm. This being her first time in the outer planes.
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Before asking it, I ask the others: "How about, what are the names of you masters? Was the force that came with you one of the strongest your masters has?"
If no one else has any ideas, I add these two questions.
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My final question will be, "Do you know if we will get xp before we go into the Celts town?"
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If no one else has any ideas, I add these two questions.
The creature gives you an unpronounceable name that translates "It watches and plans and is rewarded"
It laughs at the second question. "It has what ever forces it can afford to hire. Knowledge of your whereabouts alone is worth enough to replace those that you felled."
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My final question will be, "Do you know if we will get xp before we go into the Celts town?"
Based on the current course of events I would say almost certainly.
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As we are playing on Tuesday you may want to pick this back up
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After we have asked the questions, we dispatch it and head to the town.
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After we have asked the questions, we dispatch it and head to the town.
The town appears deserted. There is a standing stone, seemingly identical to the one you emerged from in the field, situated just behind the town well.
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Isn't this where the pack leader had directed us?