Complete Psion Power List
1ST-LEVEL PSION/WILDER POWERS
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
AttractionA: Subject has an attraction you specify.
BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
CatfallA: Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control FlamesA: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.
Daze, PsionicA: Humanoid creature of 4 HD or fewer loses next action.
DecelerationA: Target's speed is halved.
Deflection Field*: Manipulate a field of energy to protect you from attacks.
Deja VuA: Your target repeats his last action.
DemoralizeA: Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
DisableA: Subjects incorrectly believe they are disabled.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Target has –4 penalty on Listen, Search, Sense Motive, and Spot checks.
Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.
Eidetic Lock*A: Memorize an image or passage completely.
EmpathyA: You know the subject's surface emotions.
Empty MindA: You gain +2 on Will saves until your next action.
Endure Elements, Psionic*: Exist comfortably in hot or cold environments.
Energy Arc*A: Energy of a type you choose shoots from your outstretched fingertips in a short cone.
Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far HandA: Move small objects from a limited distance.
FloatA: You buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind ThrustA: Deal 1d10 damage.
MissiveA: Send a one-way telepathic message to subject.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
Primal Fear*A: Target is shaken for 1 round.
Sense LinkA: You sense what the subject senses (single sense).
Slow Breathing*A: Gain a +4 competence bonus on saving throws against altitude sickness.
Skate: Subject slides skillfully along the ground.
Stone Mind*A: Gain bonuses on Search checks while standing on stone or earth.
Stygian Discernment*: Gain insight to act against detected undead and negative energy auras.
Synchronicity*A: Ready an action and use it when you choose.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject's mood.
Urban Strider*A: Move across uneven surfaces or through crowds with ease.
VigorA: Gain 5 temporary hit points.