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Topics - Zunder

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1
Magic of Habololy / Material Components
« on: December 31, 2024, 02:38:18 PM »
For spells like this one, it doesn't specify whether the "incense" is consumed, what the house rules It's a good spell, but I'm sure if it's worth 250 gp per casting. One would think that incense is more of a consumable a spell focus.



Stalwart Pact (Spell Compendium,  p. 204)
 
 Evocation
 Level: Cleric 5, Pact 5,
 Components: V, S, M, DF,
 Casting Time: 10 minutes
 Range: Touch
 Target: Willing living creature touched
 Duration: Permanent until triggered, then 1 round/level
 Saving Throw: Will negates (harmless)
 Spell Resistance: Yes (harmless)
 
 
 You touch your ally and empower him with a spell that will later take effect in dire need.
Once this spell is cast, it remains dormant until the subject is reduced to half or less of its full normal hit points. Once the subject has taken enough damage to reduce it to half or lower hit points, it immediately gains 5 temporary hit points per two caster levels (maximum 35 hit points at 14th level), damage reduction 5/magic, and a +2 luck bonus on saving throws. The hit points, damage reduction, and saving throw bonus disappear when the spell ends.
Material Component: Incense worth 250 gp.

2
Magic / Spell for Clerics of Melody
« on: December 23, 2024, 01:55:32 PM »

From Dragon Magazine.  Feels like this is perfect for Melodi Clerics.
Just replace OLIDAMMARA'S  with Melody's



OLIDAMMARA'S BARD SPELL
 Transmutation Level: Clr 4 (Olidammara)
 Components: V, S, DF
 Casting Time: 10 minutes Range:


Personal Target: You Duration: Instantaneous Source:
Dragon 342 (Core Beliefs: Olidammara)


 Casting this spell allows you to prepare and cast a limited number of bard spells as if they were cleric spells. Each casting of Olidammara’s Bard Spell lets you prepare up to three levels of bard spells (these cannot be combined to prepare bard spells higher than 3rd level). A cantrip counts as 1/2 level for this purpose. You may spontaneously convert these prepared bard spells to cure or inflict spells just as you would any other non domain spells. These spells are considered divine spells. You use your Wisdom modifier For the DC instead of your Charisma modifier. These bard spells always have a verbal component (either singing or music) just like an actual bard spell.  If the bard spell has a material component or XP cost, you must pay that cost when you cast that spell. Normally you can only prepare common bard spells (those listed in the PLAYER'S HANDBOOK) with this spell. You may prepare more exotic bard spells (such as unique spells or spells from other books) if you have a scroll of the spell or a bard on hand who knows the spell. Preparing the spell from a scroll reference destroys the scroll, but preparing with the help of a bard does not expend any of the bard's spell slots.

3
Noble Missions / A Different Type of Memory Jar
« on: December 11, 2024, 10:02:58 PM »
Ok - so we are here with a spider servitor holding Marina.

Dylan is praying for "Activate Clicker " with his last 2nd level spell slot.  I'm also going to switch out my last 4th.

4
Of Religions and Cults / Knowledge Domain
« on: November 14, 2024, 10:01:02 PM »
The 4th level ability is Know Vulnerabilities, but it's a 3rd level spell for Clerics.

6
Noble Missions / Now, what do we Vishtoo do!
« on: November 22, 2022, 07:48:37 AM »
Now that we have all four - what are the next steps

7
Noble Missions / Cranes, Racoons, and Gators
« on: October 12, 2022, 09:20:11 AM »
So.. Who is the best person to question our Orge Magi. ( before we wake it up ) 

8
Noble Missions / up, up, down, down, ship, ship, ship
« on: September 28, 2022, 07:32:56 AM »
Soo..
Are we in TerSeDo?
Maybe we shoudl Do See Do
I'm just going with the Flow.

9
Noble Missions / Beholders are round, like their round rooms.
« on: September 14, 2022, 10:04:04 AM »
just casting spells that didn't get used...

10
Noble Missions / Socerery Isle
« on: September 07, 2022, 03:58:55 PM »
I'm feeling grey...

11
String Mountain Adventures / Might need to clean out the well.
« on: June 15, 2022, 10:15:16 PM »
550 exp for the group
more to come - on discord!

12
String Mountain Adventures / Resting Dwarf Face
« on: June 08, 2022, 07:41:23 AM »
The first trip into the String Mountains

13
String Mountain Adventures / Characters
« on: April 28, 2022, 09:11:45 PM »
To be clear - any race on the string mountains, + any race that would feel ok underground.  Doesn't have to be comfortable, just not opposed, or over large.

14
Ok, time once again.  Send me your ideas for new characters.  We are leaving the warm flat tropics of the Republic, for the moutains of the Kingdom. 
  * We will be in the Kingdom, but there are many races there besides the dwarves.
  * don't put too much effort into them until you run it by me.
  * The Kingdom is approximarly 50% percent above ground, and 50% underground.  So, think about that before you give an idea.
  * No Arcanically Advantaged ( Sorcerers )

15
Noble Missions / Jamming on the White Sword
« on: December 01, 2021, 08:55:57 AM »
Off to Dakon, there couldn't possibly be someone better to do this, could there?

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