Habololy Forum

Falan / Pacyr Campaign => The Rescue of Emmerick => Topic started by: Asinjin on April 04, 2012, 01:01:34 AM

Title: Half Way out
Post by: Asinjin on April 04, 2012, 01:01:34 AM
To start with xp:

Gnevil gets 1800

Everyone else gets 1500
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 01:02:13 AM
It is the 4th going into 5th day of the 12th month, Baston Sun.
Title: Re: Half Way out
Post by: Windblade on April 04, 2012, 01:30:35 AM
To start with xp:

Gnevil gets 1800

Everyone else gets 1500

You will slowly earn back that 4000 you missed since you are lower level.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 08:36:24 AM
Harrick quickly scans the area after the 'cleric' is killed.  The only magic other that what you all have are four auras coming from him, and two from the inn.

Harrick also scans the area with a detect undead and finds no other undead in the area.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 08:36:47 AM
It is just after midnight.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 08:58:46 AM
It suddenly occurs to everyone that there are still 5 undead wererats.  Three are standing motionless and two are fighting each other.
Title: Re: Half Way out
Post by: Zunder on April 04, 2012, 09:22:25 AM
First, as I said last night, i check in and around the stable so I can see if anyone else was there.  If there is nothing else ( I think you said that last night ) then I collect the 3 magical items you saw on the dead, undead guy.


I suggest.." Maybe we should let emmorik stay in the inn with someone.  If they are truely after him.  We can get a large cloak with a hood so that he not to obvious"
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 09:36:23 AM
Emitz helps you search the stable.

His cloak, sword, and a ring are magical.  There is also a lingering aura of magic on him.

Note there are still those undead.
Title: Re: Half Way out
Post by: Zunder on April 04, 2012, 10:13:23 AM
Emitz helps you search the stable.

His cloak, sword, and a ring are magical.  There is also a lingering aura of magic on him.

Note there are still those undead.


After I collect the items .. I use my ring of shooting stars to launch a ball lightening at the two fighting undead (2 at 3D6 dmg each)



Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 10:40:41 AM
As you cast your spell, you notice there is a magical aura around all of the zombies, including the destroyed ones.

The Ball Lightning blows the two fighting ones to pieces.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 11:13:08 AM
Was it Artemus that got hit with the negative level?
Title: Re: Half Way out
Post by: whitesword on April 04, 2012, 11:48:23 AM
After we have Emmerick back in the wagon I raise the hue and cry for the constables. I tell the others: leave those held zombies alone. The more evidence we have the fewer questions there will be.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 12:00:30 PM
People from the inn, called the Eastpath Sword Inn (named for the closest intersection), are beginning to come to the common room and look out at the scene.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 12:52:59 PM
There is a thick trail of blood that leads from the stable to where the creature was destroyed.  There are three horses in the stable, with one wagon.  The horses are jittery.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 12:55:08 PM
Emitx says, "After you barraged him, I gutted him.  He was dead.  I started to look him over.  Symbol of Falan, constable badge, sword, ring.  Looked human."  He peers over at the body, "Doesn't look like anything now."
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 12:56:05 PM

After I collect the items .. I use my ring of shooting stars to launch a ball lightening at the two fighting undead (2 at 3D6 dmg each)

The ring and cloak  are covered in acid, you will have to wait or clean them off.

Harrick, roll a percentile.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 12:56:22 PM
Marston, roll a d20.
Title: Re: Half Way out
Post by: Windblade on April 04, 2012, 01:28:29 PM
Was it Artemus that got hit with the negative level?

Yes but I healed it already.
Title: Re: Half Way out
Post by: Zunder on April 04, 2012, 01:35:37 PM
The ring and cloak  are covered in acid, you will have to wait or clean them off.

Harrick, roll a percentile.


36 - random.org
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 02:03:51 PM
It appears as if the explosion has not damaged the silencer.  However, the barrel has a significant hole in it.
Title: Re: Half Way out
Post by: Malchia on April 04, 2012, 04:15:56 PM
Marston, roll a d20.

14
Title: Re: Half Way out
Post by: Malchia on April 04, 2012, 04:22:10 PM
It appears as if the explosion has not damaged the silencer.  However, the barrel has a significant hole in it.

When we get some time to ourselves, I ask Harrick to mend the barrel.  If that isn't possible, I'll let Gnevil and Artemis repair it.  I have some skill with crafting firearms, so I may be able to do something too.  If nothing else, I can lend an assist to the gnomes. 
Title: Re: Half Way out
Post by: Malchia on April 04, 2012, 04:29:26 PM
Emitx says, "After you barraged him, I gutted him.  He was dead.  I started to look him over.  Symbol of Falan, constable badge, sword, ring.  Looked human."  He peers over at the body, "Doesn't look like anything now."

We should gather these items and relinquish them to the constables when they arrive.  We don't need to be accused of stealing from a dead constable.  Marston takes 20 and gathers all his spent shell casings to lessen the appearance of firearms being used.  I load all the weapons I can, including the boomstick, and hide them away in my bandolier. 

Perhaps the clerics should say a prayer over the constable's body to prevent him from rising up again, or if nothing else, give his soul some peace.   
Title: Re: Half Way out
Post by: Zunder on April 04, 2012, 05:00:56 PM
I think we are going to be in trouble, as we killed the Constable before he was undead.  We must convince him that he was a heretic.



Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 05:20:04 PM
When we get some time to ourselves, I ask Harrick to mend the barrel.  If that isn't possible, I'll let Gnevil and Artemis repair it.  I have some skill with crafting firearms, so I may be able to do something too.  If nothing else, I can lend an assist to the gnomes.
You are confident that a Mend will not fix it.  However, you are confident that you can repair it yourself, it the tinkers will give you some supplies and you have some time.  Otherwise, one of them could try to Quick Fix it.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 05:21:41 PM
The Acid Ball has melted much of his mundane equipment, including the badge and his holy symbol.  The cloak even took some damage from it, although it appears intact enough to function.
Title: Re: Half Way out
Post by: Malchia on April 04, 2012, 06:51:11 PM
I think we are going to be in trouble, as we killed the Constable before he was undead.  We must convince him that he was a heretic.

I'm pretty sure the shambling group of controlled zombie wererats is good evidence to use to convince the constables that he was a heretic.  Clerics, please make sure Emmerick has not been bitten or turned in any way. 
Title: Re: Half Way out
Post by: Hero on April 04, 2012, 10:23:40 PM

After I collect the items .. I use my ring of shooting stars to launch a ball lightening at the two fighting undead (2 at 3D6 dmg each)
Wait! Let me recharge my pack.
Title: Re: Half Way out
Post by: Hero on April 04, 2012, 10:24:16 PM
As you cast your spell, you notice there is a magical aura around all of the zombies, including the destroyed ones.

The Ball Lightning blows the two fighting ones to pieces.
Nuts. You people have to stop posting so much during the work day.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 10:25:25 PM
There are still three standing around.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 10:26:01 PM
Also, Harrick notices that the remaining zombie have a magical aura.  He sees this with his detect magic.
Title: Re: Half Way out
Post by: Hero on April 04, 2012, 10:30:15 PM
I'm pretty sure the shambling group of controlled zombie wererats is good evidence to use to convince the constables that he was a heretic.  Clerics, please make sure Emmerick has not been bitten or turned in any way.
Can I make a check to tell how long the wererat zombies have been dead? The 1st time. Not re-dead. Or un-undead.
Title: Re: Half Way out
Post by: Hero on April 04, 2012, 10:35:51 PM
I think we are going to be in trouble, as we killed the Constable before he was undead.  We must convince him that he was a heretic.
We're not that far from the city limits, right? If we leave now we probably could be out of Hertoplian jurisdiction by the time the authorities find us...
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 11:22:16 PM
you have been traveling for 9 days, Emitx thinks you have at least three left.
Title: Re: Half Way out
Post by: Asinjin on April 04, 2012, 11:22:49 PM
Can I make a check to tell how long the wererat zombies have been dead? The 1st time. Not re-dead. Or un-undead.
You think they have been dead for less than a week.
Title: Re: Half Way out
Post by: Zunder on April 05, 2012, 01:25:22 PM
you have been traveling for 9 days, Emitx thinks you have at least three left.


We can't run for it, as i believe some of us might come back.  Since I believe we haven't broken any laws, we should be ok.
Title: Re: Half Way out
Post by: Windblade on April 05, 2012, 01:49:27 PM
I agree killing undead isn't against the law.  The only problem might be is that we killed the cloaked guy before he became undead.
Title: Re: Half Way out
Post by: Zunder on April 05, 2012, 03:22:44 PM
I agree killing undead isn't against the law.  The only problem might be is that we killed the cloaked guy before he became undead.


He was a heretic! 
Title: Re: Half Way out
Post by: Windblade on April 05, 2012, 04:03:44 PM
True
Title: Re: Half Way out
Post by: whitesword on April 05, 2012, 09:40:22 PM
Bandrig is still waiting for the constables.
Title: Re: Half Way out
Post by: Hero on April 05, 2012, 10:01:58 PM
When we get some time to ourselves, I ask Harrick to mend the barrel.  If that isn't possible, I'll let Gnevil and Artemis repair it.  I have some skill with crafting firearms, so I may be able to do something too.  If nothing else, I can lend an assist to the gnomes.
I can take a look at it once we get out of the city. Artemis might not be so willing to help if you continue to imply he's a gnome.
Title: Re: Half Way out
Post by: Asinjin on April 05, 2012, 10:35:40 PM
Emitx goes over and starts talking to the inn keeper.
Title: Re: Half Way out
Post by: Windblade on April 05, 2012, 10:46:09 PM
I can take a look at it once we get out of the city. Artemis might not be so willing to help if you continue to imply he's a gnome.

Very true.
Title: Re: Half Way out
Post by: Asinjin on April 06, 2012, 09:24:40 AM
Emitx comes over to tell the group, and specifically Bandrig, "The innkeeper says that the cleric of Falan, assuming its the one he knows that is stationed nearby, is no the most common one to visit the inn.  He thinks there should be one arriving in a minute or two.  Probably a constable dedicated to Gruweas, but not dedicated to no one, or maybe Everentual."
Title: Re: Half Way out
Post by: whitesword on April 06, 2012, 10:58:36 AM
We have no choice but wait. There's no need to say anything about the creature being a constable. We didn't know and now there is no badge or other evidence.
Title: Re: Half Way out
Post by: Asinjin on April 06, 2012, 05:54:07 PM
Do you still have the bracers in the cask?
Title: Re: Half Way out
Post by: Zunder on April 07, 2012, 12:34:54 AM
Do you still have the bracers in the cask?


Bracers are in the cask, the cask is in the non-detect wagon.
Title: Re: Half Way out
Post by: Windblade on April 07, 2012, 08:54:15 AM

Bracers are in the cask, the cask is in the non-detect wagon.

The bracers clean the caber. 
Title: Re: Half Way out
Post by: Asinjin on April 09, 2012, 09:48:43 PM
So we have three dazed undead lyncanthrope wererats standing in the street.

The wagon and all of you also in the street.

A crowd gathered in the inn.

All waiting for the constables, who have been called.
Title: Re: Half Way out
Post by: whitesword on April 09, 2012, 09:54:38 PM
Are we starting with the arrival of a) the constables (we should be so lucky), b) more bad guys (probably the whole Yorbone team with our luck) or c) rescue (never going to happen but wouldn't it be great, Clement, my cousin, the planetar . . .)?
Title: Re: Half Way out
Post by: Asinjin on April 09, 2012, 09:57:48 PM
If its b), then Yorboned.
Title: Re: Half Way out
Post by: Zunder on April 09, 2012, 11:18:15 PM
we need to tie up the undead before they come out of it.
Title: Re: Half Way out
Post by: Asinjin on April 10, 2012, 02:20:56 PM
posting xp:

Artemus - 30

Harrick - 35

Bandrig and Marston - 20 each

Gnevil - 25