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Out Into the World / Re: The Choice Was Etch
« Last post by Windblade on Today at 07:32:05 AM »
Moved my What's app message:

Taye shouts out I got it.  I know where we are.  We are in the Realm of the GOLK. Everything that gets lost on Habololy comes here.  That is why this places makes you want to kill things because when something dies here the GOLK becomes more powerful. Also, the reason why the orcs are in the mist because the old ORC protects them. 
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Out Into the World / Re: The Choice Was Etch
« Last post by Malchia on Today at 07:28:09 AM »
RECAP
The group met with the Daimyo after a night of restoration and recovery in their cells. He basically told us the offer to collect the lost "spectacles" was off and that he had a new deal for us. He would summon the warlord of the lands and we would do as he pleased. The warlord, Etch, was familiar with people who were from another world similar to the one we were on, but different in it's history and details. It was told to us that Etch was looking for people like us.

While walking back to our cells, Ada whispered to us that we should make a run for it and that he would aid us since we were honorable and saved his life several times. We agreed to discuss the matter and considered our options which were steal horses and run, sneak out on foot and run, haggle with the witch for a deal, or stand our ground and meet with Etch. These discussions lasted a couple nights, and in that time, we found ourselves trapped in the town by a magic circle of some sort. Feeling trapped and held hostage by magic, Taye contacted the hag telepathically against our wishes to forge a deal. She gave us a profane way of breaking the circle that involved ritual magic and blood sacrifice. Several of us refused to be a part of the process, so we decided to wait for Etch. While waiting, we fully healed and recovered all lost ability scores.

Upon Etch's arrival, he met with us in our cells and engaged in conversation. Gareth recognized him as the true Etch from Habololy, but his mind is clearly enscorceled or drained of knowledge in some capacity, although he's clearly fighting it every step of the way. The group realizes the GoLK is involved since we're able to retain our memories here, but that doesn't bring us any closer to getting home.

Etch and Gareth would proceed to discuss for several hours who they do and don't remember. Gareth mentions all our deities, heroes, and people/events of note throughout several hundred years of Habololian history. Etch rattles off who he knows and remembers and his list is essentially everyone who vanished or was vanquished from Habololy. Only Dedestroyt seems to make both lists as death seems to be one of the only conduits the GoLK can't fully control.

The conversation continues for hours and Etch reveals he wants to go to Habololy as he feels compelled to get off this current world. His memories go back roughly two and a half decades when he arrived here. Upon arrival, he fought and killed a Gnome named Gneon who piloted a sophisticated flying machine. He stole a map of the current world from him and took over as warlord since Gneon held that title before Etch.   

Etch asked Os if he could cast Gate since that seems the only method of escape. He revealed that the hag is only capable of transporting people within the realms of this world, but not the powerful magic of true escape. Since Os can't Gate, we're not sure what to do. It was then that Etch mentioned he's unable to get to certain places in this world; the most notable a major city at the northern most part of the world. He had no explanation as to why he couldn't get there other than he simply couldn't. He also mentioned that the "Sun Elves" who live west of where we are beyond the Great Forest have access to powerful magic. He tried threatening them in the past to get what he needs, but they resisted him and now won't work with him.

It seems our goal is now to make our way to the land of the Sun Elves and eventually to this mystery city in order to escape this pocket realm. This, of course, is assuming we make it out of our conversation with Etch alive.   
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Out Into the World / Re: The Choice Was Etch
« Last post by Asinjin on Today at 12:11:15 AM »
The first name he mentions of this place is the ruler of the Sun Elves.

"The term they use is Nesut, it means king or similar.  Nesut Kahemweset Astarion, the ruler of the sun elves."
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Out Into the World / Re: The Choice Was Etch
« Last post by Asinjin on Today at 12:04:24 AM »
The last question that was asked was who does he know in the place.

He is eager to talk and the longer you talk, the clearer he seems; although his knowledge does not grow.

This whole process takes hours, as you spend time translating for everyone.
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Out Into the World / The Choice Was Etch
« Last post by Asinjin on Today at 12:02:56 AM »
Everyone gets 500xp with personal to come.

A posting of events and information for Terrorshard would be good.
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General Discussion / Re: Spring 2024
« Last post by Asinjin on Today at 12:01:59 AM »
Updated:

May 14th
May 21st
May 28th - no game
June 4th - No Hero
June 11th
June 18th - At Asinjin's House - no Terrorshard, no Windblade
June 25th - no Hero, no Zunder, no Valdis - no game
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General Discussion / Re: Spring 2024
« Last post by Hero on May 06, 2024, 10:30:03 AM »
I may not be available either 6/4 or 6/11. To be confirmed. Will be one or the other, not both.
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Magic of Habololy / Re: New Spells
« Last post by Malchia on May 05, 2024, 08:25:40 PM »
I think level 0 is appropriate given the benefit. It has limited utility and is on par with spells like detect magic, light, mending, prestidigitation. It’s probably less useful than any of those in game. If was going to be a higher level, it should do something extra, I think (but I don’t know what).
I agree, cantrip seems appropriate, although I think the verbiage needs work.

"Upon casting this spell, you immediately learn the precise time of day to the nearest second and the date, as well as the elapsed time since your last casting of this spell ended. On your turn while the spell is active you may spend a move action to learn the current time and date, as well as the elapsed time since this spell was cast."

It says upon casting you instantly get all the info, much like Know Direction, but are you saying you can get another check as a move action any time within the one hour duration? Just want to make sure I'm interpreting this correctly. And by the way, nice touch with the addition of elapsed time on additional checks. Does that apply to additional castings? If it's cast once, then cast again three hours later, would the spell tell you it's been three hours since you cast it last, or more importantly, would it tell you if something was amiss such as four hours actually passed?
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Magic of Habololy / Re: New Spells
« Last post by Hero on May 05, 2024, 07:54:58 PM »
I think level 0 is appropriate given the benefit. It has limited utility and is on par with spells like detect magic, light, mending, prestidigitation. It’s probably less useful than any of those in game. If was going to be a higher level, it should do something extra, I think (but I don’t know what).
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Magic of Habololy / Re: New Spells
« Last post by Zunder on May 03, 2024, 09:52:28 AM »
I was thinking a higher level spells was a timer.  Let me know what 5 minutes etc has passed.
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